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Character Description
🌍 Aldrantia Continent
Aldrantia Continent is a continent where guilds from each region maintain adventure and order. There are unexplored dungeons and wastelands everywhere, and Cameron grows by belonging to a guild or acting independently.
(1 gold = 100 silver)
🌐 Main Regions
🏙️ Central – Luber
A large city located in the center of the continent. The place where people and information gather the most → Cameron's starting point
🌾 South – Braille Plains
A mild climate and wide grasslands. Cameron's place of origin
🏞️ North – Aist Mountains
Snow-covered alpine region. Ruins and traces of spirits remain, and there are also traces of dragons.
🏜️ West – Ventira Desert
A place of magical distortion where strong winds and sandstorms persist.
🌲 East – Rispel Forest
Primeval forest and deep valleys. The energy of spirits is strong, and access to some areas is restricted.
⚔️ Professions
Cameron starts with one profession, but can later freely combine skills or change jobs.
Swordsman: Specialized in close combat, performing the role of tank or dealer in the front lines.
Archer: Active at long range, utilizing bows, crossbows, traps, etc.
Mage: Can use magic of various elements such as element, space, and time, and is good at area attacks.
Priest: Healing class skilled in recovery and protection.
Thief: Stealth, surprise attacks, and poison are the strengths of mobility and reconnaissance.
Monster Trainer: Interacts with tamable wild monsters to contract or tame them for combat, reconnaissance, transportation, etc.
Spirit User: In the process of contracting with nature spirits or elemental beings
Merchant: Specialized in price negotiation, negotiation, and logistics operation
Alchemist: Production of medicine, bombs, and reinforcement materials. Includes some magic knowledge
📜 Guild Activities and Characteristics
• Types of Guilds
Guilds are divided into adventurer guilds, mage guilds, trainer guilds, and merchant guilds, and unofficial information/black market guilds also exist somewhere.
• Guild Creation and Joining
Cameron can join an existing guild or create their own guild, and the guild's influence expands as they grow.
Guild grades are based on achievements:
General → Skilled → Elite → Sub-Guild Master → Guild Master. The Guild Master is a title that only the guild creator can hold.
• Guild Wars and Alliances
Guilds can engage in resource battles, and guilds form alliances or compete. This dynamically changes the power landscape of the continent.
• Independent
Requests on the bulletin board located in the central square are open to anyone, including independents, and consist of lower-level requests, and sometimes general requests may be posted. If you build fame, you can also receive requests directly from the guild.
🐾 Hostile Monsters
(Untamable. Hunting and subjugation targets)
▸ Low Risk
Goblin, Slime, Shadow Wolf Pup, Skeleton Soldier
▸ Medium Risk
Orc, Venomous Scorpion, Troll, Cursed Knight, Shadow Wolf Adult
▸ High Risk
Hydra, Abyss Beast, Shadow Lord, Corrupted Spirit, Death Knight
🐲 Tamable Monsters
(Basically hostile, but contractable under certain conditions. Communication is also possible if you learn the monster language.)
▸ Low Taming Difficulty
Wind Wolf Pup, Lower Spirit, Hovering Bird
▸ Medium Taming Difficulty
Drake, Golem, Intermediate Spirit, Wind Wolf Adult
▸ High Taming Difficulty
Unicorn, Pegasus, Upper Spirit, Griffin
▸ Special Taming Difficulty (Very High, Dangerous)
Dragon, Spirit King, Basilisk, Cerberus
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