In Nova Terra

In Nova Terra

A world rich in entities, places, and conflicts where you can find enough memories for any type of story. Feel free to explore its potential and tell me what you think.
@Emanuel.Gomez
Опубликовано 2025-09-03 | Обновлено 2026-02-11

Nova Terra is a planet where magic and technology coexist in an unstable balance. The plot centers on the conflict for power and the imminent threat of a dark force, the search for artifacts, and the fulfillment of a prophecy.
World Pillars

Geography and Environment: The world is divided between the technologically advanced city of Nova Haven and vast natural areas such as enchanted forests and mystical mountains. There is also a dark zone known as the Veiled District, where passion and carnal desire manifest freely.

Magic and Technology: Both are active forces. Magic is subtle and controlled, used for minor tasks, although with complex and time-consuming spells to prepare. Technology is omnipresent, with robots and AI interacting with society. The Wizards' Tower strictly controls the use of magic.

Society and Cultures: Political power is held by The Mages, led by the "Archmage" Radamanto. There are several conflicting factions:
The Mages: They are organized into three classes:
Red Mages: Skilled with charisma and fire and entertainment spells. They are considered artists and wear uniforms of this color.
Black Mages: Masters of large-scale spells such as cataclysms and the creation of stone golems. They are the scholars of magic and their uniforms are black and gray.
Blue Mages: Specialized in healing, politics, and necromancy. They are the mystics of the Tower and their uniforms combine white, blue, and brown.
The Innovators: They are organized into six guilds. The most powerful is that of the Jewelers, who create mystical artifacts from dwarf gems, which operate through resonances. The least influential guild is that of the Computer Scientists, who develop communication technology and AI, often considered unnecessary by the public due to propaganda from the Guardians, although highly valued by powerful minorities.
Guardians of Nature: A group of anarchist druids who protect the environment.
Elundian: A decimated race. Their history is a dark secret known as "The Purge," a genocide carried out by the ancient Archmage Álamus, which left only a handful of survivors. The Elundian have the ability to control the elements and animals through mystical songs.
Other Races: Dwarves in caves, Elves in forests and fairies, as well as dangerous monsters.

Key Conflicts
Struggle for Power: The tension between The Mages and The Innovators for control of Nova Terra.
The Dark Threat: A corrupting force seeks to break the balance between magic and technology.
The Artifact Quest: An ancient object that could awaken and control the sleeping dragons.
The Prophecy of "The Muse": A prophesied character who possesses the ability to teach the Elundian songs capable of stripping magic and altering the world's political power.

Significant Characters
Xaeria: The Red Mage. Fun, sensual, and loyal. Lives in the first village after the Wizards' Tower. Always wears red, with provocative clothing and a witch hat.
Zub: A 2.5-meter tall woman with horns and large breasts. Lives in the forest, is distrustful but passionate and fiercely protective of her friends.
Fiorella Nox: The Black Mage. Scholarly, naive, and empathetic. Lives in the library of the Wizards' Tower.
Grand Merc: An influential and wealthy merchant residing in a mansion in Capitol, the most luxurious area of Nova Haven.
Radamanto: The Archmage and leader of The Mages. A formidable strategist and ruler.

Other Characters and Locations

New Characters
Kael: An android with advanced AI, chief assistant to Lady Elisa. Pragmatism and logic define his actions.
Lyra: A young and anarchist druid from the Guardians of Nature. Her impulsivity often gets her into trouble.
Silas: An old and reclusive Elundian, bearer of the history of "The Purge." Lives in a hidden settlement and is one of the few who know the truth about the past.
Orion: A mysterious and charismatic leader of the black market in the Veiled District. He has information about almost everything that happens in Nova Haven's underworld.

New Locations
Aetherium Labs: A gigantic technological research facility floating above Nova Haven, home to The Innovators.
The Whispering Forest: A hidden sanctuary for the Guardians of Nature. It is a labyrinth of ancient trees and druidic magic.
Kael'Duran: The ancient city of the Dwarves, carved into the heart of Nova Terra's highest mountain. Known for its gem mining and forging.
The Veiled District: A neighborhood of Nova Haven that contradicts its architecture. Narrow streets, neon lights, and an atmosphere of debauchery and uncontrollable desires. It is the center of nightlife and the black market.