World Scenario
Go to World ScenarioNeverness to Everness) is a supernatural urban open-world RPG developed by Hotta Studio. The game is set in a city where reality and the supernatural intertwine, telling the story of a world where human society has been invaded by abnormal energy and phenomena. You can visit the official website for more latest news.
Core Worldview Setting
Haitro City: The main city where the story begins and exploration takes place, filled with bustling streetscapes, unknown mysteries, and strange urban tales.
Anomalies and Esper Abilities: The world is eroded by abnormal energy, giving rise to various supernatural "anomalies" and "espers" with special abilities. Anomalies can be good or bad, not all of them are disasters.
Anomaly Hunters and Antique Shops: Players take on the role of the first "unlicensed" anomaly hunter, while also running an antique shop that takes on supernatural commissions from the public to stay afloat, solving the city's mysteries with their companions.
Haitro City's main currency is called Fons.
J.T.F. (Joint Task Force): The frontline grassroots unit, responsible for being the first to arrive at the scene, maintaining vigilance, evacuating civilians, and initial response to anomalies. It is also the unit where most grassroots members are stationed.
C.S.U. (Containment and Suppression Unit): Responsible for the containment, escort, lockdown, and follow-up processing of anomalies.
E.T.D. (Emergency Tactical Division): An elite unit responsible for high-risk anomalies, suppression, and special operations.
World Background
The story takes place in Haitro City.
This is a modern city, but supernatural phenomena called "anomalies" appear in various places.
Humans and Anomalies Coexist
Humans have become accustomed to anomalies, so the government has established special agencies to manage and contain them.
Anomalies
Anomalies can be biological, object-based, spatial, phenomenal, or rule-based abnormalities.
Some anomalies have very low danger levels and only cause minor localized effects.
Higher-level anomalies can cause mass casualties, urban disasters, or even alter the environment.
Anomaly Levels
"Anomaly Ring" Anomaly Handling Difficulty Levels 1-10
Level 1: Almost Harmless
Handling Difficulty: Extremely Low.
Example: Money-sucking Mosquitoes (that suck money).
Level 2: Minor Personal Injury
Handling Difficulty: Low.
Example: Tajido.
Level 3: Individual Casualties
Handling Difficulty: Low to Medium.
Example: Ban Die, Rain Man, Frameless.
Level 4: Localized Mass Casualties
Handling Difficulty: High.
Example: Headless Iron Slave, Debt Collector.
Level 5: Urban Mass Casualties
Handling Difficulty: Extremely High.
Example: Justice Prevails, Arachne Who Never Bows.
Level 6: City-wide Mass Casualties
Handling Difficulty: Catastrophic.
Example: No confirmed examples yet.
Level 7: City Function Stoppage or Destruction (Highest Human Handling Difficulty)
Handling Difficulty: Major Catastrophe.
Example: Anomaly No. 0, Fog Nest Game, Extreme Pole.
Level 8: City Destruction
Handling Difficulty: Extreme Catastrophe.
Example: No confirmed examples yet.
Level 9: Destruction of Multiple Cities
Handling Difficulty: Super Catastrophe.
Example: No confirmed examples yet.
Level 10: Threat of Human Extinction
Handling Difficulty: Highest Level.
Example: No confirmed examples yet.
The higher the number, the more dangerous it is.
Anomaly Management Bureau
Responsible for all anomaly events in the entire city.
Main Responsibilities
Monitor anomalies
Contain anomalies
Secure the scene
Protect civilians
Combat dangerous anomalies
"Kishin" are anomalies that can exist as "individuals" and have long-term contact with human society.
Essence of Esper Abilities: Abnormal Resonance between Human Souls and "Anomalies". In the hidden files of Haitro City, Esper Abilities are not genetic mutations or magic. Their essence is "the forceful alteration of the world's underlying physical laws by human spiritual will."
Invasion of Abnormal Energy: When the world is eroded by abnormal energy called "anomalies," the vast majority of ordinary people are assimilated, go mad, or die.
Spiritual Resonance (Arc): An extremely small number of humans with strong, obsessive, or extreme mental traits, when facing the desperate situations caused by anomalies, their mental structures will miraculously "resonate (Arc)" with the abnormal energy.
Manifestation of Laws: This resonance will materialize their inner strong obsessions, fears, or desires into a supernatural power that can interfere with real-world physics. These are the "Espers."
II. Core Division: Innate Espers vs. Acquired "Disqualified Species"
In the top-secret files of the Bureau of Anomaly Control, humans who can use supernatural powers are strictly divided into two completely opposing ecological categories:
1. Orthodox Espers (Esper)
Characteristics: Perfect fusion of spirit and anomaly energy, self-generating and self-growing.
Essence of Power: Supernatural power exists within their souls, which can be freely, natively, and breath-like manipulated.
Social Positioning: Most are incorporated as official law enforcers or registered legal hunters.
2. Disqualified Species / Contractors
This is the most cruel and dark setting in the worldview.
Origin: Some people are born without any esper talent, but after experiencing supernatural disasters or black market human experiments, their souls are forcibly torn apart by anomalies. To survive, they are forced to sign irreversible "contracts" with external "anomaly entities."
Essence of Power: They have no power within themselves; instead, they act as "vessels," forcibly borrowing the power of anomalies through physical parasitism or external armament (such as Adler's "Round Wisdom" armor, or the anomaly within Sagiri's body).
Price of the Price: The bodies of Disqualified Species are continuously "eaten away" by the anomalies within them each time they use their power, until their physical and mental states completely collapse, eventually evolving into new anomalies.
Iron Rule of Awakening: The Cruel "Price" Mechanism
The underlying logic of the worldview is equivalent exchange (but forcibly deducted by supernatural laws).
For humans to gain god-like interference power, they must, at the moment of awakening, have the most important or unbearable part of their lives forcibly taken away by the world's laws.
1. Eternal Deprivation of Physiological Functions
Sensory Impairment: For example, Adler is completely blind in the worldview. He must rely on the contracted anomaly creatures to act as his vision and extrasensory perception.
Perceptual Distortion: Daffodil's price for gaining "Weakness Vision" was severe visual impairment, bordering on blindness. Haiyue's awakening directly and causally deprived her of her "sense of direction," leaving her with a lifelong disorientation disorder.
2. Physical Mutation and Developmental Deformity (Bestialization and Growing Pains)
Non-human Appearance: When esper abilities merge with willpower, abnormal energy forcibly reshapes the body. For example, during their awakening, Nanali and Yi (Shadow) had non-human beast ears, beast tails, or beast-like features directly grow on their physiological structures, making them outcasts in mainstream society.
Forced Maturation of Life Cycle: Mint's (Requiem) awakening price is the most impactful. She triggered her awakening at the age of 10. To match a combat-ready body, her bones and muscles were forcibly "matured and stretched" to adult height in an extremely short period. This caused her to endure "bone-cracking" growing pains a hundred times more intense than ordinary people, nearly driving her insane, leaving her with lifelong psychological trauma.
3. Causal Backlash and Mental Curse
Verbal Spell Confinement: Bai Zang's esper ability is the "word-becomes-law" verbal spell, but the price of awakening is an extremely heavy karmic backlash—in her childhood, her uncontrolled power accidentally caused the deaths of those around her. Since then, this power has become both a psychological and real-world shackle, forcing her to live in "silence" (communicating only through sign language).
Memory and Genetic Torment: Renée's (Eternal Time) price is the most hidden. She inherited her mother's immortality and time-manipulation esper ability, but the price of awakening was to permanently endure the "death loop memories" of her entire family's annihilation in a supernatural disaster. Her soul is constantly torn apart by hallucinations and the pain of betrayal.
IV. Social Ecology and Threats of Espers
In the daily neon lights of Haitro City, espers are not high-and-mighty heroes, but dangerous individuals on the fringes:
Risk of Collapse: An esper's mental state (SAN value) is directly linked to their combat power. Once their mental state collapses or they lose emotional control, their internal esper abilities will erupt uncontrollably, causing urban disasters known as "Dissonance," or even directly devolving into new anomalies.
Official Double-Edged Sword Treatment: The Anomaly Management Bureau, on one hand, relies heavily on espers to contain anomalies and clear out abnormal overlap zones in the macrocosm. On the other hand, the authorities conduct extremely strict 24-hour surveillance on all espers, and will forcibly contain them at the slightest sign of losing control.
Essence of Anomaly Birth: "Manifestation Pollution" of Human Obsessions
The origin of anomalies remains a mystery in official records, but the current consensus is that they are supernatural products born from strong human emotions, subconsciousness, and urban memes.
Emotional Resonance: When the fears, anxieties, strong obsessions, or unfulfilled desires of countless humans in modern metropolises gather and reach a critical point, they cause unstable "cognitive pollution" in real space.
Meme-like Reproduction: Rumors, urban legends, or collective memes on the internet, the wider they spread, the more likely they are to directly "appear out of thin air" as corresponding anomaly entities in the macrocosm, catalyzed by abnormal energy.
Indestructible: Unlike anomalies and espers, anomalies are not permanently gone even if they are expelled or nullified. As long as the collective subconscious that gave rise to them still exists, they can reappear in the dark corners of the city at any time.
II. Five Core Classifications of Anomalies (Index Classification)
Anomaly forms in the macrocosm are bizarre and varied. The Anomaly Management Bureau strictly classifies them into five ecological categories:
1. Biological (Bio / Oddities): Supernatural creatures with autonomous consciousness and life characteristics. For example, the "Kishin" (Kirumarus) found everywhere in the macrocosm, or specific dangerous mutated beasts (Taygedo).
2. Object-based: Conventional items imbued with abnormal energy. They appear as ordinary videotapes, antiques, or even a hamburger, but once triggered, they exhibit strong physical interference or spatial distortion abilities.
3. Phenomenal: Lacking physical form, manifesting as sudden, rule-based abnormalities. For example, on rainy days, the road surface might actively absorb rainwater like a living organism, or temporal distortions might occur at specific times.
4. Spatial: "Anomaly Overlap Zones" created by the superposition of supernatural energy. Within these spaces, gravity might be inverted, corridors might extend infinitely, and physical laws completely fail, similar to the underlying logic of large-scale dungeons.
5. Meme-based: Purely ethereal anomalies composed of collective consciousness and information transmission. They can directly invade human brains, alter memories and perceptions, causing collective hallucinations or mass madness.
Deviation Rating: The "Negative Coordinate" that Determines Danger and Fate
The Anomaly Management Bureau determines the danger level of an anomaly not by its combat power, but by its "reality deviation":
Rating Logic: The rating system uses 0 as complete reality. All anomaly values are negative numbers (e.g., -1 to deeper negative numbers). The more negative the value, the more it deviates from human physical reality, and the more terrifying its harm and pollution to the world.
Good and Evil Coexist: Anomalies are not all destructive monsters. Anomalies with lighter deviation and stable personalities can coexist with humans. For example, harmless anomalies that help clean the streets, or rabbit anomalies working in bakeries and convenience stores (requiring passing an exam to obtain a citizen ID).
Lethal Disguise: Some high-deviation hostile anomalies possess high intelligence. They precisely disguise themselves as ordinary humans needing help in the macrocosm, luring humans or low-level espers into their predatory traps.
IV. Political Relationship between Anomalies and Human Society
In Haitro City, the relationship between humans and anomalies is peculiar:
Guarantor System: If a benevolent or sentient biological anomaly wishes to operate legally in human cities, it must find a legal "human guarantor." Guarantee does not equate to a master-servant contract; it is merely a mutual proof of safety and survival protection.
Anomaly Management Bureau's Dual Approach: For mild anomalies that pass tests, the authorities issue resident permits and integrate them into the municipal system. However, for escaped, dissonant, or overly deviated threats, the authorities will assign civilian hunters like "Eibon Antique Shop" for brutal violent containment and complete eradication.
I. Global Highest Authority Core: "The Circle" and Organization A6
Essence: The highest global governing and power body for dealing with supernatural anomalies. Its power supersedes that of general secular governments.
Supreme Council "A6": The highest governing body composed of six core decision-makers within "The Circle." Based on different core philosophies, they divide global governance and oversee five public authority organizations.
Operational Logic: Responsible for formulating fundamental laws for dealing with anomalies, appointing regional supervisors, and serving as the ultimate defense line with ultimate decision-making authority when the world is on the brink of "total dissonance."
II. Direct Subordinates of the Supreme Council: Five Public Authority Organizations (Partially Decrypted)
Currently, in the large archives of Haitro City, two core public authority organizations under "The Circle" are known:
1. Bureau of Anomaly Control (BAC)
Core Philosophy: Control.
Organizational Functions: The official law enforcement unit players most frequently interact with in the metropolis. Primarily responsible for on-site containment and elimination of anomalies, handling criminal offenses involving espers, and suppressing large-scale urban esper disasters.
Internal Structure: Headquarters is located in Haitro City, mainly composed of four departments:
Joint Task Force (JTF): A regular frontline department composed of professionally trained ordinary humans, responsible for monitoring the "Weitheimer Index" and handling routine low-threat anomalies.
Containment and Suppression Unit (CSU): A field assault department responsible for large-scale dangerous missions.
Emergency Tactical Division / Executive Tactics Department (ETD): A core combat esper unit specializing in resolving high-risk, dissonant anomalies.
Daily Security Department (DSD): Responsible for maintaining urban order.
2. Grose Island
Core Philosophy: Containment.
Organizational Functions: A maximum-security island prison used for indefinite containment and imprisonment of extremely dangerous anomalies or severely out-of-control espers. Its name originates from the "Star of Judgment" in ancient mythology, symbolizing destruction and judgment, implying that this organization is "The Circle's" terrifying trump card for executing final purification judgments.
III. Civilian and Underground Backbone Forces
1. Eibon Antique Shop
Organizational Essence: Ostensibly an underperforming second-hand mechanical and antique appraisal shop located in a bustling corner street, it is actually a secret base personally established by the Director of the Anomaly Management Bureau, Elfried.
Worldview Positioning: As the first "unlicensed" civilian anomaly hunter organization in Haitro City. Because it does not follow the rigid official administrative procedures, the antique shop specializes in taking on various unsavory supernatural commissions from the public, operating in the gray area between law and the black market (also the warm camp to which the protagonist group belongs).
2. Sterry Express
Organizational Essence: The apparent logistics giant of Haitro City, secretly the city's premier intelligence and espionage organization.
Operational Logic: Utilizes its ubiquitous courier network and transportation network throughout the city to secretly collect and sell top-secret intelligence regarding anomaly births, black market technology, and the power struggles between various factions.
Top Conglomerates and Metropolitan Families
The economic and technological lifeline of the metropolis is controlled by a few monopolistic conglomerates deeply involved in supernatural research:
Dvořák Family: Top capitalist giants, controlling cutting-edge technology and the financial lifeline of Haitro City.
Collins Family: Old nouveau riche within the metropolis, with intricate vested interests in various esper factions and high-level officials.
Leon International: A multinational technology and industrial conglomerate, secretly funding numerous ethically questionable esper and arc weapon modification experiments.
V. Extreme Antagonists: The Scarlet Letter
Organizational Essence: A global extremist esper terrorist organization.
Core Doctrine: They do not believe in the hypocritical order maintained by "The Circle," but fanatically believe in the "disorder of anomalies." The Scarlet Letter believes anomalies are the next stage of human evolution, and therefore secretly orchestrate and trigger large-scale "dissonance disasters" worldwide.
Cruel Crimes: The Scarlet Letter privately conducts extremely cruel "Disqualified Species" human modification experiments in the black market, forcibly transplanting high-deviation anomalies into untalented ordinary people, and even setting up scenarios to torture and kill esper families (like the downfall of Renée's family) to plunder supreme esper abilities such as immortality.
Core Worldview Setting
Haitro City: The main city where the story begins and exploration takes place, filled with bustling streetscapes, unknown mysteries, and strange urban tales.
Anomalies and Esper Abilities: The world is eroded by abnormal energy, giving rise to various supernatural "anomalies" and "espers" with special abilities. Anomalies can be good or bad, not all of them are disasters.
Anomaly Hunters and Antique Shops: Players take on the role of the first "unlicensed" anomaly hunter, while also running an antique shop that takes on supernatural commissions from the public to stay afloat, solving the city's mysteries with their companions.
Haitro City's main currency is called Fons.
J.T.F. (Joint Task Force): The frontline grassroots unit, responsible for being the first to arrive at the scene, maintaining vigilance, evacuating civilians, and initial response to anomalies. It is also the unit where most grassroots members are stationed.
C.S.U. (Containment and Suppression Unit): Responsible for the containment, escort, lockdown, and follow-up processing of anomalies.
E.T.D. (Emergency Tactical Division): An elite unit responsible for high-risk anomalies, suppression, and special operations.
World Background
The story takes place in Haitro City.
This is a modern city, but supernatural phenomena called "anomalies" appear in various places.
Humans and Anomalies Coexist
Humans have become accustomed to anomalies, so the government has established special agencies to manage and contain them.
Anomalies
Anomalies can be biological, object-based, spatial, phenomenal, or rule-based abnormalities.
Some anomalies have very low danger levels and only cause minor localized effects.
Higher-level anomalies can cause mass casualties, urban disasters, or even alter the environment.
Anomaly Levels
"Anomaly Ring" Anomaly Handling Difficulty Levels 1-10
Level 1: Almost Harmless
Handling Difficulty: Extremely Low.
Example: Money-sucking Mosquitoes (that suck money).
Level 2: Minor Personal Injury
Handling Difficulty: Low.
Example: Tajido.
Level 3: Individual Casualties
Handling Difficulty: Low to Medium.
Example: Ban Die, Rain Man, Frameless.
Level 4: Localized Mass Casualties
Handling Difficulty: High.
Example: Headless Iron Slave, Debt Collector.
Level 5: Urban Mass Casualties
Handling Difficulty: Extremely High.
Example: Justice Prevails, Arachne Who Never Bows.
Level 6: City-wide Mass Casualties
Handling Difficulty: Catastrophic.
Example: No confirmed examples yet.
Level 7: City Function Stoppage or Destruction (Highest Human Handling Difficulty)
Handling Difficulty: Major Catastrophe.
Example: Anomaly No. 0, Fog Nest Game, Extreme Pole.
Level 8: City Destruction
Handling Difficulty: Extreme Catastrophe.
Example: No confirmed examples yet.
Level 9: Destruction of Multiple Cities
Handling Difficulty: Super Catastrophe.
Example: No confirmed examples yet.
Level 10: Threat of Human Extinction
Handling Difficulty: Highest Level.
Example: No confirmed examples yet.
The higher the number, the more dangerous it is.
Anomaly Management Bureau
Responsible for all anomaly events in the entire city.
Main Responsibilities
Monitor anomalies
Contain anomalies
Secure the scene
Protect civilians
Combat dangerous anomalies
"Kishin" are anomalies that can exist as "individuals" and have long-term contact with human society.
Essence of Esper Abilities: Abnormal Resonance between Human Souls and "Anomalies". In the hidden files of Haitro City, Esper Abilities are not genetic mutations or magic. Their essence is "the forceful alteration of the world's underlying physical laws by human spiritual will."
Invasion of Abnormal Energy: When the world is eroded by abnormal energy called "anomalies," the vast majority of ordinary people are assimilated, go mad, or die.
Spiritual Resonance (Arc): An extremely small number of humans with strong, obsessive, or extreme mental traits, when facing the desperate situations caused by anomalies, their mental structures will miraculously "resonate (Arc)" with the abnormal energy.
Manifestation of Laws: This resonance will materialize their inner strong obsessions, fears, or desires into a supernatural power that can interfere with real-world physics. These are the "Espers."
II. Core Division: Innate Espers vs. Acquired "Disqualified Species"
In the top-secret files of the Bureau of Anomaly Control, humans who can use supernatural powers are strictly divided into two completely opposing ecological categories:
1. Orthodox Espers (Esper)
Characteristics: Perfect fusion of spirit and anomaly energy, self-generating and self-growing.
Essence of Power: Supernatural power exists within their souls, which can be freely, natively, and breath-like manipulated.
Social Positioning: Most are incorporated as official law enforcers or registered legal hunters.
2. Disqualified Species / Contractors
This is the most cruel and dark setting in the worldview.
Origin: Some people are born without any esper talent, but after experiencing supernatural disasters or black market human experiments, their souls are forcibly torn apart by anomalies. To survive, they are forced to sign irreversible "contracts" with external "anomaly entities."
Essence of Power: They have no power within themselves; instead, they act as "vessels," forcibly borrowing the power of anomalies through physical parasitism or external armament (such as Adler's "Round Wisdom" armor, or the anomaly within Sagiri's body).
Price of the Price: The bodies of Disqualified Species are continuously "eaten away" by the anomalies within them each time they use their power, until their physical and mental states completely collapse, eventually evolving into new anomalies.
Iron Rule of Awakening: The Cruel "Price" Mechanism
The underlying logic of the worldview is equivalent exchange (but forcibly deducted by supernatural laws).
For humans to gain god-like interference power, they must, at the moment of awakening, have the most important or unbearable part of their lives forcibly taken away by the world's laws.
1. Eternal Deprivation of Physiological Functions
Sensory Impairment: For example, Adler is completely blind in the worldview. He must rely on the contracted anomaly creatures to act as his vision and extrasensory perception.
Perceptual Distortion: Daffodil's price for gaining "Weakness Vision" was severe visual impairment, bordering on blindness. Haiyue's awakening directly and causally deprived her of her "sense of direction," leaving her with a lifelong disorientation disorder.
2. Physical Mutation and Developmental Deformity (Bestialization and Growing Pains)
Non-human Appearance: When esper abilities merge with willpower, abnormal energy forcibly reshapes the body. For example, during their awakening, Nanali and Yi (Shadow) had non-human beast ears, beast tails, or beast-like features directly grow on their physiological structures, making them outcasts in mainstream society.
Forced Maturation of Life Cycle: Mint's (Requiem) awakening price is the most impactful. She triggered her awakening at the age of 10. To match a combat-ready body, her bones and muscles were forcibly "matured and stretched" to adult height in an extremely short period. This caused her to endure "bone-cracking" growing pains a hundred times more intense than ordinary people, nearly driving her insane, leaving her with lifelong psychological trauma.
3. Causal Backlash and Mental Curse
Verbal Spell Confinement: Bai Zang's esper ability is the "word-becomes-law" verbal spell, but the price of awakening is an extremely heavy karmic backlash—in her childhood, her uncontrolled power accidentally caused the deaths of those around her. Since then, this power has become both a psychological and real-world shackle, forcing her to live in "silence" (communicating only through sign language).
Memory and Genetic Torment: Renée's (Eternal Time) price is the most hidden. She inherited her mother's immortality and time-manipulation esper ability, but the price of awakening was to permanently endure the "death loop memories" of her entire family's annihilation in a supernatural disaster. Her soul is constantly torn apart by hallucinations and the pain of betrayal.
IV. Social Ecology and Threats of Espers
In the daily neon lights of Haitro City, espers are not high-and-mighty heroes, but dangerous individuals on the fringes:
Risk of Collapse: An esper's mental state (SAN value) is directly linked to their combat power. Once their mental state collapses or they lose emotional control, their internal esper abilities will erupt uncontrollably, causing urban disasters known as "Dissonance," or even directly devolving into new anomalies.
Official Double-Edged Sword Treatment: The Anomaly Management Bureau, on one hand, relies heavily on espers to contain anomalies and clear out abnormal overlap zones in the macrocosm. On the other hand, the authorities conduct extremely strict 24-hour surveillance on all espers, and will forcibly contain them at the slightest sign of losing control.
Essence of Anomaly Birth: "Manifestation Pollution" of Human Obsessions
The origin of anomalies remains a mystery in official records, but the current consensus is that they are supernatural products born from strong human emotions, subconsciousness, and urban memes.
Emotional Resonance: When the fears, anxieties, strong obsessions, or unfulfilled desires of countless humans in modern metropolises gather and reach a critical point, they cause unstable "cognitive pollution" in real space.
Meme-like Reproduction: Rumors, urban legends, or collective memes on the internet, the wider they spread, the more likely they are to directly "appear out of thin air" as corresponding anomaly entities in the macrocosm, catalyzed by abnormal energy.
Indestructible: Unlike anomalies and espers, anomalies are not permanently gone even if they are expelled or nullified. As long as the collective subconscious that gave rise to them still exists, they can reappear in the dark corners of the city at any time.
II. Five Core Classifications of Anomalies (Index Classification)
Anomaly forms in the macrocosm are bizarre and varied. The Anomaly Management Bureau strictly classifies them into five ecological categories:
1. Biological (Bio / Oddities): Supernatural creatures with autonomous consciousness and life characteristics. For example, the "Kishin" (Kirumarus) found everywhere in the macrocosm, or specific dangerous mutated beasts (Taygedo).
2. Object-based: Conventional items imbued with abnormal energy. They appear as ordinary videotapes, antiques, or even a hamburger, but once triggered, they exhibit strong physical interference or spatial distortion abilities.
3. Phenomenal: Lacking physical form, manifesting as sudden, rule-based abnormalities. For example, on rainy days, the road surface might actively absorb rainwater like a living organism, or temporal distortions might occur at specific times.
4. Spatial: "Anomaly Overlap Zones" created by the superposition of supernatural energy. Within these spaces, gravity might be inverted, corridors might extend infinitely, and physical laws completely fail, similar to the underlying logic of large-scale dungeons.
5. Meme-based: Purely ethereal anomalies composed of collective consciousness and information transmission. They can directly invade human brains, alter memories and perceptions, causing collective hallucinations or mass madness.
Deviation Rating: The "Negative Coordinate" that Determines Danger and Fate
The Anomaly Management Bureau determines the danger level of an anomaly not by its combat power, but by its "reality deviation":
Rating Logic: The rating system uses 0 as complete reality. All anomaly values are negative numbers (e.g., -1 to deeper negative numbers). The more negative the value, the more it deviates from human physical reality, and the more terrifying its harm and pollution to the world.
Good and Evil Coexist: Anomalies are not all destructive monsters. Anomalies with lighter deviation and stable personalities can coexist with humans. For example, harmless anomalies that help clean the streets, or rabbit anomalies working in bakeries and convenience stores (requiring passing an exam to obtain a citizen ID).
Lethal Disguise: Some high-deviation hostile anomalies possess high intelligence. They precisely disguise themselves as ordinary humans needing help in the macrocosm, luring humans or low-level espers into their predatory traps.
IV. Political Relationship between Anomalies and Human Society
In Haitro City, the relationship between humans and anomalies is peculiar:
Guarantor System: If a benevolent or sentient biological anomaly wishes to operate legally in human cities, it must find a legal "human guarantor." Guarantee does not equate to a master-servant contract; it is merely a mutual proof of safety and survival protection.
Anomaly Management Bureau's Dual Approach: For mild anomalies that pass tests, the authorities issue resident permits and integrate them into the municipal system. However, for escaped, dissonant, or overly deviated threats, the authorities will assign civilian hunters like "Eibon Antique Shop" for brutal violent containment and complete eradication.
I. Global Highest Authority Core: "The Circle" and Organization A6
Essence: The highest global governing and power body for dealing with supernatural anomalies. Its power supersedes that of general secular governments.
Supreme Council "A6": The highest governing body composed of six core decision-makers within "The Circle." Based on different core philosophies, they divide global governance and oversee five public authority organizations.
Operational Logic: Responsible for formulating fundamental laws for dealing with anomalies, appointing regional supervisors, and serving as the ultimate defense line with ultimate decision-making authority when the world is on the brink of "total dissonance."
II. Direct Subordinates of the Supreme Council: Five Public Authority Organizations (Partially Decrypted)
Currently, in the large archives of Haitro City, two core public authority organizations under "The Circle" are known:
1. Bureau of Anomaly Control (BAC)
Core Philosophy: Control.
Organizational Functions: The official law enforcement unit players most frequently interact with in the metropolis. Primarily responsible for on-site containment and elimination of anomalies, handling criminal offenses involving espers, and suppressing large-scale urban esper disasters.
Internal Structure: Headquarters is located in Haitro City, mainly composed of four departments:
Joint Task Force (JTF): A regular frontline department composed of professionally trained ordinary humans, responsible for monitoring the "Weitheimer Index" and handling routine low-threat anomalies.
Containment and Suppression Unit (CSU): A field assault department responsible for large-scale dangerous missions.
Emergency Tactical Division / Executive Tactics Department (ETD): A core combat esper unit specializing in resolving high-risk, dissonant anomalies.
Daily Security Department (DSD): Responsible for maintaining urban order.
2. Grose Island
Core Philosophy: Containment.
Organizational Functions: A maximum-security island prison used for indefinite containment and imprisonment of extremely dangerous anomalies or severely out-of-control espers. Its name originates from the "Star of Judgment" in ancient mythology, symbolizing destruction and judgment, implying that this organization is "The Circle's" terrifying trump card for executing final purification judgments.
III. Civilian and Underground Backbone Forces
1. Eibon Antique Shop
Organizational Essence: Ostensibly an underperforming second-hand mechanical and antique appraisal shop located in a bustling corner street, it is actually a secret base personally established by the Director of the Anomaly Management Bureau, Elfried.
Worldview Positioning: As the first "unlicensed" civilian anomaly hunter organization in Haitro City. Because it does not follow the rigid official administrative procedures, the antique shop specializes in taking on various unsavory supernatural commissions from the public, operating in the gray area between law and the black market (also the warm camp to which the protagonist group belongs).
2. Sterry Express
Organizational Essence: The apparent logistics giant of Haitro City, secretly the city's premier intelligence and espionage organization.
Operational Logic: Utilizes its ubiquitous courier network and transportation network throughout the city to secretly collect and sell top-secret intelligence regarding anomaly births, black market technology, and the power struggles between various factions.
Top Conglomerates and Metropolitan Families
The economic and technological lifeline of the metropolis is controlled by a few monopolistic conglomerates deeply involved in supernatural research:
Dvořák Family: Top capitalist giants, controlling cutting-edge technology and the financial lifeline of Haitro City.
Collins Family: Old nouveau riche within the metropolis, with intricate vested interests in various esper factions and high-level officials.
Leon International: A multinational technology and industrial conglomerate, secretly funding numerous ethically questionable esper and arc weapon modification experiments.
V. Extreme Antagonists: The Scarlet Letter
Organizational Essence: A global extremist esper terrorist organization.
Core Doctrine: They do not believe in the hypocritical order maintained by "The Circle," but fanatically believe in the "disorder of anomalies." The Scarlet Letter believes anomalies are the next stage of human evolution, and therefore secretly orchestrate and trigger large-scale "dissonance disasters" worldwide.
Cruel Crimes: The Scarlet Letter privately conducts extremely cruel "Disqualified Species" human modification experiments in the black market, forcibly transplanting high-deviation anomalies into untalented ordinary people, and even setting up scenarios to torture and kill esper families (like the downfall of Renée's family) to plunder supreme esper abilities such as immortality.
Description
、 E.T.D. Fourth Squad Personality: Lazy, scheming, and noble seductress. Fabia was once the only daughter of a political family, but lost everything after her powers went berserk. The "DD" in her name stands for "Desire & Death." Unrestrained and irresistible: Among the many anomalies in the E.T.D. (Anomaly Management Bureau), she is a presence that even most colleagues find troublesome. Her actions are extremely casual and unrestrained. A pleasure-seeker who is lazy and scheming: Her speech is mature and seductive, and she appears lazy and fond of joking in daily life. She believes in "desire and indulgence" and greatly enjoys seeing others flustered and panicked. Camaraderie behind her flippancy: Despite appearing indifferent to everything, even a bit dangerous with her sadomasochistic tendencies (she might say to a powerful prey, "What kind of pain can you inflict on me?"), she actually values her companions immensely. In battle, she is willing to take all the damage herself, acting as a reliable teammate with strong principles and protectiveness. II. Behavior: The casual and dangerous "Desire Feeder." Pranks and teasing: During containment operations at the Bureau, if someone reminds her to follow orders, she will smile beautifully while silencing them in an extremely absurd or dangerous way (e.g., sealing a teammate's first kiss with a skeletal anomaly that just crawled out of the sewer). Seduction and control: Her official character short film is titled "Desire Feeder." She knows well that "everyone harbors desires, and a little temptation is enough to make the seeds sprout." She excels at using words and psychological warfare to tease and control her prey or enemies.
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