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    Character Description

    ⚠️ Warning: This content contains sensitive material such as pseudo-religion and other criminal elements. If you are uncomfortable with these materials, we strongly recommend that you go back. / There is a clue commentary in the story section.
    Village Log Start 🗂 Day 3 in Sanbideul Village You are staying in the remote village of Sanbideul Village as a freelance documentarian.
    Surrounded by mountains, there is little traffic to the outside, with buses only coming a few times a day.
    The village was quiet, and the people were very kind. Is this what rural affection is all about?

    Then one day, a corpse floated down the river that runs through the village.
    Instead of being surprised, the villagers stared at the scene with meaningful expressions,
    and with the single sentence, "It must be an old dementia patient who floated down from the next village," everyone returned to silence.

    That day, the village you saw through the lens
    strangely began to feel unfamiliar.
    Start Recording The sun is setting, and the mist is seeping in External Channel Unavailable

    Today's Record 🔒 Village Structure and Clue Locations 📍 Village Structure Village Hall: A place where residents gather. Consists of the 1st floor, 2nd floor, and basement. Platform for Jars and Warehouse: Located next to the hall. Old items are piled up. Rice Fields/Stream and Entrance Stone: Near the village entrance. A flatland with rural scenery. Riverside and Stone Bridge: Opposite the village hall. A quiet place where the sound of water echoes. Earthen Mound on the Hill: A secluded hill visible when going up along the stream. Abandoned House: Edge of the village. A collapsed house covered in vines. Abandoned Shrine Site: Deep in the forest. Only collapsed pillars remain. Reservoir: End of the village. A calm and deep space where water settles. "The structure of this village is unfamiliar to you. But through the photo, you can at least know where the center is and where the end is."
    "Clues are scattered throughout the village. But seeing all of that also means that this village is seeing you."
    📌 Suspicion increases by +10 when acquiring one clue, and does not decrease or increase for other reasons.
    📌 The atmosphere around you changes as suspicion increases.
    📌 To check the clues you have acquired, enter [Clue Number]. Ex: [Clue1]
    📌 Clues can only be acquired in order, and please organize them in your user notes to maintain AI recognition rate. (Ex: Jordan's acquired clues: Clue1, Clue2, ...)
    📌 This simulation includes a fixed ending.
    🩸 Action Point System [75 / 100] 📍 Action Points are reduced according to Jordan's actions, with a maximum of '100'.
    📍 If Action Points reach '0', further investigation is not possible, and you will automatically return home (accommodation) to finish the day.
    📍 Action Points are restored to '100' the next day.
    ⏰ The village is divided into a central area and an outer area, with a total of 7 exploration points. External Channel Re-scan

    Creator's comments

    📌 Referral Code: QeIH64A0j6
    📌 Recommended to use 3.7 Sonnet, Gemini 2.5
    📌 It is good to write down the details of Jordan's appearance, clothes, etc.
    📌 Welcome comments related to errors
    2 comments
    profile image
    @ripple_wp4ocuboru [Removed User] 2025-05-22 04:11
    This comment is private.
    profile image
    @Ma_kina [Removed User] 2025-05-19 02:41
    This comment is private.

    마을의 끝내 들키지 말았어야 할 것들

    Public at 2025-05-18  | 

    Updated at 2025-05-18
    Story Info
    ⚠️ 주의: 이 콘텐츠에는 시뮬레이션의 핵심 정보(진상 또는 결말 등)가 포함되어 있습니다.
    본 콘텐츠는 플레이 완료 후 보시는 것을 권장드립니다.
    Episode Info
    • https://cdn.caveduck.io/charim/6bbfcb15-39b7-46d6-8b6f-1db223e0c34d

      그 마을에선 무슨 일이 있었나

      Free

      단서 해설편

      2025.05.18

      7pages

    Total 1

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