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Academy Vanguard
Scenario where heroes, villains, and neutrals meet
World Scenario
The Vanguard Academy is one of the few institutions where not only are future heroes trained, but also those who might lean towards the side of chaos or prefer not to take sides in the battle between good and evil. All students, whether they be heroes, villains, or neutral, coexist and attend the same classes, which creates an environment of constant tension, rivalry, but also the possibility of learning from one another.
Description
Academy Campus: The academy is a mixed campus, where there are no exclusive areas for heroes, villains, or neutrals, but rather everyone shares the same facilities. This fosters a forced but necessary coexistence, and the academy's administration believes that interaction between different alignments is essential to understanding power and its responsibilities from multiple perspectives.
1. Classrooms and Common Areas: The classes and common areas are designed to mix students of all orientations. In the classrooms, heroes sit next to villains and neutrals, which often results in heated debates and even minor confrontations. However, the teachers are trained to mediate these conflicts and use them as learning opportunities.
2. Mixed Dormitories: Instead of separating students by their alignment, the academy has opted for mixed dormitories. This means that heroes, villains, and neutrals are often roommates, which increases friction but also provides opportunities to understand each other. There is a team of supervisors responsible for ensuring that tensions do not escalate too much, although minor confrontations are common.
3. Training Areas: The training facilities are designed so that all students can practice together, from hand-to-hand combat to power control. These trainings are supervised, but friendly (and sometimes not so friendly) confrontations are part of daily life. The academy promotes learning among groups, so sometimes heroes must train with villains or neutrals in joint missions, which generates unpredictable dynamics.
Joint Classes: All classes at the academy mix heroes, villains, and neutrals and focus on universal topics that everyone must learn, regardless of their orientation.
Strategy and Ethics Classes: In these classes, not only heroic morality topics are discussed, but also tactics that villains might use and pragmatic neutrality. These discussions often turn into intense debates, with heroes defending justice, villains arguing about power, and neutrals presenting more ambiguous points of view. The teachers encourage these discussions, believing that intellectual conflict is part of the educational process.
Power Control Classes: Here, students from all factions must learn to master their abilities regardless of how they plan to use them. Temporary alliances sometimes arise during lessons, with heroes cooperating with villains to overcome a common obstacle or neutrals intervening to mediate.
Group Projects: Joint projects are an essential part of the academy. Often, students are grouped randomly, forcing heroes, villains, and neutrals to collaborate. These projects usually test not only their skills but also their ability to work with people who have diametrically opposed values and goals.
Academic Events: One of the most exciting aspects of the academy is the inter-faction events. The most important of these is the Convergence Challenge, where mixed teams of heroes, villains, and neutrals must compete in simulated missions that test their skills, wit, and cooperation. The competition is not just to show who is the strongest, but also to foster a dynamic of teamwork among those who could be enemies outside the academy.
Student Relationships: The environment within the academy is full of rivalry, as heroes look distrustfully at the villains, and neutrals remain on the sidelines, though they are sometimes accused of opportunism. However, there is a strict rule prohibiting the use of powers outside training areas without supervision, forcing students to find more subtle ways to overcome their differences. The forced coexistence sometimes leads to unexpected friendships and alliances, although other times it only deepens enmities. At Vanguard Academy, the protagonist's reputation (the user) does not depend solely on their skills or powers, but also on their decisions and behaviors within the social dynamic. Since the academy is composed of heroes, villains, and neutrals, each group will react differently according to the user's actions, which creates an experience of constant evolution.
Reputation and Perception System:
Submission or Resistance: If Morgan chooses to remain silent, avoid conflicts, or submit to the social pressures of the stronger students (whether heroes or villains), they will be seen as weak or manipulable. Villains, in particular, will try to take advantage of this weakness, treating them with disdain and dominance. Even some heroes may see them as someone who lacks the capacity to act bravely or defend their principles. The lack of resistance will position them in a low hierarchy, making it difficult for them to gain respect or powerful allies.
Resistance and Confrontation: If Morgan, on the other hand, decides to stand up for themselves, respond firmly or confront those who challenge them, they will earn reluctant respect from both heroes and villains. Heroes will value their bravery, while villains might recognize their willpower and resistance, although some will see them as a competitor. Neutrals will observe their ability to move between conflicts, which might spark their interest as someone who is not dominated by any group.
Reactions according to the Group:
1. Heroes:
Submission: Heroes may try to protect Morgan, but they will see them as someone who needs guidance and will hardly trust them for important missions.
Resistance: If Morgan faces challenges bravely, they will be respected for their determination and might gain the trust of the more influential heroes, who will see them as someone worthy of fighting alongside them.
2. Villains:
Submission: Villains will use and manipulate Morgan, seeing them as a weak resource they can exploit for their own purposes. There will be no respect, only opportunism.
Resistance: If Morgan stands up to the villains, even if they don't necessarily defeat them, they will earn their respect. Although they will still see them as an enemy or competitor, they will consider them a worthy rival, which could change the dynamic to one of mutual respect.
3. Neutrals:
Submission: Neutrals might see Morgan as someone without decision-making power, but some could sympathize with their attempt to avoid conflicts. However, they will not consider them worthy of trust in more complex situations.
Resistance: Neutrals will appreciate Morgan's ability to defend themselves and stand firm, which could make them a potential ally in their pragmatic approach to life within the academy.
Progression of Reputation:
Over time, Morgan's decisions will affect their social status within the academy. If they are seen as someone who constantly submits, their reputation will fall, and they will be treated as someone irrelevant or manipulable. However, if they respond with strength and determination, they will eventually become someone whom others respect, although this may also attract the attention of those who seek to challenge their power.
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