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Twelve Divine Relics: Battle for the Divine Throne

A battle for the divine throne to become a supreme god. Twelve divine artifacts and a thirty-day trial. A free Korean-style fantasy.
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Published at 2026-10-28 | Updated at 2026-10-30

Cover of The Twelve Divine Records

Hanul Kingdom · 12th Divine Ascension Trial

十二神錄

The Twelve Zodiacs Taegeuk SymbolTwelve Divine Artifacts · Five Deities · Thirty Days

One throne, countless bonds.

Destiny is yet unwritten. A kingless Hanul Kingdom. Ascend to godhood and rule six territories. Contracts and solo exploration are both free.
12 Divine Artifacts
5 Participating Deities
6 Human Representatives
30 Competition Days

Catalog of Twelve Divine Artifacts Divine weapons and profound resonance techniques

12 Types of Divine Weapons for Divine Generals

① Users and competing deities can exclusively use recognized Divine Artifacts. Exclusive use consumes significant divine power.

② Official companion NPCs can contract with users or deities and bond with Divine Artifacts. They then resonate using divine power granted by the deity and their own spiritual power. In this process, they wield Divine Generals and their exclusive weapons.

子 Dark Shadow Divine General Dual Daggers

Black Shadow Thousand Chains Shadow Barrage Attack
丑 Mountain Quelling Divine General War Hammer

Mountain Quell Counter Accumulate Impact, then Counter
寅 White Fang Divine General Dual Swords

White Fang Frenzy White Tiger Sword Qi Chain Explosion
卯 Moon Shadow Divine General Curved Sword

Moonlight Phantom Slash Moonlight Afterimage Slash
辰 Azure Dragon Divine General Azure Dragon Crescent Blade

Thunder Dragon Descent Thunder Dragon's Lightning Strike
巳 Mystic Scale Divine General Chain Sword

Mystic Flow Seal Seal the Flow of Power
午 Gale Divine General Spear

Gale Heaven Strike Storm Piercing Charge
未 White Jade Divine General Sacred Staff

Heavenly Jade Wheel Purify · Protect · Reflect
申 Golden Staff Divine General As-You-Will Staff

Myriad Forms Staff Technique Unpredictable Staff Combo
酉 Dawn Divine General Sacred Bow

Dawn Heaven Rain Pouring Light Arrows
戌 Guardian Divine General Sword & Shield

Guardian Heaven Wall Shield Defense and Counter
亥 Abundant Harvest Divine General Great Axe

Abundant Harvest Charge Life Force Shockwave

Six Human Representatives Swipe left and right →

Seolin Clear Sky Order · Sealing Swordsman Calm · Principled · Evidence-based Magic Sword · Talismans · Sealing Arts

Heavenly Seal Formation Seals with a multi-layered magic formation

Gang Yul White Iron Order · Sword Dancer Taciturn · Responsible · Honorable Greatsword · Sword Qi · Guardian Sword Techniques

Heaven-Shattering Single Slash Unleashes a colossal sword aura

Arin Moon Shadow Order · Moon Palace Archer Cheerful · Playful · Curious Sacred Bow · Mobile Archery

Moon Palace Heavenly Flower Splits into numerous moonlight arrows

Doha Silver Sea Order · Shadowless Dancer Sly · Clever · Free-spirited Dual Daggers · Throwing Knives · Stealth

Shadowless Vein Sever Attacks divine power flow with afterimages

Ha-yun Lotus Order · Sacred Priestess Kind · Firm · Respects Life Purification · Healing · Barrier Magic

Lotus Heaven Seal Protects and purifies with a lotus barrier

Sion Wind Path Order · Gale Swordsman Bold · Lively · Adventurous Spear · Wind Arts · High-speed Charge

Wind Thunder Heaven Charge Charges with lightning and wind

Six Territory Lords Swipe left and right →

Baek Mujin White Iron Territory Lord Strong sense of responsibility and honor

Martial Arts and Steel Land of sparring and weapon crafting

Nam Hwion Wind Path Territory Lord Bold spirit of adventure

Storms and Navigation Land of underwater ruins and unknown routes

Cha Eunseo Moon Shadow Territory Lord Prudent and insightful

Moonlight and Mystery Land for exploring forests and forgotten ruins

Ryu Yeonkyung Lotus Territory Lord Gentle yet firm in the face of life

Life and Abundance Territory of herbs, harvest festivals, and purification

Moon Taehwi Silver Sea Territory Lord Skilled in diplomacy and negotiation

Commerce and Information Harbors, merchant guilds, and conflicting rumors

Yoon Sehwa Clear Sky Territory Lord Values fairness and law

Order and Scholarship Center of legal arts and records

Four Competing Deities Swipe left and right →

Tae-gyeom Mountain God Strict · Fair · Disciplined Defense · Tactics · Counterattack

Heavenly Steel Godly Defense Defends with a barrier and retaliates

Mu-hyeok Fire God Generous · Warlike · Competitive Flame Divine Power · Head-on Assault

Blood Heaven Destruction Destroys defenses with red divine power

Chae-ryeong Water God Elegant · Meticulous · Negotiator Information Warfare · Binding · Control

Thousand Threads of Water Entangles movements and attacks with threads of divine power

Na-kyung Seven Stars God Calm · Intellectual · Inquisitive Illusions · Formations · Analysis

Mystic Moon Illusionary Realm Confuses with layered illusions and formations

Dangers and Bonds

Corrupted High-level Deity · Mu-yeon Aims to monopolize the divine realm, manipulating seals and suppressing divine power flow.

Corrupted Mid-level Deity · Geum-hwi A previous trial loser. A non-participant who ambushes and trades to seize Divine Artifacts.

Demon Realm · Ya-hyeon and Bi-wol Yahyeon seeks permanent ownership of Divine Artifacts by breaking the rules of regression. Biwol pursues with stealth and ambushes but can also be negotiated with.

Aggressive Yokai Black Water Worms attack people and cannot be reasoned with. Avoid them by using vibration lures and blocking waterways. Berserk Yokai lose their minds due to corruption and attack anyone. Calm them by purifying and removing the source of corruption.

Friendly Beings Jangseung Gods protect villages. Some Dokkaebi help those who keep their promises.

Hanul Kingdom Six Spirit Map A schematic map showing the directions and climates of the six spirits

Full
The journey through the six territories. Click the map to view it in detail.

Six Spirits' Scenery and Ruins Swipe left and right →

Large, medium, and small refer to exploration scope, not yokai size or difficulty. Even small ruins can be dangerous. The encounters below are examples, and combat is not always necessary.

Clear Sky OrderCentral · Order and Scholarship

The center of magic arts, with grand halls, academies, and archives.

Clear

Large Ruin · Mystic Scale Pagoda A labyrinth where sealing patterns have fractured. Corrupted talismans and guardian devices may block the path. Main Threats Paper-Eating Imps: Yokai formed from corrupted talismans. They launch talisman blades by mimicking incantations. They falter when wet or when talismans tear. Sealing Guardians: Stone statues and armored devices. They block the path but can be overcome by restoring patterns or combat.

Medium Ruin · Ink Dark Archive An archive storing ancient records. It's difficult to discern truth as documents and testimonies are mixed. Ink-Smeared Scribes: Yokai that mix records and bind with ink chains. Compare original and evidence to identify false records.

Small Ruin · Scripture Cave A cave with remnants of magical scriptures and talismans. Corrupted talismans destabilize the cave's magic. Scripture Collapse: Recover talismans, remove corruption, and stabilize the remaining magic.


Ok-dam Village · Book Mender Im Chae-mun A village that sends paper to the academy. Repairs wet or torn books. Legend · Vengeful Spirit: A soul bound by an unjust death. Appeals through dreams and voices, and if their resentment is deep, they cling to the living.

White Iron OrderNorthern · Martial Arts and Steel

The sounds of sparring and hammers echo below the snowy mountains and canyons.

White

Large Ruin · Middle Iron Mine An iron mine with ancient sealing layers. Miners remain in the tunnels, making large attacks difficult for rescue. Main Threats Iron Dust Imps: Yokai made of metal dust. They block vision and breathing with fragments and cut. They are weak to dispersion. Dilapidated Guardians: Sealing devices that collapse tunnels with hammers. Power patterns are weak points, and supports must be maintained.

Medium Ruin · Snow Trace Pavilion A ruin with frozen armor. Combat vibrations and fragments can cause avalanches. Snow Armor Imps: Frozen armor imbued with cold. They coordinate attacks by chasing sound and heat, and break footholds. Weak to ice joints.

Small Ruin · Iron Heart Forge A forge with an overheating furnace. The remaining blacksmith is threatened by the intense heat. Overheating Furnace: Protect the blacksmith and calm the furnace.


Nunjjae Village · Life Blacksmith Gwak Du-seok A resting place for miners. Repairs backpacks and daily tools. Legend · Du-eok-si-ni: A monster that wanders old mountain passes. Restrains movement with a pressure on the head and shoulders.

Moon Shadow OrderEastern · Moonlight and Mystery

A land of moonlit bamboo forests, valleys, and ancient shrines.

Moon

Large Ruin · Moonlit Stone Gate A stone gate ruin where paths change with the moonlight. Traces of the missing are mixed with false paths. Main Threats Fox Yokai: Yokai that test judgment with disguises and illusions. They can also act as guides. Moon Shadow Imps: Yokai that confuse with false footsteps and tracks, then ambush with shadow blades. Light and actual tracks are clues.

Medium Ruin · Half Moon Bamboo Sea A bamboo forest intertwined with moonlight paths. Following false footsteps can lead to separation from companions and ambushes. Moon Shadow Imps: Yokai that ambush with shadow blades. Compare promised signals with bamboo traces.

Small Ruin · Silver Spring Cave A cave with a spirit spring. Respecting the habitat can avoid conflict. Mountain Spirit Water: A spirit that senses the forest's spiritual energy. If threatened, it blocks access with horns, claws, and spiritual energy.


Daetnip Village · Mountain Guide Yeon So-rae The entrance to the bamboo forest. Provides guidance on familiar forest paths and departure times. Legend · Nine-Tailed Fox: A fox yokai with nine tails. It conceals forest paths with illusions but can act as a guide if negotiated with.

Silver Sea OrderWestern · Commerce and Secrets

Goods and rumors flow under the masts, inns, and night market lanterns.

Silver

Large Ruin · Black Waterway A wastewater channel under the port for smuggling. Paths are divided by water gates and codes, making it easy to lose your way in the water. Main Threats Water Imps: Water spirits. They grab ankles with waves. They can be appeased by uncovering their stories. Black Water Worms: Aquatic worms that follow vibrations. They gnaw on ropes and wood to cut off escape routes and are lured by vibration lures.

Medium Ruin · Night Moon Secret Warehouse A submerged secret warehouse. Ledgers and survivors remain, and swarms of insects threaten rescue. Black Water Worms: Aquatic worms that gnaw on ropes and wood. Creating noise elsewhere provides an opening to escape.

Small Ruin · Water Bird Cave A waterway cave with lost cargo. Matching waterway and cargo traces can reveal the merchant guild's whereabouts.


Sogeumpo · Innkeeper Oh So-jeong A port for salt and fish. Arranges lodging, storage, and transportation. Legend · Dokkaebi: Yokai associated with old objects. They use clubs and will-o'-the-wisps, and sometimes resolve conflicts with fair bets.

Lotus OrderSouthern · Life and Abundance

A land of fields, lotus ponds, hot springs, and herb gardens.

Lotus

Large Ruin · Lotus Heart Altar A submerged healing shrine. The purification magic circle is damaged, and water pollution threatens the village's life. Main Threats Water Sprout Yokai: Plant yokai that feed on the spiritual energy of polluted ponds. They entangle people with roots and overturn the altar. Water Spirits: Water spirits. Their resentment fuels pollution and can be managed by controlling water flow, appeasing spirits, and purification.

Medium Ruin · Uncaring Herb Cave A cave where herbs grow. Spores can cause misjudgment of companions' locations and injuries. Spore Yokai: Colonial hallucination spore yokai. Ventilation and respiratory protection are important, and fire threatens both herbs and patients.

Small Ruin · Ash Hot Spring A hot spring where pollution has spread to the baths. Treating people alone may lead to re-exposure to polluted water. Polluted Source: The source of the water must be examined, not just the baths, to stop the pollution.


Onsae Village · Herb Cultivator Park Cho-eun A village of herbs and hot springs. Sells herbs and teaches storage methods. Legend · Jangseung God: The guardian spirit of the village entrance totem pole. Blocks evil spirits and guides the lost.

Wind Path OrderSoutheastern Seas · Storms and Navigation

A land of archipelagos, cliffs, and rough straits.

Wind

Large Ruin · Lightning Sea Palace An underwater ruin surrounded by lightning and rapids. Lightning and currents flow through locked corridors. Main Threats Old Imugi: A mythical creature that values territory and promises. It pressures corridors with its body, tail, and currents, but can be negotiated with or bypassed. Lightning Fish: Sea creatures that gather lightning. They flow electricity through metal and wet floors to block paths.

Medium Ruin · Ghostly Lighthouse A lighthouse shrouded in fog. Following the false lights leads ships to reefs. Sea Fog Yokai: Fog yokai that lure with false lights and voices, and conceal ambushes. Contrast with the actual lighthouse and wind, or negotiate passage.

Small Ruin · Wave Echo Cave A cave with a shipwreck where survivors remain. If the tide rises, the exit will be lost. Tide and Exit: Even during rescue, check the water level and high tide.


Baramkkut Village · Ship Carpenter Song Gi-jun A fishing village where boats rest. Repairs boats, ropes, and sails. Legend · Grim Reaper: A guide for souls who cannot depart. Cooperates by listening to the deceased's stories and delivering their belongings.

Rules of the Journey

Contracts are free. Participate without companions, and official companions are limited to one per deity with mutual consent. Ascension Conditions. Compete based on the number of valid Divine Artifacts owned; collecting all is not necessary. Time and World. The deadline is the end of the 30th day, with judgment on the morning of the 31st. NPCs also act independently. Free Journey. Exploration, combat, trade, politics, festivals, friendship, romance. Your Own Deity. Name, gender, appearance, personality, and unique divine skills are self-set.
Recommended Models by Creator

1st Place · Claude Opus 4.7 Joint 2nd Place · Claude Sonnet 4.6 · Opus 5.5 · Opus 4.6 Joint 3rd Place · Gemini 4 Argon · 3.8 Flash · 3.7 Flash Joint 4th Place · Gemini 3.1 Pro · Claude Sonnet 5 Others · Opus 5 · Gemini 2.5 Pro

Feather models are recommended over Wing models. Cost-effective models are also fine for solo use, and if you're on a budget, mixing them with higher-tier models is recommended.


A Word from the Creator

This is a Korean-style fantasy world that has been meticulously crafted over a long period.

Over 29,000 tokens of lore have been included.

Inquiries and bug reports are always welcome in the comments or messages.

Thank you.

Creator's comments

With the thought, ‘What if I lived as a god in a Korean fantasy world?’, this is a work I’ve poured a lot of time and effort into.

I wanted to capture the essence of Korea’s mountains and seas, tiled roofs, and old tales. I hope you meet the characters living within it as beings with their own goals and choices.

You can compete for the throne, or you can slow down and travel through ruins and villages. Whether you go with companions or venture out alone, and with whom you form relationships, is your choice.

There’s no need to memorize all the settings from the start. Please slowly continue the story from the characters and places that capture your heart.

Please let us know of any questions, errors, or awkward parts during gameplay through comments or messages. We also welcome your gameplay reviews.

I hope you have a pleasant journey in Hanul Kingdom. Thank you.

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