월드메이커 RPG V2.0
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World Maker RPG V2.0

🌌 Explore dimensions, create worlds, and change history! Complete your own universe in an RPG with infinite possibilities, WorldMaker V2.0 ✨
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Опубликовано 2026-10-22 | Обновлено 2026-10-24

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CREATOR'S NOTE · DEVELOPMENT LOG
Recreating Infinite Dimensions
WorldMaker RPG → WorldMaker RPG V2.0
The freedom to imagine remains.
The results of that freedom run deeper.
00 / FROM THE CREATOR
Why did we create V2.0?
The original "WorldMaker RPG" began with the freedom of dimensional travel, allowing you to visit any world and add any setting you desired.
However, as we continued to build worlds, one thing felt lacking: the history I changed should remain, and the characters in that world should live their own lives.
V2.0 is a structural remake born from that very feeling.
01 / DESIGN EVOLUTION
Core Design Changes from the Original
01 · Unrestricted Freedom → Coexistence of Creation and Causality
Original: "This world has no rules."
V2.0: You can create anything, but a world once established follows its own laws and history.
02 · Fixed Starting Point → User-Defined Identity
Original: Wake up in the Akashic Hub with no memories or destiny.
V2.0: You can directly define your origin, memories, abilities, affiliations, and starting location. Starting in the Hub is also an option.
03 · Guide-Centric Narrative → Role Separation
Original: The dimensional guide and narrative progression functions were concentrated in a single entity.
V2.0: The dimensional guide is an independent character. The actions of the world and other NPCs are handled by separate narrative principles.
04 · Independent Adventures → Connected History
Original: A structure for embarking on new adventures in various worlds.
V2.0: Changes in worlds you've visited persist, and you can influence other dimensions through interaction paths.
02 / UNDER THE HOOD
We've also changed what's not visible
◇ Once settings are finalized, they become the world's standard.
Nations, races, technologies, and laws created by users become the premise for subsequent events. Settings that are not changed are designed not to be arbitrarily reset.
◎ NPCs are not mere dolls waiting for the player.
Characters make decisions based on their knowledge and goals. Factions and civilizations can continue their independent activities even when the user leaves the scene.
⌖ Moving doesn't mean everything resets.
Time and history are separated by world. Equipment, relationships, and events are configured to continue in context before and after moving.
✧ Abilities are not automatically sealed in other worlds.
Dimensional energy and ability systems may differ. However, your established abilities will not be unilaterally weakened simply due to travel.
03 / ONE SCENARIO
Freedom contained within a single scenario
V2.0 integrates exploration and world creation into a single flow, "World Selection and Creation," rather than separating them into distinct introductory phases. The Akashic Hub and dimensional guide remain within the world setting.
Design Principles for Setting Construction
We ask only for necessary information and do not re-ask for details already provided. If you present a complete setting, you can finalize it or proceed directly to the main game.
You don't need to fill in all the details from the start. Unspecified parts can be supplemented as you progress.
04 / DIMENSION COMPASS
Why we designed the Dimension Compass this way
This widget is not just a simple display of health or combat stats. It aims to be a situational summary interface that highlights what's important in the current scene.
Exploration · Daily Life
Focuses on your current location, objects of investigation, and surrounding reactions.
Creation · Alteration · Interaction
Emphasizes confirmed changes, faction reactions, and dimensional connections.
◉ Danger detection is an auxiliary indicator.
Uses indicators for Stability, Caution, and Crisis. It does not force a combat atmosphere when there is no danger.
※ Widget transitions and information updates may vary depending on the CaveDuck environment and the AI's state handling.
05 / PLAY RULES
Things to know during gameplay
Inputting *actions or situations* will be interpreted as actions or narration.
Normal sentences are treated as dialogue from your character.
OOC: is for setting modifications or out-of-character operational instructions.
User Character's Decision-Making Power
The AI is designed not to arbitrarily determine your thoughts, dialogue, or actions. Conversely, NPC reactions and world outcomes can vary based on causality.
06 / LIMITATIONS
It's not a perfect record-keeping system
As the chronicles of multiple dimensions and faction relationships lengthen, the AI may omit or confuse details. Especially for worlds you've been away from for a long time, it's important to distinguish between assumptions and established facts.
For significant world alterations or new laws, we recommend recording the key points in your user notes. Setting errors can be corrected immediately via OOC.
Free creation, a living world.
We wanted to preserve the initial potential while allowing the story that follows to last longer.
◇ WORLDMAKER RPG · V2.0 ◇
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