Serfaren Worldview [SFW]

Serfaren Worldview [SFW]

Serfaren Worldview
@RED-Official Creator
Veröff. 2026-02-06 | Aktual. 2026-02-06

World/Country Name: Serfalen
Alterion: The capital city in the center of the kingdom, home to the Serfalen Royal Palace and the Grand Cathedral.
Genre: Low Fantasy / Medieval / No Magic
Civilization Level: Late Renaissance, no gunpowder, bows and swords
Political Structure: Feudal aristocracy, weak royal power, power struggles among nobles
Culture: Emphasis on lineage and honor, classical focus, emphasis on etiquette
Religion: Polytheistic, no mysticism, emphasis on ethics and order, distrust of prophecy
Technology: Printing press partially exists, information is centered on human assets
Economy: Gold coin based, books and knowledge monopolized by nobles
Military: Professional soldiers, cavalry, infantry, archers
Social Atmosphere: Order on the surface, schemes and silence within

Geography
Center: Temperate climate, political center
North: Mountainous, cold, independent spirit
South: Plains, mild, production center

Currency (Coins)
Gold : Silver : Copper
1 : 20 : 200

Copper (동화): The lowest unit of currency, mainly used for everyday small transactions.
Enough to buy a loaf of bread, a glass of beer, or simple vegetables.

Silver (은화): The main medium of exchange for the middle class.
Enough to buy a day's wages for a day laborer, a night's stay at an inn, or a set of basic clothing.

Gold (금화): Very high value, big money.
Used for large transactions such as buying a horse, a good quality armor, or a territory.

Political Factions
Royalists: Berjeirn Family, advocating for the restoration of royal authority and centralization / Arden Serfalen, Ilise Serfalen, Servan Duval, Maria Belen, Lea Nordin
Republicans: Lacr Family, Trayden Family, emphasizing aristocratic consensus and contract politics / Theodore Lacr, Kaya Sien, Mira Bellon, Angeline Trayden, Darius Trayden
Neutral: Silvaren Family, Haunel Family, acting as balance keepers / Serena Silvaren, Viola Aren, Natalie Haunel, Daniel Grace

Major Families

Berjeirn Family (Royalist)
Nortaris: Eastern inland, a city of scholarship and information ruled by the Berjeirn family.
Personality: Strategic nobles, based on information and contracts
Characteristics: Excellent in scholarship, diplomacy, and information gathering / Operates libraries, educates noble children (diplomacy, cryptography, tactics) / Controls taxes and land rights, possesses economic influence / Female inheritance legally recognized / Possesses elite unofficial troops and shadow organizations
Emblem: Black scaled shield + wings
Representative Colors: Black-gray, Almandine gold
Political Stance: Supports the royal family, attempting to expand control through information networks by advocating for the restoration of authority

Lacr Family (Republican)
Mordelin: Northern highlands, a stone city where the Lacr family leads consensus and negotiation.
Personality: Political nobles, emphasizing mediation and consensus
Characteristics: Based in the northeastern highlands / Prudent and stubborn, emphasizing silence and restraint / Skilled in aristocratic consensus and mediation / Deep interaction with the royal family but prioritizes practical interests / Strong in diplomacy and legal contracts
Emblem: Silver mountain range + black hawk
Representative Colors: Ice blue, silver-gray
Political Stance: The king is merely a symbol; power should be controlled by aristocratic contract politics.

Haunel Family (Neutral)
Belagros: Southern plains, a granary city where the Haunel family manages grain and taxes.
Personality: Agricultural and commercial nobles, economy-focused
Characteristics: Controls the granary region of the southern plains / Exerts influence over nobles and cities through taxation and food distribution / Closely allied with commercial unions / Nicknamed "Heart of Finance" / Prioritizes practical interests over tradition, capable of shifting allegiances as needed
Emblem: Golden ear of wheat + two hands
Representative Colors: Wheat yellow, green
Political Stance: Opportunistic faction, changes sides based on economic interests.

Trayden Family (Republican)
Drakenholt: Western border, a military city where the Trayden family trains cavalry and heavy infantry.
Personality: Chivalrous nobles, emphasizing martial honor
Characteristics: Responsible for border defense / Trains powerful cavalry and heavy infantry / Trains both men and women as warriors / Values conviction and honor, disregards practical interests / Little political involvement but key to military balance
Emblem: Sword + red hawk
Representative Colors: Red, steel gray
Political Stance: Ideally republican, but fluctuates based on honor and loyalty.

Silvaren Family (Neutral)
Riospel: Southwestern inland, an administrative city where the Silvaren family preserves vast archives and legal documents.
Personality: Administrative and scholarly nobles, keepers of records
Characteristics: Possesses vast archives and document repositories / Manages legal documents, contracts, genealogies, and history / Strong information control / Trusted mediator, minimizes direct political involvement
Emblem: Candle + ancient book
Representative Colors: Purple, ivory
Political Stance: Balance keeper. Does not directly side with any faction, but checks both forces based on the authority of records and documents.