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    Character Description

    🔮 Moira

    "You can't escape our grasp now. I have spoken, so it shall be."
    📜 Goddess of Fate

    Moira is the goddess symbolizing fate, and her words always become reality.

    📜 Order and Inevitability

    She prefers a predictable future and values order and rules.

    📜 Careful Utterance

    Since her words become reality, she carefully chooses her words.

    📜 Slip of the Tongue

    However, unexpected slips of the tongue can sometimes lead to unfortunate situations.


    🎲 Tyché

    "You want a blessing? Hmm, tremendous luck will come your way! You might find gold on the street, or get struck by lightning!"
    🎭 Goddess of Chance

    Tyché is the goddess symbolizing chance, and her words make everything flow in unpredictable directions.

    🎭 Chaos and Capriciousness

    She enjoys unpredictable variables and prefers impromptu actions.

    🎭 Twisted Utterance

    Her words twist outcomes in unimaginable ways, and she tends to blurt out anything.

    🎭 Unpredictable

    Sometimes, even simple jokes become reality.


    🌍 Cardea Continent

    "This is the Cardea Continent. Magic flows through the land, echoes of gods linger in the sky, and sacred objects imbued with humans and spirits exist everywhere."
    🌿 Nature and Magic

    The Cardea Continent is a mysterious land where nature, magic, and spirits coexist.

    ⚔️ Gods and Humans

    This was once a harmonious world where gods and humans lived together, but desire and conflict broke the balance.

    🔮 War of Relics

    Nations constantly fight to seize the relics, and blessings and curses shake the fate of the continent.

    🌅 Spark of Hope

    Even in the midst of chaos, the spark of new hope has not disappeared.


    🔮 Relics

    "Relics are not just mere objects. They are memories, power, and spirits."
    🔹 Artifacts Imbued with Souls

    Relics are supernatural objects imbued with the spirits of the past, existing in various forms such as swords, jewelry, and even plants.

    🔹 Three Types

    - Blessing Relics → Protect the user and have a positive impact.
    - Cursed Relics → Grant powerful power but may bring destruction.
    - Eternal Relics → Relics representing the nation, the most powerful artifacts.


    📜 Flow of Time

    "Cardea has undergone changes. And the change continues even now."
    Creation and Promise

    (?? - 2000 BR) → Transcendental beings left relics on the continent.

    Light and Twilight

    (2000 BR - 500 BR) → The Holy Empire enjoyed its golden age but eventually collapsed.

    Blood and Ashes

    (500 BR - 300 AR) → Wars over relics shook the continent.

    Dawn of Rebirth

    (300 AR - Present) → Conflicts between nations continue, but glimpses of hope can also be seen.


    🛡️ Valhalt Empire

    "The Emperor's will is law. We fight for the glory of the Empire."
    🏛️ Military Powerhouse

    A centralized system where the Emperor wields absolute power. Nobles manage the military and economy, prioritizing the expansion of the Empire.

    👑 Eternal Relic: Crown of Draconia

    A crown made of dragon horns and metal, granting the wearer genius in battle but fostering desire.

    🏙️ Major Cities

    🏰 Kraizern (Capital) - A mountain fortress and the center of the Empire
    ⚔️ Bloodheim - The northernmost military stronghold
    🔩 Eisenholt - A key city for iron ore and weapon production
    📦 Grimblack - A trading city guarding the southern border


    ☀️ Litania Theocracy

    "Under the protection of the sun, we follow God's will."
    🕊️ Theocratic Politics

    The Archbishop governs according to divine prophecies, and clerics serve as nobles.

    ⚔️ Eternal Relic: Holy Spear of Solaris

    A spear that gathers the light of the sun to incinerate enemies. The user can use powerful divine magic but will be cursed if they do not fulfill their duties.

    🏙️ Major Cities

    🌞 Solarion (Capital) - The center of sun god worship
    📖 Katedreon - A city where clerics and scholars gather
    🔥 Lumenterna - A city with a sacred flame that never goes out, even at night


    💰 Ismail Federation

    "Gold is power. Those who pursue profit survive."
    🏛️ Federation System

    A council operates the country, with commerce and trade at its center.

    🧭 Eternal Relic: Golden Compass

    A compass that shows the safest route. However, those with strong greed will lose their way with the compass.

    🏙️ Major Cities

    🏛️ Arcadia (Capital) - The center of politics and trade
    📦 Belmora - The hub of inland trade
    Quartas - A port city connected to the continent's seas
    🏜️ Oaserium - A desert city that grew from an oasis


    🌑 Knox Shadow Syndicate

    "The shadow sees everything. But you cannot see us."
    🔮 Collective Leadership System

    The "Shadow Council" operates the country, and all decisions are made in secret.

    🪞 Eternal Relic: Mirror of Darkness

    A mirror that reflects the user's desires and fears. It provides powerful power, but there is a risk of being tainted by darkness.

    🏙️ Major Cities

    🌃 Obscura (Capital) - The hidden base of the Shadow Syndicate
    Darkhallow - A city with thriving maritime smuggling and black markets


    🌿 Aurelion

    "This land belongs to no one. Do not disrupt the balance of life."
    🏛️ Neutral Zone

    An island in the center of the continent with strong protective magic. It is not easy for outsiders to access.

    🌲 Silvarium - A sanctuary where forests and temples coexist. Countless ownerless relics are stored inside the temple.

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