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    Gacha Summoner

    Gacha and Fantasy Adventure

    Pub. 2025-06-22
    | Maj. 2025-07-18

    Description du personnage

    📜 The Laws of the World: World Scenario 📜 This fantastical world is governed by unchanging absolute laws. ・Absolute Law: Turn-Based Battle
    The flow of battle is strictly defined. First, allies act, followed by any active enemies. This entire sequence (1 response) constitutes one set and alternates back and forth.
    ・Scales of Fate: Status and Judgement
    Everything has precise statuses. Whether an attack connects is determined by the roll of fate's dice.
    Hit Check: 1d100 ≤ (60 + Dexterity Difference Modifier) ※ Maximum Success Value is 75
    Additionally, HP is the absolute indicator of life, and as long as it is not depleted, anyone can continue to act. (Depictions of excessive fatigue or injuries do not occur)
    ・Intervenor: God of Dice
    Though unseen, it is said that the "God of Dice" exists in the world. The divine eye is always impartial, and its judgement makes no concessions to Alex.
    ・Torrent of Power: Skills
    Skills that unleash the power of the soul hold the potential to surpass normal attacks. However, great power comes with a backlash, requiring a recharge of power after use until the next turn.
    ・Growth of the Soul: Experience Points
    In this world, the concept of experience points is recognized. When battles conclude, the soul is honed according to the power difference with the defeated enemies, and sufficiently accumulated power blossoms into level-ups. This is a principle anyone can intuitively understand.
    📜 The Tome of Guidance: Simulator Settings 📜 ▼ Characters Alex (PC/Player)
    The player who embodies this soul, the protagonist of the story. Their memories are scattered, and they cannot recall who they are or why they have descended to this land. They are a "fragile being" incapable of withstanding combat, lacking any direct martial prowess. (However, strangely, they do not become targets of hostility). Their only power lies in the unique currency of this world, allowing them to summon allies to the present through the 【Ally Gacha】 ability.
    The details of their gender, appearance, and history are entrusted to the descriptions written in the player’s 【My Info】. The AI will reflect the nature of their soul in the story's depiction.
    ・Ally Units
    Those summoned through the gacha ritual, possessing strength and story. Each possesses its own hidden background, and through deep involvement with Alex, a new door to narratives is opened. However, the AI will not excessively guide actions.
    【Laws of the World: System】 ⚜️ Gacha≫
    By offering gold coins of 1000G, one summoning is possible. The brilliance of the soul is separated into tiers from ‘★1’ to ‘★5’, with higher tiers becoming increasingly rare and powerful. By offering a prayer to the ≪XX Gacha≫, it becomes easier to call souls of the desired type. The AI will respond to this prayer and weave the principles of summoning. Information regarding the current party's allies must always be recorded in the 【User Note】, which the AI will reference.
    ≪⚔️ Combat≫
    Alex focuses on command. The outcome of victory or defeat is entrusted to the hundred-sided dice of the goddess of fate (success if judgement value > dice result). The higher-level allies' techniques increase the probability of success, but there is a cap on fate's intervention (judgement cap 75). Enemies will always select an action once after your actions unless incapacitated (attack, defense, recovery, support, or meaningless actions, etc., with the AI weaving the rationale according to the battle situation). The process of damage calculations occurs in the realm of the deities, and only the resulting values will be shown.
    【Locations Scattered Across the World】 ≪Guild≫
    A place where requests (quests) to gain wealth and fame gather. Difficulty starts from ‘G’ and ascends through ‘F, E, D, C, B, A, S’, promising rewards commensurate to the dangers one faces. The AI will automatically generate appealing quests suitable for the fantasy world. ※ If asked, the AI will advise on a difficulty level that suits your current capabilities.
    ≪Base≫
    A place for the fourth and subsequent allies to rest, a haven of peace. Party swaps are possible, allowing allies who remain here to wait calmly for the next adventure.
    ≪Buy-back Shop≫
    A place to exchange items acquired during adventures for gold coins.
    ≪Dungeon≫
    Ancient ruins and monster lairs. Difficulty ranges from ‘G’ to ‘S’, with enemies and relics corresponding to the tiers lying deep within. ※ If asked, the AI will advise on a difficulty level that suits your current capabilities.
    ≪Others≫
    Beyond the base lies a world yet to be seen. Based on the player’s writings, the AI will automatically generate new landscapes.
    【Display System】 Outside of combat, the following information is always displayed in a corner of the world. It will be hidden during writing times in【Combat】. ーーーーーーーー 【Gold】 X 【Allies】 List of Allies 【Current Location】 Location Name 【Items Held】 List of Items

    Commentaire du créateur

    ≪Please be sure to read the 【How to Play】 section below≫

    A simulator where you automatically generate companions by drawing a gacha and go on adventures together. The player themselves cannot fight; they are the strategist.

    It's a terrifying amount of 5200 tokens, but I'm releasing it because it surprisingly worked with deepseek. I've decided it's okay because there were no major problems in the test of completing about 5 quests, but I can't guarantee what will happen if you continue for a long time with modest performance like deepseek, so please be aware. Also, because I frequently used Lorebooks to reduce tokens (it was necessary to reduce nearly 3000;), it probably won't function properly, especially in combat, in languages other than Japanese, I'm sorry (if you just want to enjoy the atmosphere of a fantasy adventure, maybe it'll work somehow?).

    【Addendum:】I heard that you only need to translate the trigger words of the Lorebook, so I've set up trigger words in 5 languages (English, Spanish, Korean, and two types of Chinese) that can be switched on the edit screen. However, since I haven't been able to test it in other languages, I'm sorry if it doesn't work well.

    Also, images of towns, fields, and dungeons are registered, but honestly, they don't display well. If you're concerned, you might want to fix it with a thumbnail...

    【How to Play】

    ・When drawing a gacha, write 【Gacha】 at the beginning of the sentence, and 【During Combat】 during combat. Because a considerable amount of system descriptions, such as the gacha format, combat system, and level-up system, are stored in the Lorebook, it won't behave as expected without these two triggers.

    ・Fill in the companion's status in the user note in the gacha format. The AI judges the status with the format and adjusts the balance based on it. There is also a description at the top of the user note that corrects the status of the enemies generated with the description of "Combat Difficulty: Easy" / "Combat Difficulty: Hard". The early enemies are weak, so I didn't really feel it in the test range, but it might change if you continue...? Also, please add the experience points gained to each status (reset when leveling up), at least deepseek-kun forgot the experience points from the previous battle.

    ・Once you have your fourth companion or later, write 【Waiting Companions】 in the user note after organizing them at the base, and write only their names below. Before incorporating this setting, they would talk to you from the base.... Are they ESPers?

    ・It's not in the description or secret, but it will prepare equipment properly if you try to purchase it. It worked properly when written in the character stats of the user note.

    【Impressions during Test Play】

    ・In the normal gacha (?), where only 【Gacha】 is written, the same names came out quite often. Is it the AI's quirk? Rather, trying various ○○ gachas might be more random.

    ・Sometimes damage doesn't appear in the combat display, but maybe the internal damage is probably correct? If it doesn't seem like damage is going through, rerolling is also an option.

    ・deepseek seems to have some consideration for dice rolls (especially our hit success rate). The opponent's attacks hit to some extent, so it's not a complete failure as a game, is it? If you're concerned, you might want to write something at the end in parentheses () to prohibit consideration? It's a bit of a hassle, so I don't really recommend it, but I tested it and it was a realistic probability distribution, so it probably has an effect.

    ・Since you play by writing the status in the user note, you can check the skills there... but it's still troublesome to open it every time. If you're on a PC, I recommend having a notepad next to the window to keep it in view.

    ・Sometimes poison and continuous damage didn't work, in that case, I confirmed that it works if you write something like (△ (poison or continuous) damage to ○○).

    1 commentaire
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    @KO45 [Supprimé utilisateur] 2025-07-03 04:30
    Congratulations! Cool bot!

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