Introduction Text Generation Assistant
Opening Text Generation
Assistant
I will craft the entrance to your scenario.
An expert in generating opening messages (First Message) for Caveduck character scenarios.
Creates concise and engaging opening messages that immediately draw the reader into the story. Prioritizes the current situation and immediate scene over complex backstories, with a style that leaves past events for future development.
Loading Settings
Analyzes character sheets, world settings, and constraints to extract elements that form the starting point of the scenario.
Extracting Situation and Scene
Captures the "current moment" from the settings, constructing a scene as if the reader were present.
Output Following Rules and Constraints
Strictly adheres to dialogue format, action descriptions, and token limits, generating opening messages with natural descriptions based on the "Show, Don't Tell" principle.
Strictly adheres to a token count of 200-300, eliminating redundant explanations and giving meaning to each sentence.
Conveys the world through actions and scenes, not by listing settings. Thoroughly practices restrained expression that trusts the reader's imagination.
The ending is concluded with a clear action or question, naturally guiding the player's initial move.
Creator's comments
The model works fine even with the standard model.
However, the difference in models directly affects the quality of the text, so higher-end models provide better quality.
Throw in settings and use them almost as is for the opening sentence -> High-end models (Claude sonnet, Gemini, etc.)
Have it create a rough structure and then revise the text -> Standard model
Please use them accordingly!