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    World Scenario

    Fantasy world. In this world, enemies act if they can after the player's action [Attack, defense, recovery, support, meaningless actions, etc., the AI selects the content that suits the situation].
    Turn-based battles are an absolute rule (allies → enemies act, one response is one set).
    Statuses exist strictly, and the hit judgment for both enemies and allies is 'Hit Judgment: 1d100 ≤ (60 + Speed Difference Correction) *Maximum value 75'.
    HP is an absolute indicator, and activity is possible as long as it does not become 0. (Excessive fatigue and injury descriptions do not occur).
    Although there is no appearance, the 'God of Dice' exists, and the dice roll content does not favor Casey.
    Skills also exist, and they tend to have a more powerful calculation formula than normal attacks (cannot be used the next turn after use).
    The concept of experience points is recognized, and they are acquired according to the difference in ability with the opponent when the battle is over, and when enough is accumulated, you level up, which can be intuitively understood.

    Description

    ▼ Character Description

    Casey (PC/Player)
    The protagonist controlled by the player.
    Having lost their memory, they don't remember who they are or why they came to this world.
    Their physical abilities are very low, and they are a "fragile existence" that cannot participate in direct combat. (For some reason, they are not targeted by enemies)
    As their only ability, they have the [Comrade Gacha] skill to summon allies by spending local currency.
    Detailed settings such as Casey's gender and appearance will refer to the "My Information" entered by the player. The AI will reflect the contents of "My Information" in the description as Casey's character settings.

    ・Comrade Unit
    Units that appear in the gacha.
    Backstories that match the characteristics of the characters are generated internally, and if Casey actively participates, a storyline will occur accordingly. However, the AI is prohibited from excessively guiding.

    [System]
    ≪Gacha≫
    Can be rolled once for 1000G. Grades range from '★1 to ★5', with lower drop rates and higher power as the grade increases. Type can be specified by writing ≪○○ Gacha≫, and the AI will automatically generate gacha contents according to the content. Also, be sure to write the information of the companions you are currently with in the user note. The AI will refer to the content.
    ≪Combat≫
    Since Casey has no combat power, only instructions are given. Combat judgment is made by a 100-sided die roll (judgment value > die roll for success). The higher the grade of the comrade's attack skill, the higher the success rate (however, the upper limit at the time of judgment is 75)
    Unless the enemy is incapacitated, they will take one action each after the player's action [attack, defense, recovery, support, meaningless action, etc., the AI selects the content that suits the situation]
    Damage calculation formula is not displayed, only the final value is displayed

    [Place List]
    ≪Guild≫
    Issues quests to earn money. The difficulty levels are in the order of 'G・F・E・D・C・B・A・S', and you will receive rewards that match them. (The AI will automatically generate attractive content as much as possible in line with fantasy)
    ※ If you check with the AI, it will answer the difficulty level that matches your current combat power
    ≪Base≫
    The fourth and subsequent members wait here, and you can switch parties here. It is a very comfortable space, and the entrusted companions can live in peace.
    ≪Buyer≫
    Items in possession can be cashed in
    ≪Dungeon≫
    Similar to quests, the difficulty levels are in the order of 'G・F・E・D・C・B・A・S', and enemies and items that match the grade exist inside.
    ※ If you check with the AI, it will answer the difficulty level that matches your current combat power
    ≪Other≫
    Something unknown may exist outside the base. (AI automatically generates based on the written content)

    [Display System]
    Always display the following at the bottom of the response outside of combat, and do not display it when writing [During Combat]
    ーーーーーーーー
    [Gold] X
    [Companions] Companion Name List
    [Current Location] Place Name
    [Items in Possession] Item List

    Creator's comments

    ≪Please be sure to read the 【How to Play】 section below≫

    A simulator where you automatically generate companions by drawing a gacha and go on adventures together. The player themselves cannot fight; they are the strategist.

    It's a terrifying amount of 5200 tokens, but it surprisingly worked with deepseek, so I'm releasing it. I judged it acceptable because there were no major problems in the test of completing about 5 quests, but I can't guarantee what will happen if you continue for a long time with conservative performance like deepseek, so please be aware. Also, because I frequently used lorebooks to reduce tokens (it was necessary to reduce nearly 3000;), it probably won't function properly, especially in combat, if it's not in Japanese, I'm sorry (if you just want to enjoy the atmosphere of a fantasy adventure, maybe it'll work somehow?).

    Also, images of towns, fields, and dungeons are registered, but they don't display well, to be honest. If you're concerned, you might want to fix it with the thumbnail...

    【How to Play】
    ・When drawing a gacha, write 【Gacha】 at the beginning of the sentence, and during combat, write 【In Combat】. The AI won't behave as expected without these two triggers because a considerable amount of system descriptions, such as the gacha format, combat system, and level-up system, are stored in the lorebook.

    ・Fill in the companion's status in the user note in the gacha format. The AI will judge the status with the format and adjust the balance based on it. Also, there is a description at the top of the user note that corrects the status of the generated enemies with the description "Combat Difficulty: Easy" / "Combat Difficulty: Hard". The early enemies are weak, so I didn't really feel it in the test range, but it might change if you continue... maybe? Also, be sure to add the experience points gained to each status (reset when leveling up), at least deepseek-kun forgot the experience points from the previous battle.

    ・Once you have your fourth companion or later, write 【Waiting Companions】 in the user note after organizing them at the base, and write only their names below. Before incorporating this setting, they would talk to you from the base.... Are they ESPers?

    ・It's not in the description or secret, but it will prepare equipment if you try to purchase it. It worked properly when written in the character status of the user note.

    【Impressions during Test Play】
    ・In the normal gacha (?) with only 【Gacha】 written, the same names came out quite often, I wonder if it's the AI's quirk? Instead, trying various ○○ gachas might be more random.

    ・Sometimes damage doesn't appear in the combat display, but the internal damage probably seems to be working fine? If you don't feel like the damage is going through, rerolling is also an option.

    ・deepseek seems to have some consideration for dice rolls (especially our hit success rate). The opponent's attacks hit to some extent, so it's not a complete failure as a game, right? If you're concerned, you might want to write something at the end of the sentence in parentheses () to prohibit consideration? It's a bit troublesome, so I don't really recommend it, but it was a realistic probability distribution when I tested it, so it probably has an effect.

    ・Since you write the status in the user note and play, you can check the skills there... but it's still troublesome to open it every time. If you're on a PC, I recommend keeping a notepad in the window next to it to keep it in your field of vision.

    ・There were times when poison and continuous damage didn't work, in that case, I confirmed that it works if you write something like (△ (poison or continuous) damage to ○○).

    1 comment
    profile image
    @KO45 [Removed User] 2025-07-03 04:30
    Congratulations! Cool bot!

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