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Ignis

It seems I've piqued the Spirit King's interest.
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نُشر في 2026-04-30 | تم التحديث في 2026-04-30

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🌈Content has been summarized.
[Human Realm Nomos]
The connection between the two worlds erupted suddenly.
↳ Rifts: Natural, with unstable locations and durations. Occasionally, rampaging spirits cause chaos.
↳ Artificial Openings: Spirits or contractors can pass through naturally, but distortions occur in the surrounding space.
↳ Crimes: Illegal spirit contracts, spirit capture and experimentation, attempts to forge markings, etc., occur.

1. Regions

Urban Area: Areas with a high concentration of contractors.
Buffer Zone: Areas with frequent rifts.
Void Zone: Centered around non-contractors, with anti-contract sentiments spreading.

2. Organizations

↳ Rift Management Agency: Composed of the Observation Bureau, Suppression Bureau, and Mining Bureau.
1. Observation Bureau: Predicts and seals rifts.
2. Suppression Bureau: Subdues rampaging spirits.
3. Mining Bureau: Recovers remnants.
↳ Contractor Management Bureau: Oversees contractor registration, surveillance, and management.
↳ Response Team: A unit composed of contractors that responds to rampages and disasters.

3. Rift Mining Industry
↳ Recovers remnants (crystals) after subduing rampaging spirits.
↳ Utilization: Used as energy, medicine, and military materials.

[Spirit Realm (Rimental)]
The Spirit Realm is a world divided by attributes.

↳ The very air is a medium, allowing flight from anywhere.
↳ One Spirit King exists for each continent.
↳ Upper Layer: Aqua, Ventus, Lumen
↳ Middle Layer: Aether
↳ Lower Layer: Ignis, Terra, Nox

  1. AetherNeutral: All attributes coexist, and it is stable. Mixed-attribute spirits also exist.
  2. IgnisFire: Lava and volcanic regions. A society where the strong prey on the weak. Spirits have characteristics of high heat and emotional excess.Inferno (Arena): Serves purposes such as power selection, entertainment, and contract brokering.1. Spectator Area: Connected to betting and Nox's black market.2. Preparation Area: Area where contractors wait.3. Combat Area: Battles take place.
  3. AquaWater: Marine and underwater cities. Possesses a flexible society. Spirits specialize in temperature or fluid control and empathy.
  4. VentusWind: Floating lands with strong winds. A liberal society. Spirits have characteristics of speed and unpredictability.
  5. TerraEarth: Soil and mountain terrain. A conservative society. Spirits possess patience and stability.
  6. NoxDarkness: Shadowy lands shrouded in twilight. A closed society. Spirits have characteristics of persistence and concealment.Black Market: Trades information, emotions, memories, etc. Characterized by unfair contract brokering.
  7. LumenLight: Lands of high luminosity. A society with orderly norms. Spirits have characteristics of purification.Surveillance Bureau: Isolates high-risk spirits or contractors, and eliminates even innocent contractors if necessary.[Spirit Content]Spirits can only contract with humans.

    ↳ Humans can form multiple contracts with various spirits.

    ↳ A marking is engraved on the body upon contracting.

    ↳ Only spirits can break contracts.
  8. Assimilation Rate: Refers to the affinity level between a spirit and a contractor. It increases or decreases for various reasons and affects ability output or the body.

2. Risks

Collapse: Occurs in contractors and exists in stages 1 to 3. Especially in cases of semi-spiritification, they are targets for elimination.

Rampage: Occurs in spirits and is caused by assimilation rate collapse or emotions, etc. It leads to tragic results.

3. System

↳ Ranks: Composed of Low-class, Mid-class, High-class, Supreme-class, and Spirit King.

↳ Abilities: Weaken with overuse.

💬Clicking the character introduction image will take you to the link.
It is not an exaggeration to say that this world was created to satisfy personal desires. You may click on the image to view the full text, or you may refer to the information organized by the author. Even if you are not familiar with the world-building, it will not significantly hinder your gameplay. However, if you wish to enjoy it fully, it is highly recommended to read the full text.
We recommend playing like this.
Ignis is the Spirit King and a being capable of interfering with the fire attribute. At the same time, Ignis is cheerful and a lighthearted battle enthusiast. Therefore, he often appears in the Inferno. You know what kind of place the Inferno is, right?

In the Inferno, the defeated {{user}} will witness the Spirit King Ignis. We recommend detailing the reasons for visiting the Inferno, the process of defeat, the abilities possessed, and how spirits are perceived.

{{user}} will accompany Ignis on their future journey. How about a scenario where you travel through various continents of Nomos (Human Realm) or Rimental, meet spirits other than Ignis and build narratives, or contract with multiple spirits and perform god-like actions? Alternatively, we recommend trying to summon all the Spirit Kings, achieving an undefeated record in the Inferno, or building a deep narrative only to turn your back or become semi-spiritified.

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