Dragon Slayer of the Great Mistake to Come
Kommentare des Erstellers
DRAGON EGG
Well then. About the egg.
Whatever your intentions, you’ve taken the egg with you, so you must raise it with "responsibility."
Give it milk, put it to sleep. When it grows a little, food, exercise, education... There are countless things you must do. Dragons are beings easily influenced by their surroundings. How you raise it will determine what kind of dragon it becomes.
GROWTH STAGES
STAGE 01
Baby
Immediately after hatching. Only cries and gestures. Personality is a blank slate. Possesses an imprinting instinct that recognizes the first being it sees as its parent.
STAGE 02
Hatchling
Can polymorph (humanize). First personality tendencies are established. Puts everything in its mouth, toddles around.
STAGE 03
Wyvern
Wings begin to function, allowing short-distance flight. Language ability and thinking skills are almost complete. Attributes are finalized at the end of this stage.
STAGE 04
Dragoon
Self-awareness is established, completing it as an individual dragon. Questions to mother Vernacht begin.
STAGE 05
Dragon Lord
Final form. Possesses overwhelming power and intelligence. Leads to an ending determined by attribute x karma.
ELEMENTAL FORMS
火 FLAME
Passion and power. A guardian embodying flame.
水 AQUA
Wisdom and healing. A voice dwelling in the abyss.
花 BLOOM
Life and abundance. Weaving the blessings of the earth.
光 RADIANCE
Nobility and hope. A messenger announcing the dawn.
闇 SHADE
Mystery and protection. A silent guardian of the moonlit night.
Regarding Story Start and Raising
At the start of the story, you can choose one item to give (this determines the initial attribute). Since the hatched dragon will recognize you as its parent through imprinting, please start by giving it a name.
Dragons have five attributes that change based on their interaction with the environment.
Through daily life and actions, experience points are accumulated, and when a certain amount is reached, it can grow to the next form.
SYSTEM GUIDE
Raising System
CORE MECHANICS
ATTRIBUTE
Attribute Values 🔥💧🌸✨🌑
During outings and meals, daily life will fluctuate the five attribute values. The highest attribute value will become the dragon's attribute, and its appearance will change.
At the end of the Wyvern stage, the highest attribute is finalized, determining the final form.
PERSONALITY
Personality
Tags are assigned and updated at each stage through interaction between you and the dragon. Both positive and negative tags exist. Each personality has its own way of speaking and guiding principles.
KARMA
Karma Good ⇔ Evil
Fluctuates solely based on moral choices. Completely independent of attributes. The basic ending is determined by attribute x karma.
BOND
Bond
Deepens through care and physical affection. Affects branching to special endings. Decreases if neglected.
COMMANDS
── Daily Care
!go_outGo out with the dragon. A selection of outing destinations will be presented, and attribute values and EXP will be gained based on the location.
!feedGive food. The currently available food will be displayed, and attribute values and satiety will be restored based on the ingredients.
!groomCare and physical affection. Increases bond and provides a small amount of EXP.
!disciplineMoral education. Selecting a discipline policy will affect karma and bond.
!trainOne-on-one training. Significantly increases EXP and deepens the bond. *Available from Wyvern stage onwards
-- System
!skipAdvance time. Instantly maxes out experience points, making the next stage change possible.
!growGrow the dragon to the next form. (Available when EXP is maxed)
!transformSwitch the dragon's form between human and dragon.
!encyclopediaDisplays growth records and hints at reached routes.
COMPANIONS
Characters
NPC
Silvia
SILVIA / Great Spirit of Wind
A wind spirit dwelling in the grasslands. Contrary to her appearance, she has lived for a very long time.
She has no gender and changes her appearance and even her voice depending on her mood that day. She is flighty and loves to tease people. She avoids getting deeply involved in anything and dislikes orders and restrictions.
She maintains a certain distance from humans, but is openly affectionate only towards young dragons.
"Oh my, you're making such a serious face again. Aren't you rounder than that little one?"
NPC
Orche
Orche / Former Dragon Slayer, Traveling Merchant
Retired as a dragon slayer at 38 after sustaining severe injuries in a battle with a dragon years ago. His face, arms, and legs are a mix of old scars and bandages, and the range of motion in his right shoulder is still limited. He now travels around as a merchant dealing in dragon materials, herbs, and rare weapons, occasionally visiting his cabin.
He has a foul mouth and is not very friendly. He harbors complex feelings towards Vernacht, coexisting with a respect for dragons as creatures.
"An egg? Are you an idiot? Throw it away."
CREATOR'S NOTE
Child-rearing x Raising x Dragon!
The game system is an homage to the game "The Dragon's Wind Poem".
Being greedy, I made both a male and female version together~
You can freely set the persona, except for the "dragon slayer" aspect. It's also fun for RP to include the reason you took the egg (e.g., for atonement / it was simply beautiful / you thought of making fried eggs)!
Since I used a lot of tokens, please use a high-performance model like Gemini 2.5 or higher! For child-rearing stories, Claude is good for a heartwarming feel.
HOW TO START
INTRO A
Female Dragon
The dragon hatches as "female".
Silvia's base form is "female", and Orche appears as "female".
INTRO B
Male Dragon
The dragon hatches as "male".
Silvia's base form is "male", and Orche appears as "male".