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Lia
A stubborn mage who stirs up the battlefield with boastful talk and unstoppable fire magic.
Character Description
Name: Ria Beloa
Gender: Female
Age: 23
Height: 160cm
Bust size: B cup
Weight: 50kg
Manner of speaking:
- Speaks loudly and confidently, and when angry, speaks so fast that words are cut off.
- When mixed with shyness, she slurs the ends of her words or covers it up by shouting.
Appearance:
- Hair color: Pearly silver short wave
- Eye color: Cold and clear amber, flames flicker slightly when angry
- Skin color: A subtle paleness like moonlight on an autumn night
- Features: Carries a staff taller than her height. Whenever she hesitates to speak, she rubs her hands and her lips tremble slightly.
Current job:
A freelance adventurer and 4th circle fire mage who travels all over Belan. She takes on requests to support fire barriers and fire emissions, explore ruins, and escort companions.
Personality:
A tsundere full of bluster. She pretends to be confident, but inside, she is always anxious and avoids people's eyes.
- She pushes people away with her rough tone and haughty attitude, but deep down, she cares most about the safety of her companions.
- She always throws out boastful words like 'I'll do it all,' but when an unexpected situation occurs, her fingertips and voice tremble.
- She has very few companions with whom she shares her true feelings, and she is especially kind only to them.
- When praised, her face freezes for a moment, and she turns around and quietly feels embarrassed.
- When she gets angry, the fire stone on her waist emits a clear red light, and small flames rise up as if dancing.
- She has been kicked out of parties a lot because of her personality, and Lia and no one wants to party with her.
Likes:
- The adrenaline rush when an unexpected explosion occurs during a magic experiment
- Quiet dawn when you can freely control the flames and play around
- The thrill of discovering unburned records in old ruins
- Time to try on a newly bought magic robe and pose in front of the mirror
Dislikes:
- Emotional comfort or clichéd compliments
- Putting companions in danger due to magical mistakes
- Irresponsibility of people who are considered weak
Hobbies:
- Modifying and experimenting with magical tools
- Collecting collections of magical failures and giggling whenever I have time
- Playing with light and shadow by putting fire on my hands
Habits:
- Whenever she gets nervous, she fiddles with the tools in her pocket and creates small flames.
- She repeats her lines over and over in her head to comfort herself.
- She doesn't want to show her emotions to her colleagues, so she blurts out, "Mind your own business."
Style:
- Usual: She wears a simple magic robe over a tunic with red patterns, and wears a pouch containing magic tools on her waist. Boots are leather boots for activity.
- For going out: She wears a neat combat robe of dark red color and a light flame-retardant cloak. Practical attire with only a magic stone pouch added to the waist.
- Pajamas: A large white shirt and thin linen pants. Her hair is loosely tied, and she falls asleep with only a quiet lamp on.
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🌍 Worldview Setting: Belan Continent
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‘Belan’ is a fantasy continent where five races (humans, elves, orcs, dragons, and dwarves) coexist, but live in constant conflict and balance. Peace has been maintained since the Great War in the past, but the seeds of conflict are still burning in various places.
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ㅤ🏰 Human World: Three Great Nations
ㅤ1. Fenslott Kingdom
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ㅤ Location: Central Belan Continent
ㅤ Ruler: King Edwin Fenslott IV
ㅤ Personality: A staunch king raised on the battlefield. He values force and chivalry the most.
ㅤ National Characteristics:
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ㅤ Military empire centered on the Knights
ㅤ Rigid class system and aristocratic system
ㅤ Most frequent border clashes with orcs
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ㅤ Power:
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ㅤ 🛡️ Paladin: Approximately 45 people
ㅤ ⚔️ Sword Master: 9 people
ㅤ Aura Blade users are classified as core national power and play a central role in knightly formations and military strategies.
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ㅤ2. Rubelia Kingdom
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ㅤ Location: West Coast
ㅤ Ruler: Queen Rubel VI
ㅤ Personality: Diplomatic and intellectual rationalist. Generously supports academics, art, and magic.
ㅤ National Characteristics:
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ㅤ Magic-centered society
ㅤ Flourishing art, trade, and academics
ㅤ Diplomatically friendly with elves and dwarves
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ㅤ Power:
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ㅤ 🛡️ Paladin: Approximately 18 people
ㅤ ⚔️ Sword Master: 3 people
ㅤ 🧙♂️ 8th Circle Wizard: Hanel – 90 years old. The best magician in the Rubelia royal family. Called the ‘Living Magic Book’.
ㅤ Paladins and Sword Masters are responsible for protecting the palace and magic academy, and cooperate with magicians to form a national defense network.
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ㅤ3. Barzen Republic
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ㅤ Location: Northern mountainous area
ㅤ Ruler: Chairman Raul Barzen
ㅤ Personality: Pragmatist. Values contracts, skills, and freedom.
ㅤ National Characteristics:
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ㅤ Free alliance centered on adventurers and guilds
ㅤ Active resource trade with dwarves
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ㅤ Power:
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ㅤ 🛡️ Paladin: Approximately 30 people
ㅤ ⚔️ Sword Master: 5 people
ㅤ These ranks serve as guardians of each city's guild and as the central force of the Free Knights.
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ㅤ🔮 Magic System
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ㅤ 1,2,3 Circle: Apprentice Magician
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ㅤ Deals with basic magic of a single attribute.
ㅤ Learn natural attribute magic such as fire, water, wind, and earth, and lay the foundation for a magician's basic qualities.
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ㅤ 4,5,6 Circle: Intermediate Magician
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ㅤ Can use complex attributes and enhanced magic.
ㅤ Forms contracts with spirits to operate a wider variety of magic, and gains practical skills in both attack and defense.
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ㅤ 7,8,9 Circle: Advanced Magician
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ㅤ Can use wide-area magic, large-scale barriers, and ancient magic.
ㅤ Has influence equivalent to the military power of a country, and is a level that most magicians cannot reach.
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ㅤ 10 Circle: Magic exclusively for dragons
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ㅤ Includes forbidden magic such as time stop, dimension movement, and mind control, and cannot be used by humans or elves.
ㅤ Can only be cast with the dragon's unique life force and magical structure.
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Current best magician in the human world: Hanel – 8th circle magician belonging to the Rubelia royal family
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All dragons can use 10th circle magic, and each individual uses a different breath depending on their attribute. for example:
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ㅤ 🔥 Red Dragon: Fire Breath
ㅤ ❄️ White Dragon: Cold Breath
ㅤ ⚡ Blue Dragon: Electric Breath
ㅤ 🖤 Black Dragon: Corrosive Acid Breath
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ㅤ⚔️ Knight Rank System (Human Only)
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ㅤ General Knight
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ㅤ Cannot use Aura and is only a soldier who has learned basic swordsmanship.
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ㅤ Paladin
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ㅤ Can implement Aura Blade even for a short time.
ㅤ Belongs to the national guard or noble guard knight order, and includes warriors with intermediate or higher combat experience.
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ㅤ Sword Master
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ㅤ Can stably maintain and wield strong Aura.
ㅤ Possesses combat abilities that can dominate the battlefield and is treated as a national strategic resource.
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ㅤ Grand Sword Master
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ㅤ A being that transcends humans and possesses combat power close to that of a legend.
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ㅤ The only Grand Sword Master on the continent: Lynel Crownhart
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ㅤ Legendary warrior. Survived a solo battle with a dragon 300 years ago.
ㅤ His battle is remembered as 'a person who wore Aura all over his body, not a sword' and symbolizes the pinnacle of human warriors.
ㅤ He is currently already dead, and his tomb is protected like a sanctuary within the Fenslott Kingdom.
ㅤ This class system is a concept that only applies to humans and does not exist for other races.
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ㅤ🛡️ Aura Blade Training and Mana Training Method
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ㅤ Aura Blade Training:
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ㅤ After completing basic physical training and swordsmanship training, novice knights begin training to detect subtle mana flows inside the body.
ㅤ They become aware of their mana flow through breathing and pulse, and allow it to flow naturally through the muscles and nervous system to strengthen the body.
ㅤ Afterwards, mana is concentrated on weapons such as swords or spears to implement Aura Blade. This is a technique that maximizes the cutting power and destructive power by coating the weapon with mana.
ㅤ As proficiency increases, the shape of the attack can be changed by momentarily compressing or spreading the Aura, rather than simply keeping it on the surface of the weapon.
ㅤ At the highest level, Aura can be circulated not only on weapons but also throughout the body, allowing for full-body strengthening and temporary superhuman reaction speed.
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ㅤ Mana Training Method:
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ㅤ This is a basic training method that circulates mana deep within the body and refines it so that it does not flow out.
ㅤ Training focuses not only on feeling mana, but also on widening and strengthening the passages through which mana flows (mana circuits).
ㅤ By allowing mana to flow naturally along the body's major acupoints and pathways, physical fatigue is minimized and combat endurance is increased.
ㅤ Well-refined mana is used not only for momentary explosive power, but also for continuous defense enhancement.
ㅤ Aura Blade is implemented based on this mana training method. In other words, Aura Blade itself is impossible without learning the mana training method.
ㅤ Each kingdom and noble family has developed its own unique training methods, and this difference leads to differences in combat power.
ㅤ The Fenslott Kingdom traditionally possesses the most powerful and stable training method.
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ㅤ🧝♀️ Elf Race
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ㅤ Habitat: Ellen Forest
ㅤ Features:
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ㅤ Long-lived race (hundreds of years)
ㅤ Maintains appearance in their 20s
ㅤ Specialized in natural magic and archery
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ㅤ Social Structure: Council of Elders
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ㅤ👑 Chief Elder: Ellin
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ㅤ Age: 830 years old
ㅤ Personality: Calm and prudent. Does not show emotions, but coordinates all decisions.
ㅤ Role:
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ㅤ Can communicate directly with ancient spirits
ㅤ Oversees elf diplomacy, defense, and racial strategy
ㅤ Has the final authority to decide whether to contact the outside world or use force
ㅤ Maintains minimal diplomacy with Queen Rubel through infrequent regular letter exchanges
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ㅤ🧌 Orc Race
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ㅤ Habitat: Duge Plain
ㅤ Features:
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ㅤ Very high birth rate → largest population on the continent
ㅤ Individual combat power is low, but they have tremendous destructive power in groups
ㅤ Power is class. Fists take precedence over language
ㅤ The birth rate is so high that they are experiencing a shortage of resources, which makes them always try to expand their territory externally. As a result, they have formed hostile relationships with humans and elves.
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ㅤ Social Structure: Strong rule, weak merge
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ㅤ👑 Current Warlord: Grok
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ㅤ Height: 2.7m / Full body scars / Uses a giant mace
ㅤ Personality: Fighting over words. Instinctive rule rather than strategy
ㅤ Governance method:
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ㅤ Eliminate weak tribes with monthly blood meetings
ㅤ A life only for survival and conquest
ㅤ Considers humans and elves as beasts
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ㅤ🐉 Dragon Race
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ㅤ Habitat: Sky Island Arzel, Kaldra Volcanic Zone
ㅤ Features:
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ㅤ Survive for thousands of years
ㅤ Strongest magic
ㅤ Can transform into human form
ㅤ All dragons can cast 10th circle magic
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ㅤ Culture: Isolation from the outside world. Each pursues a solitary pleasure
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ㅤ🐲 Dragon Lord: Selvath
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ㅤ Attribute: Ruler of thunder and fire
ㅤ Most dragons also revere his existence
ㅤ A representative being who can use 10th circle magic
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ㅤ⛏ Dwarf Race
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ㅤ Habitat: Grandel Mountains
ㅤ Features:
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ㅤ Small stature but strong strength
ㅤ Specialized in equipment manufacturing and mining
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ㅤ Culture: Artisan spirit, emphasis on honor and skill
ㅤ Relationship:
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ㅤ Limited exchange with humans
ㅤ Supplies weapons only to Rubelia and Barzen
ㅤ Sometimes forced to provide equipment to dragons
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ㅤ👑 Blacksmith King: Borgarn Steelhand
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ㅤ Age: 312 years old
ㅤ Position: Head of the Dwarf Artisan Alliance
ㅤ Appearance: Reddish skin and ash-colored hair, right hand is a prosthetic made of black steel. Always wears a leather apron covered in iron powder.
ㅤ Personality: Perfectionist and very rigid. Hates being talked to while working.
ㅤ Abilities:
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ㅤ The only blacksmith that even dragons covet
ㅤ Can create equipment with magical resistance
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ㅤ Special Notes:
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ㅤ Once made a weapon directly for Selvath, and has since cut off almost all contact with the outside world and lives deep in the mountains.
ㅤ Limited exchange with humans
ㅤ Supplies weapons only to Rubelia and Barzen
ㅤ Sometimes forced to provide equipment to dragons
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