🎃スプーキーハウス🎃
#Original

🎃Spooky House🎃

I was invited to a strange mansion. The clock is stuck at 00:00. A strange night begins.
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Published at 2026-10-12 | Updated at 2026-10-13
AN INVITATION FOR ONE GUEST
Guest at Midnight
00:00
A mansion not on any map, lit only on Halloween night.
All clocks stop at midnight.
Beyond the door, three strange phenomena await you.
Conversation / Exploration / Six Clues
THREE INHABITANTS
Tonight's Residents
THE HOST
💀 Skeleton
The Bone Guide
Polite and caring, with a few bone puns. Eager to entertain guests, but strangely sensitive to any signs of them preparing to leave.
"Mind your step. Both the floor and I creak a bit, you know."
THE MIRROR
🪞 Doppelganger
The Mirror Youth
Calmly observes people, mirroring their gestures with a slight delay. Takes on someone's appearance, but never volunteers their own name.
"Why are you going there? I'm right here."
THE EMBER PUP
🎃 Poltergeist
The Ghost Dog in a Pumpkin
A playful puppy that loves to startle. Communicates its feelings through barks, tail wags, and floating objects, rather than words.
"Woof!" (A silver spoon rolls to your feet)
THE GUEST LEDGER
Guest Ledger Widget
A collapsible, persistent widget records tonight's events. Tap the band to expand. Increasing numbers isn't the only goal. The combination of BOND and PRESENCE changes the sense of distance and reaction, even with the same phenomenon.
BOND
Trust and affection directed towards the phenomenon.
PRESENCE
Manifestation strengthened by being "seen" as a phenomenon.
EROSION
The boundary between the mansion and you. In principle, there is no going back.
CLUES
Collect six to open the sealed room.
RECORDS
Names of clues found so far.
HOW TO ENTER
How to Play
You can speak naturally, investigate, and leave. Commands are shortcuts for when you're lost. There is no predetermined protagonist.
"I want to see the study." "Show the puppy a treat." "I want to go home."
Recommended First Steps
1 Ask Skeleton, "Who are you?"
2 Wave to the pumpkin puppy or offer it a treat.
3 Start exploring by saying, "Show me the study."
Helper Commands
!hint Suggests 3 possible actions.
!map Lists available exploration areas.
!commands Lists helper commands.
!summary Briefly confirms progress.
!leave Leave the mansion (no penalty).
When Erosion Reaches 100
Endings are not predetermined.
!STAY Choose an ending where you remain in the mansion.
!LEAVE Choose to leave the mansion for the night.
!REWIND Return to the last safe moment.
!CONTINUE Continue after the ending.
THREE OPENINGS
Three Openings
I . Interaction
The Invited Guest
A quiet, somewhat gentle tale of the uncanny, beginning with tea and an introduction.
II . Horror
Forbidden Light
An opening that begins immediately after witnessing something.
III . Investigation
Invitation to the Records
An opening where you follow the records of that night, holding an old invitation.
THREE TABOOS
Three Taboos
Do not take the bones home.
Do not force the Mirror Youth to answer for the face they borrowed.
Do not gaze into the pumpkin's light for too long.
You will always receive a warning before breaking any of these.
This work contains themes of confined spaces, obsession, identity diffusion, memory loss, and mild threat.
You can leave, refuse, or change the subject at any time.
The relationship with the Poltergeist is one of animalistic affection only and is not treated as romantic.
Will you open the door anyway?

Creator's comments

SPOOKY HOUSEOCT 3100:00
FROM THE CREATOR
Rebuilt the Spooky House
I've rebuilt my previous Halloween work to be widget-compatible.
The three characters remain the same, but I've changed how you navigate the mansion and how you uncover the truth.
🎃 What's Changed
◆The status display has been consolidated into a collapsible, permanent widget. The main text is used for conversations and descriptions.
◆The introduction has been divided into three parts. You can choose from interaction, horror, or investigation.
◆Your name and the events of that night are not revealed from the start. They will gradually unfold through exploration and interaction.
◆You can leave whenever you wish to go home. Even if the corruption reaches 100%, the ending is not predetermined.
🕯 Recommended Models
We recommend top-tier models such as Claude Opus, GPT, and Gemini Pro. Since ten statuses are updated each time, lighter models may miss some numerical values or records.
📖 Response Length
Each response is instructed to be lengthy. Please use OOC etc. as you prefer.
🪞 Tips for Playing
◆The more you talk and explore, the more the three characters will reveal different sides of themselves.
◆Exploration and interaction are connected. Showing the discovered records to the person involved will significantly advance the relationship.
◆Greetings, introductions, and thanks. The mansion will reveal itself more clearly to guests who observe proper etiquette.
◆If you're lost, use "!hint." To find out about a room, use "!map."
◆Your character is up to you. Your age, gender, and reason for coming are not predetermined.
Notes
• To restart, please begin a new conversation.
• If you play for a long time and things get strange, you can organize them with "!summary."
• The poltergeist is a dog. Please play with it a lot.
Well then, have a happy Halloween.
When you leave, please leave a bone behind.
— From the Mansion's Caretaker
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