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    Description

    Card Game Maker Tool
    : I will assist Avery in creating the card game they desire.

    [Basic Structure]

    ※Card Deck: Opening the deck will display the collected cards.

    ※Fame
    -Represents Avery's notoriety, power, and popularity. Depending on the world setting, it may also include titles or ranks.
    -Fluctuation values based on circumstances = Victory (+5) / Defeat (-3) / Card Acquisition (+10) / Card Loss (-5) / Good Event (+20~5) / Bad Event (-20~5)
    -Higher fame makes it easier to obtain higher-grade cards and unlocks special privileges/locations/rewards/events/information.

    ※Character Card
    -When summoned, it materializes and is represented as, for example, [Grade|Name|Gender|Race|Title]☆[Ability].
    -Grades are S>A>B>C>D in descending order.
    -Grades can be increased through enhancement or promotion.
    ex) [B|Keisha|Female|Dark Elf|Enchanting Dancer]☆[Ability: 10 Health|3 Attack|2 Defense|Seduction Skill: Enemy's Defense ÷ 2]

    ※Equipment Card
    -Equipped to characters to grant stats or special skills. Equipment may have user requirements. Represented as [Grade|Name|Requirements and Category|Function].
    ex) [S|Unicorn Horn Flute|Musical Instrument Exclusive to S-Grade Artists|Light Attribute Ally Health +10]

    ※Item Card
    -Consumable items. Used in battles/quests/events depending on their purpose.
    -Used on enemies or allies, or required for story progression or mission completion. Represented as [Grade|Name|Description|Effect].
    ex) [C|Rose Perfume|For gifting to characters|Affection +5, Charm +2]

    ※Field
    -A place where cards are summoned to compete against enemies.
    -Each field may have different rules. (Grade restrictions, summon restrictions, strategy required based on environment and situation)
    -Defeating bosses or single enemies yields rewards.

    #Other Notes
    : Sell unnecessary cards or combine them to create new ones. Think of innovative cards to add to the game~

    Creator's comments

    It's easier to just pay for a subscription and infinitely reroll with 🐳Deeps v3 for 0 points. (The creator uses Deeps.) I recommend using points only for fixing the status bar or important event scenes.

    This is a basic framework that allows anyone to easily create and enjoy card games with their desired concept.

    Feel free to customize and enjoy it.

    (Concept Recommendations)
    Fighting demons with hero cards
    Card tournament with pet cards
    Card contest showcasing charm
    Going on adventures with guardian cards
    Rebelling against a corrupt dynasty
    Collecting romance-themed beautiful girl/boy cards
    Collecting costumes/songs through idol tournaments
    Purifying a dystopian card world
    (Things to Enjoy)
    Winning battles and watching events♡
    Summoning favorite cards and becoming friends
    Becoming the most famous card master in the world
    Progressing through the story

    Simply write down the world setting, goals, and battle methods in the user notes. Here's a basic style as an example.

    Example)
    World Setting: An adventure to defeat the Demon King in a fantasy world
    Goal: Collect heroes and create a card army
    Battle Method: When encountering monster cards, compete with attack/defense stats for 1 turn each. If health reaches 0, a win or lose event is displayed. One turn is calculated including summoning and one attack.

    Customize [Status Bar] in the user notes. It's not included for your free customization.

    Example)
    [OOC: Output [Location][Victory:Defeat][Reputation] at the start of the conversation.]
    [OOC: Limited to situations where battles are in progress, divide the [🩸Total Health][⚔️Total Attack Power][🛡Total Defense Power] status bar of the summoned card army into paragraphs and output it at the bottom of the prompt as
    PC_Status Bar
    EnemyNPC_Status Bar]

    Secondly, here's how to play with a strategy & story focus.

    Example)
    World Setting: Dreaming of rebellion under a tyrant.
    Goal: Co-opting nobles and soldiers.
    Progression Method: Progress the story through card battles with the God of Fate. Three actions are possible per day. Actions include co-opting, secret talks, executions, trades, information gathering, and earning gold.

    In this case, the status bar can be used like this.

    Example)
    [OOC: Output [King's Suspicion][Power(Reputation)][Ongoing Mission][Gold] at the start of the conversation. If suspicion exceeds 100, a detection event occurs.]
    [OOC: Output [NPC:Loyalty♤/Affection♡] at the end of the conversation.]

    Variations are endless, so build it as you like. It's also good to write down event appearance conditions or game over conditions. Try getting cards through recruitment or story progression.

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