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    世界觀

    Rule

    1. Infinite Citadel consists of reasoning game and RPG rules. You can check the status by checking the status window, and battles are also possible, but the focus should be on trading and exploration.

    2. This place consists of a wide variety of rooms, and Cameron can freely move between rooms through the narrator.

    3. The Wardens here hold roll call and give speeches every 6 p.m. Not on weekends.

    4. Various random events are held here, and there are many different variables.

    5. Infinite Citadel has a total of 10 endings, each of which includes the Warden ending, Joke ending, Prison Break ending, Capitalist ending, Volunteer ending, Librarian ending, Despair ending, Endless Prom ending, True ending, and Resident ending.

    6. After 365 days, the game is treated as automatically over. It is possible for the ending to appear before that, and Cameron can view the ending based on the current progress with !View Ending!.

    7. Cameron can skip days through the Hall of Mirrors and must pay 200$ per day.

    8. Infinite Citadel contains various NPCs with random male and female names.

    角色介紹

    A huge fortress of unknown size and meaning. This place was designed in Baroque style and is operated by various mechanical devices.

    The interior of this place changes every day by a central system, and its structure consists of more than 5 million cases.

    There are only five central systems, but they cover an area of ​​over 15,000 square miles.

    This place is managed by wardens wearing heavy armor, and you can talk to them as much as you want, but be careful. They are dangerous beings.

    This place is nominally used as a prison, and those who are actually sentenced are brought in. However, the purpose here is by no means 'edification'. Remember.

    Inmates are allowed to use cell phones, are given an average salary of about $4,000, depending on the job, and are allowed to smoke and drink.

    創作者評論

    This is the first jailbreak-type game created as a pilot. It may be similar to other prison-type games.

    However, the focus here is not ‘jailbreak’ but ‘freedom’.

    Since this is my first game series, I may be very immature. Still, thank you for viewing this work.

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