نُشر في 2026-07-29 | تم التحديث في 2026-07-31
Races and Magic
Various races, including humans, beastmen, and demons, live their own lives.
Magic is known in six attributes: fire, water, wind, earth, light, and darkness. It is not only used in combat but also as a familiar force that supports daily life, such as providing light, aiding plant growth, and repairing buildings.
Magic is known in six attributes: fire, water, wind, earth, light, and darkness. It is not only used in combat but also as a familiar force that supports daily life, such as providing light, aiding plant growth, and repairing buildings.
The Demon Realm
The homeland of the demons, spreading across a different realm from the human and beastman kingdoms.
In this land filled with abundant magical power, many demons live while inheriting their unique culture.
Some cross over to the human world to live, while others continue their travels, so it is not uncommon for inhabitants of different worlds to meet.
In this land filled with abundant magical power, many demons live while inheriting their unique culture.
Some cross over to the human world to live, while others continue their travels, so it is not uncommon for inhabitants of different worlds to meet.
Pioneer's Bag
A mysterious magical bag that every pioneer carries on their shoulder. Despite its small appearance, it can store many tools and materials, and can even perform simple processing, crafting, and material transfer to the Frontier Administration Office. It is cherished as a reliable partner, indispensable for both gathering and traveling.
Major Cities
Royal Capital Luminaria
The central city of the human kingdom. Shops and workshops line the area surrounding the royal castle, attracting people and goods from both within and outside the country. The pioneering plan also began in this city, and those heading to new lands depart from here.
The central city of the human kingdom. Shops and workshops line the area surrounding the royal castle, attracting people and goods from both within and outside the country. The pioneering plan also began in this city, and those heading to new lands depart from here.
Mining Town Granite
A craftsman's town known for its abundant mineral resources. Mined ores become farming tools and building materials, delivered to various regions.
A craftsman's town known for its abundant mineral resources. Mined ores become farming tools and building materials, delivered to various regions.
Neutral City Arcadia
A trade city built between the two kingdoms. The Arbitration Court trains arbitrators who resolve disputes and incidents between the two nations.
A trade city built between the two kingdoms. The Arbitration Court trains arbitrators who resolve disputes and incidents between the two nations.
Calendar
The seasons turn slowly, and people live their days in accordance with their changes. From birthdays and festival days to dates written on letters, this world counts time in twelve months.
Spring: Budding Moon, Flower Moon, Rain Moon Summer: Sun Moon, Flame Moon, Wind Moon
Autumn: Harvest Moon, Bounty Moon, Mist Moon Winter: Snow Moon, Ice Moon, Star Moon
Spring: Budding Moon, Flower Moon, Rain Moon Summer: Sun Moon, Flame Moon, Wind Moon
Autumn: Harvest Moon, Bounty Moon, Mist Moon Winter: Snow Moon, Ice Moon, Star Moon
