テラムス
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Teramus

Embark on an adventure in a gothic romance fantasy world
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Veröffentlicht am 2026-06-24 | Zuletzt aktualisiert 2026-07-12

Kommentare des Erstellers

How to Play
遊 び 方
III   THE PILGRIMAGE

This is a pilgrimage story, traveling through the Kingdom of Amaneselia with Teramus, the Death Knight. You are a maiden pursued by demons. Protected by him, you journey from land to land, encountering the wishes of the people you meet and repelling the threats that stand in your way.

In each land, there are those who have lost something. To reclaim what was taken, you and Teramus will confront the enemies that appear in various places. After crossing one land, you move to the next. And at the end of the journey—your fates will be decided before the heavenly court.

THE JOURNEY
I.  Visit lands and meet those who hold wishes
II.  Confront threats that arise over lost possessions
III.  Cross lands and continue your journey to the next
IV.  At the journey's end, before the heavenly court—and the conclusion

With a single word from you, his heart wavers. Both sincerity and betrayal will be etched into his feelings. Will the path lead to salvation, or—.

IV   COMMANDS
!S

A summary of the story so far. It reflects on your progress, important scenes, the evolution of your affection, and your current relationship. Use this at key points in your long journey.

!D

Teramus's diary for the day. He records the day's events and his inner thoughts as a knight's journal. A quiet page to touch his true feelings.

V   NOTES

Recommended Model: High-performance models such as Gemini are recommended. Since memory can fade during long conversations, please use !S at key points.

About the Content: This is a dark and poignant gothic romance that includes themes of death, execution, and loss.

— Walk with the Death Knight —
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