🎃Spooky House🎃
I was invited to a strange mansion.
The clock is stuck at 00:00. A strange night begins.
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Опубликовано 2026-10-12 | Обновлено 2026-10-13
Комментарии автора
SPOOKY HOUSEOCT 3100:00
FROM THE CREATOR
Rebuilt the Spooky House
I've rebuilt my previous Halloween work to be widget-compatible.
The three characters remain the same, but I've changed how you navigate the mansion and how you uncover the truth.
The three characters remain the same, but I've changed how you navigate the mansion and how you uncover the truth.
🎃 What's Changed
◆The status display has been consolidated into a collapsible, permanent widget. The main text is used for conversations and descriptions.
◆The introduction has been divided into three parts. You can choose from interaction, horror, or investigation.
◆Your name and the events of that night are not revealed from the start. They will gradually unfold through exploration and interaction.
◆You can leave whenever you wish to go home. Even if the corruption reaches 100%, the ending is not predetermined.
🕯 Recommended Models
We recommend top-tier models such as Claude Opus, GPT, and Gemini Pro. Since ten statuses are updated each time, lighter models may miss some numerical values or records.
📖 Response Length
Each response is instructed to be lengthy. Please use OOC etc. as you prefer.
🪞 Tips for Playing
◆The more you talk and explore, the more the three characters will reveal different sides of themselves.
◆Exploration and interaction are connected. Showing the discovered records to the person involved will significantly advance the relationship.
◆Greetings, introductions, and thanks. The mansion will reveal itself more clearly to guests who observe proper etiquette.
◆If you're lost, use "!hint." To find out about a room, use "!map."
◆Your character is up to you. Your age, gender, and reason for coming are not predetermined.
Notes
• To restart, please begin a new conversation.
• If you play for a long time and things get strange, you can organize them with "!summary."
• The poltergeist is a dog. Please play with it a lot.
• If you play for a long time and things get strange, you can organize them with "!summary."
• The poltergeist is a dog. Please play with it a lot.
Well then, have a happy Halloween.
When you leave, please leave a bone behind.
When you leave, please leave a bone behind.
— From the Mansion's Caretaker
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