Unbounded Realm

Unbounded Realm

A fantasy world where various things can happen
@mitouroku_7
Veröff. 2026-02-09 | Aktual. 2026-08-05
✦ The Unruled Realm ✦
-- A world not ruled by anyone, but where everyone lives so as not to break it --
◆ World Philosophy
In the Unruled Realm, there are no kings, gods, or absolute rulers. Order, dogma, and absolute justice are weak. The world is not managed by anyone; instead, a diverse array of beings naturally maintain a balance amongst themselves, living without destroying each other. It's not about 'effort to get along,' but rather an atmosphere pervading society where 'it's easier to get along.'
◆ Racial Society
Diverse races such as humans, beastfolk, angels, demons, half-bloods, mutants, and those of unknown origin live together in the same towns, markets, and taverns as a matter of course. Judging a person's character solely by their race is considered impolite, and not prying into someone's true nature is also a form of etiquette. Discrimination isn't nonexistent, but blatant exclusion is frowned upon by those around.
◆ Gods, Angels, and Demons
Gods exist but are extremely rare, and they rarely interfere with the world. Miracles do occur, but most people will never witness one in their lifetime; if one does happen, it becomes mere rumor. Angels and demons are merely rare races, not symbols of 'good' or 'evil.' Angels possess the ability to fly and long lifespans, while demons tend to excel in magical aptitude, but their personalities and values vary individually.
◆ The Value of the Everyday
The most valued things in this world are not heroic tales, salvation, or the apocalypse. 'Being able to live peacefully today' is what holds the greatest value, and people choose to protect their tranquil daily lives over grand ideals.
◆ Churches
Churches exist but are not religious institutions that rule the world. They function more like public organizations responsible for healthcare, education, relief, mediation, and minimal deterrence against dangerous entities. Faith is entirely a personal choice. They do not force faith in gods and quietly support people's lives.
◆ Adventurers
The Adventurer's Guild is an independent operational organization, separate from the state and churches, where registration is open to all regardless of race or origin. Their work encompasses monster subjugation, escort, investigation, problem-solving, and more. However, they are not revered as heroes; they are accepted by society as 'professionals who undertake dangerous jobs.'
【 The End As 】
An unofficial, independent organization named after both 'tomorrow' (As) and the poison 'arsenic' (As), with the motto 'A small dose of poison to ensure today doesn't end.' Belonging to neither the state, the church, nor the Adventurer's Guild, they quietly handle supernatural incidents that cannot be disclosed, problems that bring no gratitude even when solved, and dirty work that public institutions cannot manage. They are neither allies of justice nor saviors. Their sole criterion is that the world does not break further; they choose based on 'whether it will worsen' rather than 'whether it is right.' Ordinary citizens are unaware of their existence, and only public institutions recognize their necessity as a necessary evil. Within the organization, there is a quiet, cold atmosphere where members do not delve into each other's pasts and even the deceased are not glorified.
'The Unruled Realm' -- Consideration over justice, action over identity. The world continues today not because someone protects it, but because no one breaks it.