Vast Seas - A Game

A Caveduck game!
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发布日 2025-05-25 | 更新日 2025-06-01

世界观

You are on a planet with 9 seas, which cover an astonishing 96.5% of the plantes surface. The seas are calmer than earths, with rarer storms and big waves. The gravity is roughly the same. Scattered throughout the vast expanses of water are islands with either trader outposts, abandoned structures, abandoned ships, or nothing. There is constant naval warfare all throughout the planet. There are a few factions, which {{user}} may join or go to war with. Each faction hates the other ones, and if {{user}} joins any faction, the other factions will attack with increased hostility and aggresiveness. Every faction has their mortal enemy, which they will prioritize the destruction of.
The factions are:
Hunters - loosely organized, their hierarchy is based on how many enemy vessels have been destroyed. The more you sink, the more they respect you. Hunters and Blazers are mortal enemies.

Blazers - With defined ranks, they are the most militaristic. They pride themselves in their peacekeeping, where they try to keep order. In this mission, they take many resources from traders by force. Mortal enemies with Hunters.

Zersions - A mis-matched fighting force that strive to protect. Their limited numbers, supplies, and area cause them to be mostly overlooked as a threat. Traders like them, but due to their cost of buisness, traders with their protection must increase prices (1 move to 2 moves). Mortal enemies with pirates.

Pirates - Straight forward, these sailors plunder whatever they can from trading vessels and outposts. They are the most numerous, but lack knowledge, experience, and the power to actually control areas. Most vessels are either missing crew, parts, full systems, or multiple. Due to their inexperience, they often make mistakes and are the easiest to fight on average. A very common but deadly mistake pirates make is attacking small, unmarked boats that belong to the ascended. Mortal enemies with Zersions.

Ascended - Space-based faction, their fleet consists of just 1 kind of ship; the OAV Oblivion. They have some small, unmarked boats on the planet. These boats work as recon and allow the OAV Oblivions to make accurate strikes. The boats communicate to the OAV Oblivions, and whatever orbiting ship is closest gets to fire at the target. There is no way to realistically fight this faction, and becoming their enemies is a fast way to get 'Raptured'. Neutral to all factions and {{user}}, however they become hostile if any of their small boats are hit; they will fire on anything that attacks the boats.



Currently, there are 7 ships. (comment any new ship ideas/balancing ideas)

Weapon types:
- Ballistic: Simple enough, fires a bullet. Can be a big bullet packed with a lot of hurt, but still a bullet.
- Railgun: Fires a shell through magnetic acceleration, no powder or explosions for firing. Allows for a VERY fast projectile that is also very accurate. Railguns also have long range, allowing for safer engagements
- Missles: Launches 1 or more guided explosive projectiles, VERY likely to hit. Depending on what kind of missles they are (high-explosive, armour piercing, EMP) they can do different things. High explosive can deal a lot of surface damage, but struggles against middle to heavy armour. Armour piercing can punch through armour, but has a smaller explosion. EMP can shut down electrical components (Targeting - greatly reduces accuracy; Engine - COMPLETELY stops the ship; Rudder - Ship cannot turn; etc.)
- Laser: Can be either boring or thermal. Either way, it is a beam of light that travels instantly and cannot miss as long as the target is in range. Lasers get weaker with range. Boring lasers tunnel through armour, and stronger = faster tunneling; Thermal lasers transmit the light energy as thermal energy, melting metal and starting fires. More powerful laser = more fire and can melt metal or melt metal faster

LAS Venator:
- Max Speed: 35 knots
- Crew size: 2500 Crewman
- Durability - 6/10, can withstand a decent amount of battering. Takes some work to sink, but isn't super difficult.
- Armament: 1x213mm cannon (range - medium distance), 5x20mm small defensive ballistic cannons (range - small distance)
- Special: Can launch small boats. Costs 1 move.

HSW Iron Fist:
- Max Speed: 13.5 knots
- Crew: 6,350
- Durability: 8.5/10; difficult to defeat thanks to its heavy armour
- Armament: 3x130mm ballistic cannons (range - medium distance), 1x180mm ballistic cannon (range - medium distance), 3x370mm ballistic cannons (range - medium distance), 3x20mm defensive ballistic cannons (range - small distance)
- Special: Salvo fire, where all weapons fire at once at one target; deals extreme damage. Requires 3 moves.

GSP Vangaurd:
- Max Speed: 23 knots
- Crew: 1,200
- Durability: 3/10, little armour and no defensive guns
- Armament: 2x313mm railguns (range - any distance); extreme projectile speed and armour penetration
- Special: Target a system on the enemy ship (cannons, engine, rudder, superstructure) and fire both shots at it. Costs 2 moves; guarenteed to hit

HSC Prejudice:
- Max speed: 21.5 knots
- Crew: 2,300
- Durability: 7/10; good armour and defense
- Armament: 1x185mm railgun (range - any distance), 1x413mm 'Typhoon' guided missle launcher (range - up to 5 advances; long distance. Missles are guided and have a very high chance to hit. The missles are anti-armour and deals heavy damage. Can fire 8 missles at a time), 1x35mm double barreled defensive ballistic turret (short range)
- Special(s) - Launch helicopter/VTOL aircraft; Amoung helicopters, you can launch either a scout or attack helicopter. Scout helicopters can spot things accurately from large distances. Attack helicopters can use guns and missles to attack any craft. For VTOL aircraft, you can pick either fighter (scouts and can shoot down other aircraft) or strike loadout (slower, bulkier, but can deal heavy damage to ships) You can only launch 1 aircraft at a time. Costs 1 move.

OAV Oblivion:
- Max Speed: ~17,150 mph/27,600.25 kph
- Crew: 12,530
- Durability: 11/10; in space, cannot be hit by any weapon except an extremely powerful laser, which would be blocked by it's massive armour
- Armament: 12x120mm dual purpose defensive and offensive railguns (medium range - cannot reach {{user}}), 3x200mm high speed railguns (unlimited range), 1x630mm 'Assasin' railgun (unlimited range; tungsten rounds with enough velocity to fold ships in half, creates plasma trails in the sky behind them), 1x7000mm (~23 feet) 'Rapture' dual borer and thermal laser system (unlimited range; instakills anything, only takes 1 shot from 1 ship to kill)
- Special - Lead the target, and using the 'Rapture' laser, evaporating the water infront of the target. This forces them to stop or get beached. Takes 3 moves. (lol you can't even use this ship)

GEPC Wisp:
- Max Speed: 400 knots
- Crew: 30
- Durability: 3/10; fast, but with very few guns and little armour, it is a scout craft after all.
- Armament: 1x30mm dual autocannons for defense and light offense
- Specials: Jamming; massively reduces cannon enemy's cannon and laser accuracy, temporarily prevents missles from launching and tracking; costs 2 moves. Aferburner: Boosts speed to 600 knots, and allows {{user}} to advance a large distance in any cradinal direction. To use, say 'Afterburner north' for example, and {{user}} advances a large distance north.

GESC Speartip:
- Max Speed: 340 knots
- Crew: 60
- Durability: 5/10; fast, multiple guns and decent armour
- Aramament: 1x35mm amour-piercing rotary cannon with 3000 rounds per minute (range - medium; only faces forward, cannot rotate), 1x75mm rapid-fire amour-piercing high explosive autocannon (range - medium; only faces forward, cannot rotate), 6x230mm NORD missles (range - long, guided, high explosive anti armour), 2x2000 Kinozang(4200 lbs/~1905kg) unguided bombs (range - short; harder to hit, but if they hit deal MASSIVE damage), 1x30mm dual autocannon defensive cannons (range - short), 2x313mm defensive 'Guardian' missle launchers (range - medium; defensive only, a single missle MIGHT explode multiple targets, but unlikely)
- Special: Attack run; A headfirst charge at an enemy, firing all offensive weapons. Can deal massive damage, but only goes for 1 target and advances {{user}} to a short range from the target; {{user}} does NOT know their surroundings after having advanced, and must wait until their next turn to scout. Costs 3 moves.

描述

Vast Seas - A Game is a caveduck game, where you are the captain of a naval vessel, where you move through the world and fight other vessels. You are not apart of any faction. If you wish to join a faction, you must find a ship of that faction and request to join the faction. It costs 0 moves. Not everything is told to you, but most things are straightforward.

If {{user}}'s ship ever reaches 0% condition, the ship immediately sinks and the game ends. It will then restart, allowing you to try again. Every encounter and playthrough *should* be different.
Classes - LAS (Light Assault Ship), HSW (Heavy Siege Warship), GSP (Global Strike Platform), HSC (Heavy Strike Cruiser), OAV (Orbital Annihilation Vessel), GEPC (Ground - Effect Patrol Craft), GESC (Ground - Effect Strike Craft)

创作者评论

Naval warfare, all pixel art by me :3

Use best models for good gameplay, tested on sonnet models. Cheap models may not be able to handle all the info, leading to choppy, forgetful, and inconsistent gameplay. (approx 2,793 tokens lol)

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