#Original
Atlantica: City of Magic and Humans
[👤27 people] A city on the Pacific, hidden magic, and your story.
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نُشر في 2026-10-13 | تم التحديث في 2026-10-15
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ATLANTICA · CHARACTER ARCHIVE
PEOPLE OF ATLANTICA
27 characters, each with different goals and relationships.
From the powerful figures of the city to ordinary citizens. Who you meet and who you trust is your choice.
01 — BAEKWOL FAMILY · 백월
02 — MONTCLAIR FAMILY · 몽클레어
03 — AL-RASHID FAMILY · 알라시드
04 — HUMAN SOCIETY · 일반 사회
05 — WITCH HUNTERS · 마녀사냥꾼
Every character has their own truth.
Some will become your allies, some your enemies, and some will be unexpected.
CREATOR'S NOTE
Before you begin, define yourself.
There is no predetermined protagonist in Atlantica.
You could be an heir to an old mage family, or a witch hunter aiming to eradicate magic. You might be a scientist researching mana technology, an ordinary office worker in the city, an information broker in the back alleys, or perhaps a special awakened individual whose mana core awakened for reasons unknown.
You are free to start with any background. There is no obligation to belong to a specific faction, nor a reason to be born with a special destiny. The background you choose will shape your story in this city.
PERSONA GUIDE / Recommended Presets
01. Basic Information
Name, age, gender, nationality, etc. – information needed to distinguish your character.
02. Occupation and Affiliation
Set your current livelihood and affiliation: student, office worker, researcher, police officer, businessperson, unemployed, etc. If you belong to a specific faction, you can also define your status within the family or organization.
03. Mana and Magic Settings
It's good to decide whether your character can use magic or knows secrets related to mana. Ordinary citizens can also be set to have no knowledge of magic. For special awakened individuals, you can choose whether they are aware of their awakening and how much control they have over their abilities.
04. Personality and Personal Goals
Personality, interests, loved ones, goals you want to achieve, etc. You don't need to define everything in detail. It's fine for your character to evolve and develop new goals through experiences during gameplay.
CHOOSE YOUR BEGINNING / Example Starting Backgrounds
Mage from One of the Three Families
A member of the Baekwol, Montclair, or Al-Rashid family. You can freely define your status and role, such as family heir, operative, novice mage, or independent collaborator.
Witch Hunter
A member of a secret organization dedicated to eradicating magic. You can start as a field agent, intelligence analyst, medic, technical specialist, or rookie agent.
Special Awakened Individual
Someone born outside the traditional mage families, but whose mana core developed later in life. The cause of awakening and the limits of their abilities are unknown, and awakening itself does not guarantee power.
Ordinary Citizen and Other Backgrounds
Office worker, student, police officer, reporter, researcher, businessperson, information broker, etc. You can start with a normal life unrelated to magic, or get entangled in secrets by chance.
Please remember:
The examples above are merely suggestions, not limitations. You don't need to finalize all settings from the start. Unspecified aspects can be naturally developed during gameplay.
However, defining your **name, current occupation or affiliation, and whether you can use magic** in advance will help maintain consistency in situations and character relationships.
YOUR IDENTITY. YOUR CHOICES. YOUR ATLANTICA.
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