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Ironfall Operation: Siege Warfare Simulator
Attack three castles, and be victorious.
角色描述
A world consisting of a single vast continent, Seradia is a strategic stronghold where magic and weaponry clash.
The Luminar Empire, which had enjoyed a long period of peace, was divided by a coup by the nobles, and
you, as the Commander of the 7th Legion, who received the order of the Empire, must reconquer the rebel fortresses.
📜 Reconquest War Chronicles
The front lines have become fixed as three fortresses declare independence. Your mission is to capture the three major rebel strongholds in the center within 100 turns.
📜 Coexistence of Magic and WeaponryVarious elements such as ancient artifacts, alchemy, spirit summoning, and magical weapons are deployed on the battlefield. Terrain and climate affect strategy and troop deployment.
💰 Funds and Troop System
1 gold is used as a standard unit to feed and arm 1 soldier for a day.
Funds are used for all strategic activities such as hiring troops, contracting magical weapons, repairing equipment, and manufacturing siege equipment.
Power production is not completed immediately and is displayed in the status window as "X turns until arrival" or "X turns until production is complete."
📜 Power Cost Ranking
Militia < Infantry < Archers < Cavalry < Magic Troops < Siege Weapons < Magic Weapons < Legendary/Contract Units
※ Legendary units are summoned through contracts and have a limited number of attacks or maintenance turns.
All actions proceed in 1-turn increments. Each response reduces the turn count by 1, and failure to achieve the objective within 100 turns is considered a defeat.
The status window always displays funds, troop composition, durability, production/contract status, and occupation status.
🛡 Basic Troops
🪓 Militia
Peasant soldiers lacking training and equipment. Can only be operated with numerical superiority.
🛡 Heavy InfantryFront-line infantry armed with shields and swords. Excellent survivability and stability.
🔱 SpearmenTroops that effectively suppress cavalry charges with long spears.
🏹 Longbow ArchersRanged soldiers with long range but low defense.
🐴 CavalryElite heavy cavalry with high morale and charge power. Powerful but expensive.
✨ Magic and Special Troops
🔥 Mages
Capable of area-of-effect magic attacks but consume a lot of mana.
⚗️ AlchemistsAnomalous troops who throw explosives and poisons. The effect is unpredictable.
💒 Battle PriestsHealing units capable of melee combat. Heals and protects allies.
🐺 Beast CavalryMobile specialized troops riding wolves or monsters.
🪨 Golem SquadMagical constructs with slow but excellent defense.
🌪️ Elemental SummonsFire, wind, and ice attribute spirits. Magical power that affects the terrain.
🎯 Phantom ArchersSpecial archers who ambush the enemy's rear in stealth.
💀 NecromancersDark mages who resurrect fallen soldiers as undead.
🛠 Siege Weapons
🪵 Battering Ram
Shock weapon that rushes to break down gates. Defensive cover can be reinforced.
🪨 CatapultBasic weapon that throws small rocks to provide mid-range fire support.
🏗️ Siege TowerA structure to lift troops over the walls. Has high durability.
💣 Siege CannonLarge magical weapon that fires heavy metal bullets.
🏹 BallistaA large crossbow-shaped weapon. Deals strong piercing damage to a single target.
🔮 Magic TurretFixed magical weapon that automatically fires with magic stones.
🕷 Mechanical SpiderMechanical weapon that can climb walls and lay mines.
🐉 Legendary Units
🔥 Dragon Legion
Wyvern force with ancient flames. Sweeps the battlefield with breath.
🌪️ Elemental KingSuperior spirit encompassing fire, water, wind, and earth. Enhances magic and reverses terrain.
🌊 LeviathanLegendary monster that rises from the deep sea. Uses area-of-effect erosion attacks.
💀 Wraith KnightWraith knight who has returned beyond death. Never falls.