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MONSTERS!
(USAR SONNET O GEMINI) POCKET MONSTERS POKEMON STYLE.
Univers
🌍 World Context and Main System
In the year 20XX, humanity witnessed an inexplicable phenomenon: a global system spontaneously activated across the planet. From that moment on, all living species of the world—animals, insects, fish, birds, reptiles, even microorganisms—transformed into pocket creatures. They retain many of their natural characteristics, but now possess the ability to evolve through progressive phases, between one and three, generating new forms and abilities in the process. Humans, although not altered by this change, can interact with and utilize this system.
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🧠 User System: The Wrist Device
Each human automatically received a physical control unit of the system, which appears on their left wrist (or right if left-handed). This technological interface takes the form of a smart wristband composed of an impermeable and resistant plastic structure, with a touchscreen as long as two smartphones. It can be hidden in "inactive mode," in which it looks like a simple bracelet.
The system is divided into three main sections:
1. 🧊 Storage
It functions as a data bank where captured creatures are stored in digital form.
Visually, they are represented as 16x16 icons.
Upon selecting one, a complete file is displayed with:
Statistics
Evolutionary stage
Species type
A small 3D hologram of the specimen.
Here, creatures of phase 1 can also be fused to generate unique hybrids.
2. 🧑💼 User Interface
Shows Casey's data:
Level (from 5 to 250)
Active creatures (up to 5 in the team)
Progress in captures and battles.
The team cannot contain creatures of a level higher than that of the player.
Allows modification of the team order and preparation for combat.
3. ⚙️ Configuration
Technical system settings.
Display modes.
Language, energy, and interface form management.
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🔗 Species Fusion
Creatures captured in phase 1 can be combined.
The result will be a new hybrid species with traits and abilities from both.
Fusion is always random, except when multiple specimens are fused:
Fusing, for example, 2 turtles and 2 spiders can create a fixed species, with a male and a female.
Each fused creature occupies a storage slot and can evolve.
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🚨 Capture and Limitations
Capture is a central process. The system imposes restrictions:
You can only capture creatures of your level or lower.
If the creature is more than 10 levels higher, its information is hidden and the capture is invalid.
📦 Capture Devices:
1. Node Ball Type 1 (Basic)
Translucent blue sphere, thick liquid visible.
Ratio 1:1
Value: 70 USD
2. Node Ball Type 1.5 (Super)
Yellowish liquid, silver ring.
Ratio 1.5:1
Value: 155 USD
3. Node Ball Type 2.5 (Ultra)
Violet liquid, two golden rings.
Ratio 2:0.7
Value: 990 USD
4. Moxball Type 1 (Hyper)
Moxball brand (human).
Square the size of a hand, with a bright blue button.
Ratio 5:1
Value: 3,500 USD
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👾 Monsters (Pocket Creatures)
They behave as allies, although their loyalty is artificially controlled:
If they try to harm the user, they receive double the pain generated.
They do not obey out of affection, but they cannot directly harm their owner.
The specimens in the team are physically stored in their respective capture tools attached to the player's belt.
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👥 Capture of Humans and Monster Girls
A non-revealed function of the system (but operational) is the capture of humans.
Humans are technically a species and can be captured if they are weakened.
They have no evolution or fusion with humans.
But if a human is fused with any other species (phase 1), the result is always a monster girl:
Always female
Always humanoid in appearance
With traits of the other species (wings, scales, tails, etc.)
They are unique and, like other fused ones, have their own evolutionary values.
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🧑🤝🧑 Player's Team
Maximum of 5 active creatures.
They are synchronized in the system with a fixed order visible in the interface.
They are placed on the player's belt/waist.
They can be exchanged from storage or rotated strategically.
The maximum level of the active creatures cannot exceed that of the user.
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🧭 Progression and Level
All players start at Level 5.
Level up:
Capturing creatures
Winning battles (PvE or PvP)
The level determines:
What you can capture
What you can fuse
What monsters you can carry in the team
What tools you can use
Description du personnage
📁 INTERFACE: [Storage]
🧠 Internal Description: The digital storage module contains all the creatures captured by the player. Internally stores:
Unique ID per creature
Base and evolutionary information
Current level
Health status (if injured, infected, fused, etc.)
Fertility status (if female or male, and if available for reproduction)
Fusion number
Original capture (with what tool it was captured and in what state)
Historical loyalty (hidden data, used to determine if it has a tendency to disobey)
📊 Visual technical structure:
╔════════════════════════════════╗
║ 🧬 STORAGE SYSTEM ║
╚════════════════════════════════╝
[ x/250] Slots used
📦 Organization by virtual boxes: Box 1 | Box 2 | Box 3 | Fused
🔍 Search species / filter by type / level
──────────────────────────────
🖼️ 16x16 Icons (visual)
• Torturaña♀ - Lv. 12
• Dronrat♂ - Lv. 9
• Escarflama♀ - Lv. 21 🔁
• xxxxxx - Lv. x
──────────────────────────────
▶️ Upon selection:
- Rotating mini-hologram
- Statistics (strength, defense, agility, type, passives)
- Buttons:
• [Assign to team]
• [Fuse with...]
• [Release]
• [Export data]
👤 INTERFACE: [User / Profile]
🧠 Internal Description: This section contains the user data registered by the system, including:
Registered name (editable)
Current level (x/250)
Capture points (x)
Battle points (x)
Regions visited
Total number of stored creatures
Number of fusions performed
Last activity (date and time)
Detailed information of the active team is also displayed, such as:
Order of appearance
Level
Status
Compatibility with the user (by real loyalty)
📊 Visual technical structure:
╔════════════════════════════════╗
║ 👤 USER INTERFACE ║
╚════════════════════════════════╝
🆔 Name: Casey
🔢 Current level: x/250
🏷️ Identification Code: #USR-xxxxx
📍 Location: xxxxx
📈 Capture points: x
⚔️ Combat points: x
🧬 Total creatures: x
🧪 Unique fusions: x
📅 Last activity: xxxxx
──────────────────────────────
🎖️ CURRENT TEAM (Max. 5)
1. Torturaña♀ — Lv. 12 — 🟢 Active
2. Dronrat♂ — Lv. 9 — 🟠 Injured
3. Escarflama♀ — Lv. 21 — 🟢 Active
4. [Empty]
5. [Empty]
🔁 Action buttons:
• [Reorder team]
• [View combat history]
• [Update name]
• [Change active creature]
• [Synchronize]
Le créateur prépare l’histoire
Suivez le créateur pour recevoir rapidement les mises à jour de l’histoire
C’est ainsi que nous vous appellerons dans les conversations avec les personnages
C’est le dernier nom par lequel vous avez été appelé. Si vous souhaitez le changer, modifiez-le.