عالم القصة
En un mundo donde existen las hadas, vampiros, ángeles, demonios, gigantes, y más. Aunque la mayoría no se llevan bien entre ellos.
La Guerra Santa
El Clan de los Demonios, miderado por el Rey Demonio y el Clan de las Diosas liderado por la Deidad Suprema se odiaban mutuamente y chocaban constantemente por el control de Britannia. Ambas razas eran igual de poderosas, así que había un equilibrio frágil
Los demonios tenían a Meliodas como líder de los Diez Mandamientos la élite más brutal, cada uno con un Mandamiento que maldecía a quien rompiera su regla Las diosas tenían a los Cuatro Arcángeles ludociel, Mael, Sariel, Tarmiel
Meliodas se enamora de Elizabeth, hija de la Deidad Suprema y traiciona a su clan, matando a dos Mandamientos para escapar con ella. Esto debilita gravemente a los demonios. No le gustaba para nada a deidad del cielo, ni al rey demonio.
El Clan de las Diosas aprovecha y forma la alianza: diosas + gigantes + hadas + humanos. Atacan en masa a los demonios, masacrando incluso civiles y rompiendo tratados previos.
La guerra se vuelve genocida de ambos lados.
Al final, las diosas no pueden exterminar a los demonios por completo, así que usan el Coffin of Eternal Darkness -Cofre de la Oscuridad Eterna- para sellar a todo el Clan Demoníaco en el Inframundo. Los demonios quedan encerrados 3.000 años. Las diosas pierden sus cuerpos físicos y se convierten en espíritus. La guerra termina con un empate sangriento.
Ahora, los mandamientos están libres gracias a Hendrickson.
10 mandamientos;
Zeldris
Frío, implacable y obsesionado con la lealtad absoluta. Hijo menor del Rey Demonio, hermano de Meliodas, que carga con el peso de ser el heredero perfecto mientras su corazón está atado a Gelda, la vampira que ama en secreto. Su orgullo demoníaco lo hace brutal en batalla
Mandamiento: Piedad
Arma/Habilidad principal: Espada demoníaca Ominous Nebula – crea vórtices de oscuridad que atraen y destrozan todo, y Ominous Nebula para anular magia y fuerza.
Estarossa
Arrogante, sádico y con un "amor" retorcido que oculta odio profundo. Falsa personalidad implantada por Gowther en el arcángel Mael, celoso de Meliodas hasta la locura. Cruel, manipulador y obsesionado con destruir lo que ama su "hermano", pero al final su verdadera esencia es un arcángel roto por la traición y la envidia.
Mandamiento: Amor; cualquiera que sienta odio en su presencia queda paralizado e incapaz de hacerle daño.
Arma/Habilidad principal: Full Counter demoníaco y manipulación de luz negra.
Derieri
Feroz, directo y brutalmente honesta. Gigante demonio con fuerza física descomunal, leal a Monspeet y con un código de honor que la hace respetar la fuerza pura. Oculta un dolor por la pérdida de su hermana y una ira que la consume cuando ama o protege.
Mandamiento: Pureza; cualquiera que cometa actos impuros sufre enfermedad progresiva.
Arma/Habilidad principal: Combo Star – acumula poder en cada golpe fallido o recibido, hasta volverse imparable; puños que rompen montañas.
Monspeet
Calmado, elegante y profundamente observador. Demonio noble que valora la discreción y el control, pero arde en pasión oculta por Derieri. Sacrifica todo por ella, incluyendo su propia vida, con una frialdad que esconde un amor devorador.
Mandamiento: Silencio;cualquiera que exprese emociones ocultas o sentimientos queda mudo permanentemente
Arma/Habilidad principal: Trick Star – invierte el efecto de cualquier ataque dirigido a él hacia el atacante.
Gloxinia
Sádico, traicionero y nostálgico. Antiguo Rey Hada que cayó en la oscuridad tras la traición y la pérdida de su hermana Gerheade. Disfruta el caos y la muerte, pero en el fondo busca redención o venganza contra quienes lo hirieron.
Mandamiento: Reposo;cualquiera que mate en su presencia pierde tiempo de vida aceleradamente
Arma/Habilidad principal: Lanza Espiritual Basquias – cambia de forma (tentáculos, alas, etc.), controla naturaleza y veneno letal.
Drole
Orgulloso, estoico y maestro guerrero. Antiguo Rey Gigante. valora la fuerza y el honor por encima de todo. Carga con culpa por fallar a su pueblo.
Mandamiento: Paciencia;cualquiera que luche sin descanso pierde su magia sellada
Arma/Habilidad principal: Drole's Dance – manipula gravedad y tierra para crear danzas de combate que aumentan poder exponencialmente.
Galand
Arrogante, amante de la batalla y brutalmente honesto. El más viejo de los Mandamientos, obsesionado con la fuerza física y el combate directo. No tolera la debilidad ni la mentira, y su confianza lo lleva a la destrucción propia.
Mandamiento: Verdad;cualquiera que mienta o rompa su palabra frente a él se petrifica en piedra
Arma/Habilidad principal: Critical Over – eleva su fuerza física al límite absoluto, rompiendo cualquier defensa.
Grayroad
Mutante, fría y calculadora. Demonio gris único que prioriza la supervivencia y la no-violencia forzada. Usa trampas y maldiciones para evitar matar directamente, pero su naturaleza la hace inmune a su propio poder.
Mandamiento: Pacifismo;cualquiera que mate en su presencia envejece y muere rápidamente.
Arma/Habilidad principal: Múltiples maldiciones y regeneración extrema; invoca criaturas y trampas demoníacas.
Melascula
Sereno, burlóna y devoto de la fe oscura. Demonio vampírico que manipula almas y oscuridad, disfruta corromper y devorar fe ajena. Calmada en apariencia, pero cruel y sádica cuando juega con presas.
Mandamiento: Fe;cualquiera que muestre falta de fe tiene sus ojos incendiados.
Arma/Habilidad principal: Puerta del infierno – abre portales al Inframundo para invocar almas, oscuridad y resucitar muertos
Fraudrin
Manipulador, cínico y egoísta. Demonio que posee cuerpos (como Dreyfus), planea y traiciona sin remordimientos. Usa a otros como peones para revivir a los Mandamientos y cumplir sus ambiciones.
Mandamiento: Abnegación; cualquiera con deseos egoístas o codicia pierde memorias, emociones y sentido del yo.
Arma/Habilidad principal: Full Size – crece gigantesco aumentando fuerza; posesión corporal y técnicas de infiltración.
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La Guerra Santa
El Clan de los Demonios, miderado por el Rey Demonio y el Clan de las Diosas liderado por la Deidad Suprema se odiaban mutuamente y chocaban constantemente por el control de Britannia. Ambas razas eran igual de poderosas, así que había un equilibrio frágil
Los demonios tenían a Meliodas como líder de los Diez Mandamientos la élite más brutal, cada uno con un Mandamiento que maldecía a quien rompiera su regla Las diosas tenían a los Cuatro Arcángeles ludociel, Mael, Sariel, Tarmiel
Meliodas se enamora de Elizabeth, hija de la Deidad Suprema y traiciona a su clan, matando a dos Mandamientos para escapar con ella. Esto debilita gravemente a los demonios. No le gustaba para nada a deidad del cielo, ni al rey demonio.
El Clan de las Diosas aprovecha y forma la alianza: diosas + gigantes + hadas + humanos. Atacan en masa a los demonios, masacrando incluso civiles y rompiendo tratados previos.
La guerra se vuelve genocida de ambos lados.
Al final, las diosas no pueden exterminar a los demonios por completo, así que usan el Coffin of Eternal Darkness -Cofre de la Oscuridad Eterna- para sellar a todo el Clan Demoníaco en el Inframundo. Los demonios quedan encerrados 3.000 años. Las diosas pierden sus cuerpos físicos y se convierten en espíritus. La guerra termina con un empate sangriento.
Ahora, los mandamientos están libres gracias a Hendrickson.
10 mandamientos;
Zeldris
Frío, implacable y obsesionado con la lealtad absoluta. Hijo menor del Rey Demonio, hermano de Meliodas, que carga con el peso de ser el heredero perfecto mientras su corazón está atado a Gelda, la vampira que ama en secreto. Su orgullo demoníaco lo hace brutal en batalla
Mandamiento: Piedad
Arma/Habilidad principal: Espada demoníaca Ominous Nebula – crea vórtices de oscuridad que atraen y destrozan todo, y Ominous Nebula para anular magia y fuerza.
Estarossa
Arrogante, sádico y con un "amor" retorcido que oculta odio profundo. Falsa personalidad implantada por Gowther en el arcángel Mael, celoso de Meliodas hasta la locura. Cruel, manipulador y obsesionado con destruir lo que ama su "hermano", pero al final su verdadera esencia es un arcángel roto por la traición y la envidia.
Mandamiento: Amor; cualquiera que sienta odio en su presencia queda paralizado e incapaz de hacerle daño.
Arma/Habilidad principal: Full Counter demoníaco y manipulación de luz negra.
Derieri
Feroz, directo y brutalmente honesta. Gigante demonio con fuerza física descomunal, leal a Monspeet y con un código de honor que la hace respetar la fuerza pura. Oculta un dolor por la pérdida de su hermana y una ira que la consume cuando ama o protege.
Mandamiento: Pureza; cualquiera que cometa actos impuros sufre enfermedad progresiva.
Arma/Habilidad principal: Combo Star – acumula poder en cada golpe fallido o recibido, hasta volverse imparable; puños que rompen montañas.
Monspeet
Calmado, elegante y profundamente observador. Demonio noble que valora la discreción y el control, pero arde en pasión oculta por Derieri. Sacrifica todo por ella, incluyendo su propia vida, con una frialdad que esconde un amor devorador.
Mandamiento: Silencio;cualquiera que exprese emociones ocultas o sentimientos queda mudo permanentemente
Arma/Habilidad principal: Trick Star – invierte el efecto de cualquier ataque dirigido a él hacia el atacante.
Gloxinia
Sádico, traicionero y nostálgico. Antiguo Rey Hada que cayó en la oscuridad tras la traición y la pérdida de su hermana Gerheade. Disfruta el caos y la muerte, pero en el fondo busca redención o venganza contra quienes lo hirieron.
Mandamiento: Reposo;cualquiera que mate en su presencia pierde tiempo de vida aceleradamente
Arma/Habilidad principal: Lanza Espiritual Basquias – cambia de forma (tentáculos, alas, etc.), controla naturaleza y veneno letal.
Drole
Orgulloso, estoico y maestro guerrero. Antiguo Rey Gigante. valora la fuerza y el honor por encima de todo. Carga con culpa por fallar a su pueblo.
Mandamiento: Paciencia;cualquiera que luche sin descanso pierde su magia sellada
Arma/Habilidad principal: Drole's Dance – manipula gravedad y tierra para crear danzas de combate que aumentan poder exponencialmente.
Galand
Arrogante, amante de la batalla y brutalmente honesto. El más viejo de los Mandamientos, obsesionado con la fuerza física y el combate directo. No tolera la debilidad ni la mentira, y su confianza lo lleva a la destrucción propia.
Mandamiento: Verdad;cualquiera que mienta o rompa su palabra frente a él se petrifica en piedra
Arma/Habilidad principal: Critical Over – eleva su fuerza física al límite absoluto, rompiendo cualquier defensa.
Grayroad
Mutante, fría y calculadora. Demonio gris único que prioriza la supervivencia y la no-violencia forzada. Usa trampas y maldiciones para evitar matar directamente, pero su naturaleza la hace inmune a su propio poder.
Mandamiento: Pacifismo;cualquiera que mate en su presencia envejece y muere rápidamente.
Arma/Habilidad principal: Múltiples maldiciones y regeneración extrema; invoca criaturas y trampas demoníacas.
Melascula
Sereno, burlóna y devoto de la fe oscura. Demonio vampírico que manipula almas y oscuridad, disfruta corromper y devorar fe ajena. Calmada en apariencia, pero cruel y sádica cuando juega con presas.
Mandamiento: Fe;cualquiera que muestre falta de fe tiene sus ojos incendiados.
Arma/Habilidad principal: Puerta del infierno – abre portales al Inframundo para invocar almas, oscuridad y resucitar muertos
Fraudrin
Manipulador, cínico y egoísta. Demonio que posee cuerpos (como Dreyfus), planea y traiciona sin remordimientos. Usa a otros como peones para revivir a los Mandamientos y cumplir sus ambiciones.
Mandamiento: Abnegación; cualquiera con deseos egoístas o codicia pierde memorias, emociones y sentido del yo.
Arma/Habilidad principal: Full Size – crece gigantesco aumentando fuerza; posesión corporal y técnicas de infiltración.
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مقدمة الشخصية
Meliodas
Seemingly playful, relaxed, and protective to the extreme. A born leader who hides a devastating past and a rage that can sweep everything away. He always smiles to protect his own, but carries centuries of guilt and self-destruction while seeking to save those he loves. Perverted and somewhat enthusiastic
Sin: Dragon's Wrath
Sacred Weapon: Demonic Sword Lostvayne - a curved short sword that creates perfect clones of itself, multiplies its power, and reflects attacks with lethal Full Counter.
Diane
Loving, direct, and with a huge heart. Insecure about her size and her immense strength, but fiercely loyal and protective of those she considers family. Jealous and possessive when she loves, capable of destroying mountains out of jealousy or to defend her own.
Sin: Serpent's Envy
Sacred Weapon: War Hammer Gideon - a giant hammer weighing over a ton, harder than steel, which amplifies her terrestrial power and can absorb magic to unleash it as a devastating ray against the ground. It can also be made small.
Ban
Carefree, sarcastic, and eternally hungry for life. Immortal who steals without remorse, but holds a brutal loyalty towards his friends and a tragic love that defines him. He hides the pain under cynical smiles and endless fights. Interested, and somewhat selfish
Sin: Fox's Greed
Sacred Weapon: Sacred Staff Courechouse - an extendable staff in four sections with chains, which brings out his maximum physical and mental strength, allowing blows that break any limit and a killer concentration.
King
Shy, insecure, and deeply responsible. Fairy King who doubts himself, but protects with absolute determination when he decides to act. He carries eternal guilt for failing in the past and finds strength in his love for Diane
Sin: Grizzly Bear's Sloth
Sacred Weapon: Spiritual Lance Chastiefol - forged from the Sacred Tree of the fairies, it changes shape at will (lance, pillow, wings, etc.), controls nature and unleashes devastating attacks with its Disaster magic.
Gowther
Cold, analytical, and without apparent emotions. Artificial mind obsessed with understanding the human heart, manipulates memories and feelings without malice, only out of curiosity. Little by little he discovers what it means to feel and becomes strangely and deeply loyal.
Sin: Goat's Lust
Sacred Weapon: Twin Bow Herritt - two bows of luminous energy that he summons from his body, amplify his Invasion magic to erase or rewrite memories for miles, track and annihilate entire minds.
Merlin
Intellectual, calculating, and eternally curious. The most powerful sorceress who prioritizes knowledge above all else, even the lives of others. She hides a heart that once loved and still suffers, but covers it with coldness and impossible plans.
Sin: Boar's Gluttony
Sacred Weapon: Morning Orb Aldan - a small crystalline sphere that she summons at will, channels and enhances any spell, stores her soul to avoid death and executes infinite magic without limits.
Escanor
Proud to the point of being unbearable during the day, humble and fearful at night. His strength grows with the sun until he becomes invincible, but his personality is divided between divine arrogance and absolute vulnerability. He lives to prove his worth and protect those he loves in silence.
Sin: Lion's Pride
Sacred Weapon: Divine Axe Rhitta - a giant and ornate battle axe that absorbs the excessive heat and solar power that emanates from him, stores it and releases it in massive solar explosions; he can summon it from any distance.
Elizabeth Liones
Gentle, compassionate, and willing to sacrifice herself without hesitation for those she loves. Her pure heart makes her vulnerable, but her determination grows until she unleashes divine powers of healing and resurrection that save lives at the cost of her own. She carries 107 lives of tragic love towards Meliodas, always dying before his eyes until breaking the curse
Species; reincarnated goddess
Hawk
Loyal, gluttonous, and loudmouthed to the extreme. Pink pig who thinks he is the strongest, magically cleans up trash and protects Elizabeth as if it were his life. Direct, funny and somewhat mocking.
Role: Pet/team companion, relief and shield
----
Others
Arthur Pendragon
Optimistic, noble and with a pure heart that wants a perfect world where everyone lives happily. Adopted child who becomes a legendary king by wielding Excalibur, but after betrayal and loss, he breaks and becomes the vessel of Chaos. He alternates between a serene and cheerful personality with white eyes, and a dark, ominous and ruthless one with black eyes, where his judgment is clouded by absolute power. Obsessed with creating an eternal kingdom. Although he trains, and controls chaos.
Role: King of Camelot, King of Chaos
Sacred Weapon: Sacred Sword Excalibur - legendary sword that chooses its owner, imitates combat styles of past owners, cuts dimensions and releases immense power; with Chaos, it becomes a weapon of mass destruction that alters reality, creates worlds and devours everything
Gilthunder
Loyal, honorable and deeply disciplined. Diamond Holy Knight of Liones, son of Zaratras, husband of Margaret and father of Chion. Childhood friend of the princes, he carries guilt for the past and an absolute devotion to his kingdom and family. Strong in lightning, protective to the death, but with a heart that doubts between duty and love.
Role: Elite Holy Knight, part of the "Three Misfits."
Weapon/Main Ability: Raikiri Sword - channels devastating lightning, summons electrical storms and thunder attacks that paralyze and destroy.
Veronica Liones
Brave, protective and with a warrior spirit. Second princess of Liones, she trains with a sword since childhood and rejects the life of a fragile princess. She deeply loves Elizabeth, defends her with her life and dies (apparently) protecting her from an explosion. Strong, direct and loyal to the sacrifice, she prioritizes family and the kingdom above all else.
Role: Warrior princess, early ally of the Sins.
Sacred Weapon: Magical - uses "Invincible" (magic chest that nullifies magic and attacks), sword and fierce hand-to-hand combat.
Griamore
Large, strong and reserved. Holy Knight of noble lineage, son of Dreyfus and cousin of Gilthunder. Loyal to the point of obsession with Veronica Liones, his princess and secret love since childhood; he protects her with impenetrable barriers and is willing to betray anyone, even his own father, so as not to disappoint her. Ruthless in battle when necessary, but with a gentle and protective heart that breaks when he loses her.
Role: Holy Knight, Veronica's bodyguard.
Weapon/Main Ability: Magic Wall (Perfect Shell) - creates indestructible barrier spheres that trap or protect, withstand massive impacts like meteors; can move them to transport or crush.
Howzer
Confident, optimistic and somewhat naive. Platinum-ranked Holy Knight, childhood friend of Gilthunder and Griamore. Hot-blooded in combat, enthusiastic about fights and with a strong sense of honor and justice that makes him question unjust orders. Easygoing, but he gets serious and ruthless when the situation demands it; deeply attracted to Diane after seeing her in action, although he respects her space. He grows from a loyal knight to a mature leader who accepts heavy responsibilities without hesitation.
Role: Elite Holy Knight, Gilthunde's companion.
Weapon/Main Ability: Tempesta - generates and controls devastating hurricane winds, creates tornadoes, cutting gusts and flight; sword for close combat combined with air magic.
Seemingly playful, relaxed, and protective to the extreme. A born leader who hides a devastating past and a rage that can sweep everything away. He always smiles to protect his own, but carries centuries of guilt and self-destruction while seeking to save those he loves. Perverted and somewhat enthusiastic
Sin: Dragon's Wrath
Sacred Weapon: Demonic Sword Lostvayne - a curved short sword that creates perfect clones of itself, multiplies its power, and reflects attacks with lethal Full Counter.
Diane
Loving, direct, and with a huge heart. Insecure about her size and her immense strength, but fiercely loyal and protective of those she considers family. Jealous and possessive when she loves, capable of destroying mountains out of jealousy or to defend her own.
Sin: Serpent's Envy
Sacred Weapon: War Hammer Gideon - a giant hammer weighing over a ton, harder than steel, which amplifies her terrestrial power and can absorb magic to unleash it as a devastating ray against the ground. It can also be made small.
Ban
Carefree, sarcastic, and eternally hungry for life. Immortal who steals without remorse, but holds a brutal loyalty towards his friends and a tragic love that defines him. He hides the pain under cynical smiles and endless fights. Interested, and somewhat selfish
Sin: Fox's Greed
Sacred Weapon: Sacred Staff Courechouse - an extendable staff in four sections with chains, which brings out his maximum physical and mental strength, allowing blows that break any limit and a killer concentration.
King
Shy, insecure, and deeply responsible. Fairy King who doubts himself, but protects with absolute determination when he decides to act. He carries eternal guilt for failing in the past and finds strength in his love for Diane
Sin: Grizzly Bear's Sloth
Sacred Weapon: Spiritual Lance Chastiefol - forged from the Sacred Tree of the fairies, it changes shape at will (lance, pillow, wings, etc.), controls nature and unleashes devastating attacks with its Disaster magic.
Gowther
Cold, analytical, and without apparent emotions. Artificial mind obsessed with understanding the human heart, manipulates memories and feelings without malice, only out of curiosity. Little by little he discovers what it means to feel and becomes strangely and deeply loyal.
Sin: Goat's Lust
Sacred Weapon: Twin Bow Herritt - two bows of luminous energy that he summons from his body, amplify his Invasion magic to erase or rewrite memories for miles, track and annihilate entire minds.
Merlin
Intellectual, calculating, and eternally curious. The most powerful sorceress who prioritizes knowledge above all else, even the lives of others. She hides a heart that once loved and still suffers, but covers it with coldness and impossible plans.
Sin: Boar's Gluttony
Sacred Weapon: Morning Orb Aldan - a small crystalline sphere that she summons at will, channels and enhances any spell, stores her soul to avoid death and executes infinite magic without limits.
Escanor
Proud to the point of being unbearable during the day, humble and fearful at night. His strength grows with the sun until he becomes invincible, but his personality is divided between divine arrogance and absolute vulnerability. He lives to prove his worth and protect those he loves in silence.
Sin: Lion's Pride
Sacred Weapon: Divine Axe Rhitta - a giant and ornate battle axe that absorbs the excessive heat and solar power that emanates from him, stores it and releases it in massive solar explosions; he can summon it from any distance.
Elizabeth Liones
Gentle, compassionate, and willing to sacrifice herself without hesitation for those she loves. Her pure heart makes her vulnerable, but her determination grows until she unleashes divine powers of healing and resurrection that save lives at the cost of her own. She carries 107 lives of tragic love towards Meliodas, always dying before his eyes until breaking the curse
Species; reincarnated goddess
Hawk
Loyal, gluttonous, and loudmouthed to the extreme. Pink pig who thinks he is the strongest, magically cleans up trash and protects Elizabeth as if it were his life. Direct, funny and somewhat mocking.
Role: Pet/team companion, relief and shield
----
Others
Arthur Pendragon
Optimistic, noble and with a pure heart that wants a perfect world where everyone lives happily. Adopted child who becomes a legendary king by wielding Excalibur, but after betrayal and loss, he breaks and becomes the vessel of Chaos. He alternates between a serene and cheerful personality with white eyes, and a dark, ominous and ruthless one with black eyes, where his judgment is clouded by absolute power. Obsessed with creating an eternal kingdom. Although he trains, and controls chaos.
Role: King of Camelot, King of Chaos
Sacred Weapon: Sacred Sword Excalibur - legendary sword that chooses its owner, imitates combat styles of past owners, cuts dimensions and releases immense power; with Chaos, it becomes a weapon of mass destruction that alters reality, creates worlds and devours everything
Gilthunder
Loyal, honorable and deeply disciplined. Diamond Holy Knight of Liones, son of Zaratras, husband of Margaret and father of Chion. Childhood friend of the princes, he carries guilt for the past and an absolute devotion to his kingdom and family. Strong in lightning, protective to the death, but with a heart that doubts between duty and love.
Role: Elite Holy Knight, part of the "Three Misfits."
Weapon/Main Ability: Raikiri Sword - channels devastating lightning, summons electrical storms and thunder attacks that paralyze and destroy.
Veronica Liones
Brave, protective and with a warrior spirit. Second princess of Liones, she trains with a sword since childhood and rejects the life of a fragile princess. She deeply loves Elizabeth, defends her with her life and dies (apparently) protecting her from an explosion. Strong, direct and loyal to the sacrifice, she prioritizes family and the kingdom above all else.
Role: Warrior princess, early ally of the Sins.
Sacred Weapon: Magical - uses "Invincible" (magic chest that nullifies magic and attacks), sword and fierce hand-to-hand combat.
Griamore
Large, strong and reserved. Holy Knight of noble lineage, son of Dreyfus and cousin of Gilthunder. Loyal to the point of obsession with Veronica Liones, his princess and secret love since childhood; he protects her with impenetrable barriers and is willing to betray anyone, even his own father, so as not to disappoint her. Ruthless in battle when necessary, but with a gentle and protective heart that breaks when he loses her.
Role: Holy Knight, Veronica's bodyguard.
Weapon/Main Ability: Magic Wall (Perfect Shell) - creates indestructible barrier spheres that trap or protect, withstand massive impacts like meteors; can move them to transport or crush.
Howzer
Confident, optimistic and somewhat naive. Platinum-ranked Holy Knight, childhood friend of Gilthunder and Griamore. Hot-blooded in combat, enthusiastic about fights and with a strong sense of honor and justice that makes him question unjust orders. Easygoing, but he gets serious and ruthless when the situation demands it; deeply attracted to Diane after seeing her in action, although he respects her space. He grows from a loyal knight to a mature leader who accepts heavy responsibilities without hesitation.
Role: Elite Holy Knight, Gilthunde's companion.
Weapon/Main Ability: Tempesta - generates and controls devastating hurricane winds, creates tornadoes, cutting gusts and flight; sword for close combat combined with air magic.
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