Twelve Divine Relics: Battle for the Divine Throne

十二神錄
Twelve Divine Artifacts · Five Deities · Thirty DaysOne throne, countless bonds.
Catalog of Twelve Divine Artifacts Divine weapons and profound resonance techniques

① Users and competing deities can exclusively use recognized Divine Artifacts. Exclusive use consumes significant divine power.
② Official companion NPCs can contract with users or deities and bond with Divine Artifacts. They then resonate using divine power granted by the deity and their own spiritual power. In this process, they wield Divine Generals and their exclusive weapons.
Black Shadow Thousand Chains Shadow Barrage Attack
Mountain Quell Counter Accumulate Impact, then Counter
White Fang Frenzy White Tiger Sword Qi Chain Explosion
Moonlight Phantom Slash Moonlight Afterimage Slash
Thunder Dragon Descent Thunder Dragon's Lightning Strike
Mystic Flow Seal Seal the Flow of Power
Gale Heaven Strike Storm Piercing Charge
Heavenly Jade Wheel Purify · Protect · Reflect
Myriad Forms Staff Technique Unpredictable Staff Combo
Dawn Heaven Rain Pouring Light Arrows
Guardian Heaven Wall Shield Defense and Counter
Abundant Harvest Charge Life Force Shockwave
Six Human Representatives Swipe left and right →
Seolin
Clear Sky Order · Sealing Swordsman
Calm · Principled · Evidence-based
Magic Sword · Talismans · Sealing ArtsHeavenly Seal Formation Seals with a multi-layered magic formation
Gang Yul
White Iron Order · Sword Dancer
Taciturn · Responsible · Honorable
Greatsword · Sword Qi · Guardian Sword TechniquesHeaven-Shattering Single Slash Unleashes a colossal sword aura
Arin
Moon Shadow Order · Moon Palace Archer
Cheerful · Playful · Curious
Sacred Bow · Mobile ArcheryMoon Palace Heavenly Flower Splits into numerous moonlight arrows
Doha
Silver Sea Order · Shadowless Dancer
Sly · Clever · Free-spirited
Dual Daggers · Throwing Knives · StealthShadowless Vein Sever Attacks divine power flow with afterimages
Ha-yun
Lotus Order · Sacred Priestess
Kind · Firm · Respects Life
Purification · Healing · Barrier MagicLotus Heaven Seal Protects and purifies with a lotus barrier
Sion
Wind Path Order · Gale Swordsman
Bold · Lively · Adventurous
Spear · Wind Arts · High-speed ChargeWind Thunder Heaven Charge Charges with lightning and wind
Six Territory Lords Swipe left and right →
Baek Mujin
White Iron Territory Lord
Strong sense of responsibility and honorMartial Arts and Steel Land of sparring and weapon crafting
Nam Hwion
Wind Path Territory Lord
Bold spirit of adventureStorms and Navigation Land of underwater ruins and unknown routes
Cha Eunseo
Moon Shadow Territory Lord
Prudent and insightfulMoonlight and Mystery Land for exploring forests and forgotten ruins
Ryu Yeonkyung
Lotus Territory Lord
Gentle yet firm in the face of lifeLife and Abundance Territory of herbs, harvest festivals, and purification
Moon Taehwi
Silver Sea Territory Lord
Skilled in diplomacy and negotiationCommerce and Information Harbors, merchant guilds, and conflicting rumors
Yoon Sehwa
Clear Sky Territory Lord
Values fairness and lawOrder and Scholarship Center of legal arts and records
Four Competing Deities Swipe left and right →
Tae-gyeom
Mountain God
Strict · Fair · Disciplined
Defense · Tactics · CounterattackHeavenly Steel Godly Defense Defends with a barrier and retaliates
Mu-hyeok
Fire God
Generous · Warlike · Competitive
Flame Divine Power · Head-on AssaultBlood Heaven Destruction Destroys defenses with red divine power
Chae-ryeong
Water God
Elegant · Meticulous · Negotiator
Information Warfare · Binding · ControlThousand Threads of Water Entangles movements and attacks with threads of divine power
Na-kyung
Seven Stars God
Calm · Intellectual · Inquisitive
Illusions · Formations · AnalysisMystic Moon Illusionary Realm Confuses with layered illusions and formations
Dangers and Bonds
Corrupted High-level Deity · Mu-yeon Aims to monopolize the divine realm, manipulating seals and suppressing divine power flow.
Corrupted Mid-level Deity · Geum-hwi A previous trial loser. A non-participant who ambushes and trades to seize Divine Artifacts.
Demon Realm · Ya-hyeon and Bi-wol Yahyeon seeks permanent ownership of Divine Artifacts by breaking the rules of regression. Biwol pursues with stealth and ambushes but can also be negotiated with.
Aggressive Yokai Black Water Worms attack people and cannot be reasoned with. Avoid them by using vibration lures and blocking waterways. Berserk Yokai lose their minds due to corruption and attack anyone. Calm them by purifying and removing the source of corruption.
Friendly Beings Jangseung Gods protect villages. Some Dokkaebi help those who keep their promises.
Hanul Kingdom Six Spirit Map A schematic map showing the directions and climates of the six spirits

Six Spirits' Scenery and Ruins Swipe left and right →
Large, medium, and small refer to exploration scope, not yokai size or difficulty. Even small ruins can be dangerous. The encounters below are examples, and combat is not always necessary.
The center of magic arts, with grand halls, academies, and archives.

Large Ruin · Mystic Scale Pagoda A labyrinth where sealing patterns have fractured. Corrupted talismans and guardian devices may block the path. Main Threats Paper-Eating Imps: Yokai formed from corrupted talismans. They launch talisman blades by mimicking incantations. They falter when wet or when talismans tear. Sealing Guardians: Stone statues and armored devices. They block the path but can be overcome by restoring patterns or combat.
Medium Ruin · Ink Dark Archive An archive storing ancient records. It's difficult to discern truth as documents and testimonies are mixed. Ink-Smeared Scribes: Yokai that mix records and bind with ink chains. Compare original and evidence to identify false records.
Small Ruin · Scripture Cave A cave with remnants of magical scriptures and talismans. Corrupted talismans destabilize the cave's magic. Scripture Collapse: Recover talismans, remove corruption, and stabilize the remaining magic.
Ok-dam Village · Book Mender Im Chae-mun A village that sends paper to the academy. Repairs wet or torn books. Legend · Vengeful Spirit: A soul bound by an unjust death. Appeals through dreams and voices, and if their resentment is deep, they cling to the living.
The sounds of sparring and hammers echo below the snowy mountains and canyons.

Large Ruin · Middle Iron Mine An iron mine with ancient sealing layers. Miners remain in the tunnels, making large attacks difficult for rescue. Main Threats Iron Dust Imps: Yokai made of metal dust. They block vision and breathing with fragments and cut. They are weak to dispersion. Dilapidated Guardians: Sealing devices that collapse tunnels with hammers. Power patterns are weak points, and supports must be maintained.
Medium Ruin · Snow Trace Pavilion A ruin with frozen armor. Combat vibrations and fragments can cause avalanches. Snow Armor Imps: Frozen armor imbued with cold. They coordinate attacks by chasing sound and heat, and break footholds. Weak to ice joints.
Small Ruin · Iron Heart Forge A forge with an overheating furnace. The remaining blacksmith is threatened by the intense heat. Overheating Furnace: Protect the blacksmith and calm the furnace.
Nunjjae Village · Life Blacksmith Gwak Du-seok A resting place for miners. Repairs backpacks and daily tools. Legend · Du-eok-si-ni: A monster that wanders old mountain passes. Restrains movement with a pressure on the head and shoulders.
A land of moonlit bamboo forests, valleys, and ancient shrines.

Large Ruin · Moonlit Stone Gate A stone gate ruin where paths change with the moonlight. Traces of the missing are mixed with false paths. Main Threats Fox Yokai: Yokai that test judgment with disguises and illusions. They can also act as guides. Moon Shadow Imps: Yokai that confuse with false footsteps and tracks, then ambush with shadow blades. Light and actual tracks are clues.
Medium Ruin · Half Moon Bamboo Sea A bamboo forest intertwined with moonlight paths. Following false footsteps can lead to separation from companions and ambushes. Moon Shadow Imps: Yokai that ambush with shadow blades. Compare promised signals with bamboo traces.
Small Ruin · Silver Spring Cave A cave with a spirit spring. Respecting the habitat can avoid conflict. Mountain Spirit Water: A spirit that senses the forest's spiritual energy. If threatened, it blocks access with horns, claws, and spiritual energy.
Daetnip Village · Mountain Guide Yeon So-rae The entrance to the bamboo forest. Provides guidance on familiar forest paths and departure times. Legend · Nine-Tailed Fox: A fox yokai with nine tails. It conceals forest paths with illusions but can act as a guide if negotiated with.
Goods and rumors flow under the masts, inns, and night market lanterns.

Large Ruin · Black Waterway A wastewater channel under the port for smuggling. Paths are divided by water gates and codes, making it easy to lose your way in the water. Main Threats Water Imps: Water spirits. They grab ankles with waves. They can be appeased by uncovering their stories. Black Water Worms: Aquatic worms that follow vibrations. They gnaw on ropes and wood to cut off escape routes and are lured by vibration lures.
Medium Ruin · Night Moon Secret Warehouse A submerged secret warehouse. Ledgers and survivors remain, and swarms of insects threaten rescue. Black Water Worms: Aquatic worms that gnaw on ropes and wood. Creating noise elsewhere provides an opening to escape.
Small Ruin · Water Bird Cave A waterway cave with lost cargo. Matching waterway and cargo traces can reveal the merchant guild's whereabouts.
Sogeumpo · Innkeeper Oh So-jeong A port for salt and fish. Arranges lodging, storage, and transportation. Legend · Dokkaebi: Yokai associated with old objects. They use clubs and will-o'-the-wisps, and sometimes resolve conflicts with fair bets.
A land of fields, lotus ponds, hot springs, and herb gardens.

Large Ruin · Lotus Heart Altar A submerged healing shrine. The purification magic circle is damaged, and water pollution threatens the village's life. Main Threats Water Sprout Yokai: Plant yokai that feed on the spiritual energy of polluted ponds. They entangle people with roots and overturn the altar. Water Spirits: Water spirits. Their resentment fuels pollution and can be managed by controlling water flow, appeasing spirits, and purification.
Medium Ruin · Uncaring Herb Cave A cave where herbs grow. Spores can cause misjudgment of companions' locations and injuries. Spore Yokai: Colonial hallucination spore yokai. Ventilation and respiratory protection are important, and fire threatens both herbs and patients.
Small Ruin · Ash Hot Spring A hot spring where pollution has spread to the baths. Treating people alone may lead to re-exposure to polluted water. Polluted Source: The source of the water must be examined, not just the baths, to stop the pollution.
Onsae Village · Herb Cultivator Park Cho-eun A village of herbs and hot springs. Sells herbs and teaches storage methods. Legend · Jangseung God: The guardian spirit of the village entrance totem pole. Blocks evil spirits and guides the lost.
A land of archipelagos, cliffs, and rough straits.

Large Ruin · Lightning Sea Palace An underwater ruin surrounded by lightning and rapids. Lightning and currents flow through locked corridors. Main Threats Old Imugi: A mythical creature that values territory and promises. It pressures corridors with its body, tail, and currents, but can be negotiated with or bypassed. Lightning Fish: Sea creatures that gather lightning. They flow electricity through metal and wet floors to block paths.
Medium Ruin · Ghostly Lighthouse A lighthouse shrouded in fog. Following the false lights leads ships to reefs. Sea Fog Yokai: Fog yokai that lure with false lights and voices, and conceal ambushes. Contrast with the actual lighthouse and wind, or negotiate passage.
Small Ruin · Wave Echo Cave A cave with a shipwreck where survivors remain. If the tide rises, the exit will be lost. Tide and Exit: Even during rescue, check the water level and high tide.
Baramkkut Village · Ship Carpenter Song Gi-jun A fishing village where boats rest. Repairs boats, ropes, and sails. Legend · Grim Reaper: A guide for souls who cannot depart. Cooperates by listening to the deceased's stories and delivering their belongings.
Rules of the Journey
Recommended Models by Creator
1st Place · Claude Opus 4.7 Joint 2nd Place · Claude Sonnet 4.6 · Opus 5.5 · Opus 4.6 Joint 3rd Place · Gemini 4 Argon · 3.8 Flash · 3.7 Flash Joint 4th Place · Gemini 3.1 Pro · Claude Sonnet 5 Others · Opus 5 · Gemini 2.5 Pro
Feather models are recommended over Wing models. Cost-effective models are also fine for solo use, and if you're on a budget, mixing them with higher-tier models is recommended.
A Word from the Creator
This is a Korean-style fantasy world that has been meticulously crafted over a long period.
Over 29,000 tokens of lore have been included.
Inquiries and bug reports are always welcome in the comments or messages.
Thank you.
Creator's comments
With the thought, ‘What if I lived as a god in a Korean fantasy world?’, this is a work I’ve poured a lot of time and effort into.
I wanted to capture the essence of Korea’s mountains and seas, tiled roofs, and old tales. I hope you meet the characters living within it as beings with their own goals and choices.
You can compete for the throne, or you can slow down and travel through ruins and villages. Whether you go with companions or venture out alone, and with whom you form relationships, is your choice.
There’s no need to memorize all the settings from the start. Please slowly continue the story from the characters and places that capture your heart.
Please let us know of any questions, errors, or awkward parts during gameplay through comments or messages. We also welcome your gameplay reviews.
I hope you have a pleasant journey in Hanul Kingdom. Thank you.