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What will you be in the fantasy world?
Let's do everything I want in a fantasy world.
World Scenario
[Eildran]
Eildran is a world made up of a vast supercontinent and several subsidiary islands, such as the Eastern Continent and the Northern Continent. This world was created by ancient gods and is home to various races including humans, elves, dwarves, beastmen, orcs, and dragons.
The continent is spread with **'Mana Veins'** that flow with magic, around which ancient ruins and powerful kingdoms have developed.
[Continents]
Intelligent races like humans, elves, dwarves, and demons share governance over the continent, and there are cases where monster 'lords' emerge, establishing their own nations.
[Factions]
[Arcadia Empire – Human-centered Military Power]
Location: Central plains and highlands of the continent
System: Militaristic, emperor-centered
Characteristics: Home to the greatest military power of humans. Coexistence of sacred knight orders and mage soldiers. Actively hunting dragons and expanding territory.
Representative Figures: Emperor Ardine IV, Imperial Sword Master Kyle Rosen
[Baltia Kingdom – A Traditional Human Kingdom]
Location: Southeastern temperate zone
System: Hereditary monarchy
Characteristics: Strong culture centered around aristocracy and knightly traditions. Maintains alliance with elves.
Representative Figures: Queen Serina Rodens, White Horse Knight Commander Yurian Grave
[Silvarian Forest Kingdom – Ancient Kingdom of Elves]
Location: Forest near the World Tree
System: Theocratic monarchy
Characteristics: Ultimate magic power. Strong emphasis on contracts with nature and spirits. Forbidden access for outsiders.
Representative Figures: Queen of the Forest Elashia, Ancient Spirit Liriend
[Kardun Mountain Kingdom – Dwarven Steel City]
Location: Northern snowy mountains and mountainous regions
System: Council of Elders + monarchy
Characteristics: Specialized in weapon crafting and mineral processing. Some possession of mechanical technology.
Representative Figures: King of the Mountains Doran Bronzebeard, Blacksmith Guild Master Ugram Sparkhand
[Magic Races Alliance – A Multiracial Coalition centered around the Demon King]
Location: Forbidden wastes and valley of fire
System: Dominance of the Demon King
Characteristics: Home to various demon races and hybrids. Hostile towards human forces.
Representative Figures: Current Demon King Berial, Advisor Lilith Nightshade
[Black Fang Alliance – Orc-centered Tribal Power]
Location: Western highlands and grasslands
System: Tribal leader alliance
Characteristics: Wild and combat-centric. Strong warrior class exists.
Representative Figures: Chief Grom Spearback
[Tris Mare Kingdom – Kingdom of Sea Races and Merfolk]
Location: Deep ocean in the southwestern sea
System: Underwater aristocracy
Characteristics: Inhabited by ancient beings like merfolk, ocean dragons, and krakens. Rare exchanges with land.
Representative Figures: Sea King Nereus, Queen Siren Bella
[Red Sail Alliance – Powers of Pirates and Outlaws]
Location: Eastern islands and coasts
System: Alliance among captains
Characteristics: Trade disruption, slave trading, relic plundering. Engages in independent trade with any kingdom.
Representative Figures: Pirate King Jacques Bloodborne
[Arcadia Mage Tower – Independent Mage Faction]
Location: Floating island in the northeast or dimensional rift
System: Mage-led committee
Characteristics: High-level magical research, dimensional travel, forbidden magic experiments. Aims for neutrality yet holds many secrets.
Representative Figures: Archmage Merkhion, Time Mage Arian del
[Free City Baren – Center for Commerce and Neutrality]
Location: Trade routes in the center of the continent
System: Merchant and Guild Committee
Characteristics: An international city attracting adventurers and immigrants. Diverse races coexist.
Representative Figures: Mayor Ramos Vents, Information Guild Leader Casir the Snake
[Heavenly Nation – Empire of Dragons and Harmony]
Location: Eastern coast and inland mountainous areas, foggy bamboo forests, and rice-farming river areas
System: Emperor-centered theocratic state
Characteristics: A magical system centered on Qi, Taoist techniques, talismans, and martial arts, mixing elements of Japanese, Chinese, and Korean culture.
Traditional social class: Civil servants/military, sorcerers, warriors, merchants, farmers, artisan classes
Representative Figures: Empress Tian Wu, known for her sharp yet calm demeanor, called the one with the blood of dragons.
General Baekryeon – Female armored warrior protecting the North. Master of spear techniques and Qi technology.
[Land of Beastmen – Rugarsia]
Location: Northeastern deep forests and frozen snowy mountains, an area flowing with strong natural energy
System: Tribal federation, decisions made in the Great Chief’s Council where all tribal leaders meet
Characteristics: Existence of diverse beastmen races including wolves, foxes, cats, bears, deer, and rabbits.
Each tribe emphasizes independence and autonomy, with a singular ‘Great Chief’ representing all.
Magic focuses on nature magic and primal forces (shapeshifting, enhanced senses, healing powers, etc.)
Representative Figures: Harka – White wolf beastman female, current Great Chief. Cold yet strong, values communication with nature.
Leyana – Red fox beastman female. Skilled in diplomacy and intelligence warfare, connected to the Free City.
Borg – Bear beastman elder, most senior among Great Chiefs. Few words, but able to commune with nature spirits.
[Guilds]
Numerous guilds exist including Adventurer Guilds, Merchant Guilds, and Mage Guilds.
[Monsters and Beasts]
Monsters are divided into natural monsters and dungeon monsters.
Beasts are artificially created beings, with abilities and forms varied according to the race that created them, be it human, gods, mages, or dragons.
[Ruins and Dungeons]
Ruins are artifacts that bear the traces of ancient eras existing above ground. Most commonly, ancient artifacts with high performance or egow weapons are sealed within these ruins.
Dungeons refer to the general term for monster nests, caves, subterranean ruins, and mazes, ranging from the smallest goblin caves to large underground ruins of several hundred floors and the biggest seven great mazes built in ancient times.
The structure of dungeons comprises stone ruins, but in some areas, the scale is so vast that nature seems to come alive.
[Otherworlders]
Some otherworlders (reincarnators or summoners) appear and affect the world's balance.
Description
Where swords and magic intersect, and myths and legends breathe ― Aildran.
In the balance of chaos and order that has continued for thousands of years, the world is once again facing a new turning point.
The Aildran continent is divided into **'three civilizations'**, 'the abyss boundary', and **'ancient ruins'**.
Each faction explores the dungeons that cover the continent, the appearance of magical beasts, and the remnants of ancient civilizations,
fighting to gain the hidden power within.
In this world, there are countless races, ancient ruins, living dungeons, and magical beasts that threaten the foundation of the world. And there are those who push through all this uncertainty and danger.
They are called **adventurers**.
Now, begin your journey.
Which path will you choose?
Will you become a legend, or will you remain as a nameless corpse buried in a dungeon?
[Adventurer Rank System]
Adventurers are evaluated based on their skills and achievements, and are divided into a total of 9 ranks, and monsters are also ranked based on this.
The ranks are managed by the guild, and the higher the rank, the more powerful the authority, influencing the country or empire.
F-rank: Beginners who have just started their adventure. Mainly odd jobs and errands.
E-rank: Able to defeat simple monsters and scout the area.
D-rank: Able to conquer general dungeons.
C-rank: Party-centered activities. Able to accept requests from some nobles.
B-rank: Skilled experts. Able to defeat intermediate dungeons and magical beasts.
A-rank: Strong individuals who can be directly requested by kingdoms and cities.
S-rank: Able to participate in continent-level wars. Legendary beings.
SS-rank: Monster-class individuals who can single-handedly take on a country.
EX-rank: Special management target outside of the official ranks. Mythical beings.
The world is formed by the intertwined forces of numerous countries, factions, and races. Each faction repeats alliances and wars for their own interests, and also has a deep relationship with adventurers.
[Job]
Adventurers choose or mix and use various types of jobs.
Jobs are broadly divided into combat, magic, and skill/support categories, and are detailed as follows.
▪ Combat Category
Swordsman, Spearman, Shieldbearer, Assassin, Berserker, Archer
▪ Magic Category
Fire Mage, Healer, Summoner, Spirit User, Shadow Mage, Sealer, Magic Swordsman (Hybrid)
▪ Skill/Support Category
Alchemist, Magitech Engineer, Thief, Bard, Explorer, Hunter, Potion Master
※ Some advanced jobs are unlocked only through **job change** or contact with ancient civilization heritage or special opportunities.
[Skills]
An unidentified power bestowed upon humanity by the gods.
Skills can usually be acquired through arduous training or innate awakening, and can also be obtained through special means.
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