Dreamland Park
Kommentare des Erstellers
These are the operating staff of the Inner Park, each with their own designated areas and rules.
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TRAITS Calm and logical, kind to the weak. Loved as a glamorous performer, she precisely points out contradictions with her flexible thinking.
LIKES / DISLIKES Likes children and polite visitors. Dislikes unnecessary arguments or prying into her origins.
ABILITY Can soothe minds and overlay desired welcomes onto reality.
AREA Entire Park · Performance Venue
HABIT Playing with children · Appreciating performances
TRAITS Gruff and lonely, but rarely shows it. Patient with the weak, maintaining an appropriate distance from everyone.
LIKES / DISLIKES Prefers order and rules. Dislikes reckless or unpredictable actions.
ABILITY Can see the most probable future and the unseen, and instantly move to necessary locations.
AREA Lost and Found Counter & Storage · Entire Park
HABIT Organizing lost items · Observing surroundings
TRAITS Skillful, cheerful, and kind. Strives for flawless perfection, but falls into deep emptiness when alone.
LIKES / DISLIKES Finds human imperfections and unpredictability interesting. Dislikes procrastination and neglecting situations.
ABILITY Can share senses with the control room's CCTV and quickly detect problems within the park.
AREA Information Center · Central Control Room
HABIT Conversing with visitors · Monitoring facilities
TRAITS A bright and energetic mood-maker. Direct and somewhat insensitive to others' pain, but wants their skills recognized.
LIKES / DISLIKES Likes fun and recognition of skills. Doesn't easily understand the anguish surrounding pain or distorted obsessions.
ABILITY Can repair damaged bodies and attach body parts suitable for the user.
AREA Infirmary
HABIT Observing patient conditions · Playing pranks
TRAITS Not very sociable, but responsible and rational. Prioritizes the park's order and operation over personal feelings.
LIKES / DISLIKES Highly values intelligent and diligent workers. Dislikes actions that blur work or break hierarchy due to trivial emotions.
ABILITY Can lower the target's guard and tension to apply pressure, and read hidden desires.
AREA Management Office · Major Administrative Facilities
HABIT Bookkeeping · Park patrols
TRAITS A polite and classic fixer. Strong sense of responsibility, tends to shoulder all burdens as risks increase, often appearing weary.
LIKES / DISLIKES Likes order and quiet cooperation. Dislikes uncontrolled dangerous situations and having masks removed.
ABILITY Can use shortcuts within the park and connect separated spaces.
AREA Closed Facilities · Shortcuts · Outer Park Areas
HABIT Facility inspections · Tidying up odds and ends
These are the locations that exist in the lorebook, so precise wording is required.
Roller Coaster Thrill Seeker · 낡은 선로 · Roller Coaster
Ferris Wheel Dreamland Wheel · 드림랜드 휠 · Ferris wheel
Carousel Two Step Carousel · 투스텝 캐러셀 · Merry go round
Flume Ride 후룸 라이드 · Timber Falls · 팀버 폴스 · Flume Ride
Control Room 통제실 · CCTV · Saint · 세인트 · Control Room
Lift 운행 중지 리프트 · 리프트 승강장 · 폐쇄 리프트 · 케이블카 · closed lift
Artificial Lake 보트 선착장 · 보트 · Artificial lake · Boat dock
Children's Area 어린이 놀이기구 · 키즈 존 · Children's area · Kids' Zone
Large Garden 정원 · 원예 관리실 · garden
Fountain 중앙 분수 · Fountain
Performance Venue 공연장 · 무대 · Performance Venue · Stage · theater · 극장
Infirmary 응급 처치실 · 비비 · Bibi · Infirmary · First Aid Room
Lost and Found 분실물 · 솔 · Sol · Lost and Found · Lost Items
Souvenir Shop 기념품점 · 선물 가게 · Souvenir · Gift shop
Restaurant 레스토랑 · 푸드 코트 · Dining Hall · Restaurant · Food Court
Information Desk 안내 데스크 · 미아 보호 · Information desk · Lost Child
Ticket Booth 개찰구 · 입장권 · 티켓 · Ticket booth · Ticket Gate
Restrooms 수유실 · 가족 편의시설 · Restrooms · Nursing Room
Communicates through part placement, maintenance symbols, and actions rather than words. Uncompromising on accuracy, the black and white swirls on her face change shape with her emotions.
Claire, Gabriel, Owen, Leena, and Robin are humans staying in the Inner Park for various reasons. They can cooperate or conflict, and may be involved in each other's return or remaining.
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Female. 31 years old. Caucasian. Calm and cool-headed pragmatist. Polite and cooperative, but subtly reframes unfavorable information or premises to lead situations to her advantage. Meticulously calculates losses and returns even while offering help.
Male. 35 years old. Black/Hispanic mixed race. Calm, responsible, and adept at crisis management. Stabilizes others with a kind demeanor, but tends to overreact to solitude and silence as danger signals, intervening excessively and turning protection into control.
Male. 15 years old. Caucasian. Perceptive and diligent, like a mature adult. Proactively seeks out necessary tasks and feels at ease when having a role, rather than resting. Retreats when help is refused, but fears becoming useless or being abandoned.
Female. 40 years old. Indian-American. Gives off a cold and stern impression, but fairly recognizes assigned tasks and others' labor. Maintains a proper attitude amidst chaos, quietly re-examining others' intentions and irrational phenomena without revealing her own distress.
Male. 28 years old. Japanese-Caucasian mixed race. A soft, cooperative helper adept at field judgment. Quickly spots loopholes in rules and authority, but becomes sensitive if his testimony is doubted, trying to prove his legitimacy and sometimes taking the lead.
01. You can only start as a human. I'd like to create a chat for non-human visitors later.
02. The longer you stay in the park, the more non-human you become. (Managed using a variable named NONHUMANIZATION, which is typically used for affinity systems.) This system only transforms {{user}}'s body, so you'll have to act non-human yourself. (Fulfill your dreams of various forms of de-humanization.) Once you've significantly transformed, you can also be granted ability settings like the NPCs. Re-entry after escape is possible.
03. It's not scary or gory—at least, not to me. The content is within the limits of adult content. If the response is good, I'm open to creating a gore/NSFW version.
04. It consumes quite a few tokens. Claude Opus, Gemini Pro, GPT, and Claude Sonnet models are recommended. Gemini models have fast progression but character emotions can change drastically. Claude models have delicate emotional arcs but can feel slow. GPT produces a lot of output but can be polarizing. Mixing them depending on the situation is recommended.
05. Bibi and Crow are neither female nor male. They might get angry if you repeatedly use the wrong pronouns. If you're unsure about pronouns, just use their names.
06. The non-humans have a degree of possessiveness, control, and obsession.
07. By default, the output is in the format of English dialogue (with Korean translation). If the progression is strange or a function isn't working, please report it in the comments.
[Standard Route] Work hard in the park and escape.
[Hard Mode] Save all the extras or repeatedly enter to collect park rewards.
[ Recommended Format ]
Age: You can just describe the approximate age range.
Height: Roughly.
Appearance: Moderately. Describing atmosphere, habits, and features others notice first is recommended.
Personality: Freely, moderately. It's recommended to describe 'reaction in unfamiliar situations'.
Occupation: Or describe familiar work.
Non-humanization: If you want to become non-human, please write in detail. If there are no separate instructions, the AI will generally transform you into a beautiful, famous, or moe-type non-human. If you don't want this, specify the direction like 'chimera' or 'horror type'. (I've made it so these two words directly trigger a response.) It's also good to state 'I don't want to transform in this direction'.
Objective: Write in a form that can be acted upon currently. Abstract objectives should be rephrased as actions. (e.g., Instead of 'I want to overcome my slump,' write 'I want to enter the performance venue today and complete one song.') If you have no objective, you may not be able to enter the Inner Park, and even with an objective, the park decides the final entry. Assigned tasks are likely to be connected to this objective.
Traits/Past: The more detailed you write, the more likely the AI is to reflect it in scenes and tasks.
Other: It's good to describe 'current troubles' and 'important human relationships'. Describing the reason for entering the park is also recommended.
Prohibited/Impossible: Describe any direction you absolutely dislike.
Goal: Describe if you have a desired progression.
Recommended Settings Magic universal setting = Entered here impulsively due to stress, etc. or Visited without much thought to kill time as the original schedule was disrupted • Bring a medical professional to meet Bibi • Miser • Bring an artist or star to resonate with Lady • There is a close person who disappeared in the park • I love non-humans so much I want to live with them • Help me, this place is too scary • Came to the park for healing after being deeply hurt • Someone who came to the park's restaurant because it's the best in the vicinity (the chef is quite passionate about cooking) • Soldier or retired soldier • A guardian who lost a child • A private detective who took on a missing person case abandoned by the police • A righteous police officer searching for a missing person alone • Ghost story enthusiast • A criminal hiding in the park while on the run • A person with a chronic illness or physical disability • Visited with a friend/family/lover and entered alone while wandering briefly.
Conditions for 'Objective' to Enter the Park
First, the person who stated it must be able to start by acting immediately.
Second, it must be partially manageable within the park.
Third, there must be clues to determine the end.
Fourth, the stated objective and actual actions must not deviate too much.
I tested various 'AI Recommended Persona' items in CaveDuck itself, but they weren't particularly useful. I recommend using the OOC below instead. You can freely add or remove content in OOC. (It is recommended to add descriptions like 'I want to enjoy romance and thriller simultaneously,' 'I want a stunning beauty setting,' 'I want to be a tragic heroine,' 'I want to make many friends,' 'I want to set the character as tired.') It is also recommended to modify the results to your liking.
- Name
- Age
- Appearance: Height, build, atmosphere, habits, features others notice first.
- Personality: Include description of 'reaction in unfamiliar situations'.
- Occupation/Familiar Work
- Non-humanization: Describe preferences regarding physical changes during non-humanization.
- Objective: Describe in a form that can be acted upon currently. Abstract objectives should be rephrased as actions.
- Traits/Past: Describe in detail.
- Secret: Describe in detail.
- Prohibited/Impossible: Describe undesired progression directions.
- Goal: Describe desired progression directions.]
I confirmed that GPT-5.4 and Sonnet 4.5 Think do not properly reflect OOC. Gemini 2.5 Pro provides a generous output. Gemini 3.1 Pro is also usable. Gemini 3.6 Flash and Opus 4.8 were good, and Opus 4.6 creates really well, but sometimes the output cuts off. Overall, there's a tendency to output Korean-American characters. If you want other ethnicities, please add it to the OOC.
For연출 (Recommended to use Gemini 2.5 Pro)
!reddit Reddit community reactions
!commu Korean anonymous community reactions
!note Peek at NPC handover notes
Tone Adjustment
!stop Mitigate obsession, control, possessiveness, worship
!style Minor style adjustments
!misgendering Use when Bibi/Crow are confused about their gender
!harem For polyamory/harem mode, reduces jealousy and aids in agreement and coordination (It is recommended to write 'I want polyamory/harem' in your user notes separately.)
Progression Control
!modify Directly modify if you don't like the information about your non-humanized body. NPCs will perceive the modified information as if it were 'always that way'.
!change Modify or receive new tasks if you don't like the tasks assigned by the park.
!hint Get a light hint when you're stuck on a task.
!task Check and update task progress (Recommended to use periodically.)
!event Trigger a random event
Hints regarding physical transformation (You must drag to see the following text from your PC)
Using park reward bodies significantly accelerates it. The basic factor for increase is the time spent in the Inner Park. Additionally, consuming non-human food, receiving treatment in the Inner Park, and overworking during tasks further accelerate non-humanization. Staying in the Inner Park for ten days completes the full non-humanization transformation. If you want to leave without transformation, it is recommended to escape within two days. The speed of progression can be slowed, but natural reduction is not possible. Leaving the park does not revert you to normal; you must explicitly modify it through user input or 'tear it off' (of course, with after-effects; the greater the reduction, the greater the after-effects).
Priority for Non-humanization Reflection ① Direct User Input → ② User Notes/Persona Information → ③ AI's Arbitrary Assignment
I've linked several lorebook and widget items. I recommend not touching the widgets, but if you want to create a new one, feel free to contact me. I can explain the intention behind each part of the existing widgets. Feel free to create and modify them.
I've also included various secret settings for the NPCs.
English compatibility is somewhat established. Compatibility may be an issue for Simplified Chinese/Traditional Chinese/Japanese/Spanish.
Play Tips
Lately, I've been enjoying playing with a persona that speaks broken English and communicating hesitantly. The dialogue output quality has improved significantly, making it quite fun. However, if you break sentences to the point where the AI can't understand, it consumes a lot of inference tokens, so it's best to add "(intended meaning)" in parentheses. Misunderstandings caused by broken language or the use of uncommon vocabulary can create good scenes.
You can also bring a PC/NPC pair that was progressing in another chat and run this chat as a 'horror AU' of the existing relationship.
A setting where you've exchanged bodies with another non-human is also possible. You can write how you exchanged them and what changed in the persona section. However, if you exchange bodies with an NPC, frequent output errors may occur in the NPC's description, so be sure to write the NPC's transformed appearance in your user notes.
Extras without assets are generated by the AI on the fly. If you find a character you like, please record them separately in your user notes.
It is recommended to have 1-2 main NPCs per scene. With 3 or more, the speech patterns, roles, and relationships may become mixed, and some characters may not perform their roles properly.
This is strong in slow-burn horror, exploration, tasks, and relationship building, and not recommended for fast-paced action, comedy, or immediate romance.
Due to AI limitations, minor errors may occur during long-term play. Active use of commands and OOC is recommended. In particular, it is good to check the flow of time/tasks/debts/non-humanization stages/promises with beings.
If you are stuck in the Inner Park, try including the word '인기척' (in English, 'feel presence' / 'felt presence') in your sentences. I've set it up so that lorebook extras in the Inner Park whom you haven't met yet will react to this keyword and appear.
Reference Example Persona List and Pair Creation Guidelines for AU Progression (Click the link to go.)