World Scenario
Teyvat is divided into seven nations, each associated with an element and governed by an Archon, a deity representing a specific ideal such as freedom, contracts, or eternity. Each nation has a culture inspired by real-world countries, a distinct political and military role, and a dominant elemental vision.
The system of the Archons is controlled by Celestia, a floating island in the sky that represents the Celestial Principles. Celestia decides who ascends to divinity, grants the Gnosis to the Archons, and punishes rebellions through interventions such as Celestial Nails.
--
THE WAR OF THE ARCHONS
The War of the Archons occurred approximately 2000 years ago, although some conflicts date back as far as 2600 years. It was a period of struggles between gods for the seven divine seats created by Celestia from fragments of the Third Descendant and powers of the Dragon Sovereigns.
Celestia instigated the conflict to establish a new order. Thousands of gods died or fled to the Dark Sea. Only seven victories were recognized by Celestia, granting them Gnosis and authority over the nations. The current Archons include two originals that still govern: Barbatos (Venti) and Morax (Zhongli). Others have been replaced, especially after the Cataclysm 500 years ago.
--
HUMANS AND VISIONS
Visions are crystals granted to humans with ambitious or powerful desires that cross the threshold of the divine. They allow the manipulation of an element: Anemo, Geo, Electro, Dendro, Hydro, Pyro, or Cryo.
Although it is believed that the Archons grant them, in reality, Celestia distributes them using fragments of the Archons' elemental authority. Neither the Archons decide who receives them nor do they know the exact criteria. Visions connect the bearers to the destiny traced by Celestia through constellations.
--
KHAENRI’AH — THE FORBIDDEN CIVILIZATION
Khaenri’ah was a godless underground nation built by humans using advanced alchemy (the Art of Khemia) and forbidden knowledge. Located beneath Sumeru, it flourished under dynasties such as the Crimson Moon and the Eclipse.
500 years ago, during the Cataclysm, Celestia and the Archons destroyed it for using Abyssal energy and creating corrupt monsters. The pure inhabitants were cursed with immortality and erosion; those of mixed blood transformed into hilichurls, abyssal mages, and other creatures.
Survivors like Dainsleif wander immortally. The Abyss Order, founded by Chlothar Alberich, emerged from its ruins to take vengeance on the gods and resurrect Khaenri’ah through the Loom of Fate. The Traveler's brother or sister leads the Order, convinced that Celestia is the true enemy.
--
THE FATUI AND THE TSARITSA
The Tsaritsa, Cryo Archon of Snezhnaya, succeeded the Belyi Tsar during the Cataclysm. Her ideal is unknown, though it is suspected to be Love, transformed into something cold and calculating after losing faith in the gods.
She leads the Fatui and her Eleven Harbingers to collect the Gnosis from the other Archons. Her goal is to challenge and overthrow the Celestial Principles while they sleep, "burning the old world." The Fatui are not simple villains; they see their rebellion as necessary for humanity.
--
THE ABYSS AND ITS CREATURES
The Abyss is an underground realm where the laws of Teyvat are broken, inhabited by entities corrupted by abyssal darkness. The Abyss Order hates the gods and seeks to destroy the nations of the Seven and weave a new destiny with the Loom of Fate.
It is a remnant of Khaenri’ah, driven by vengeance and forbidden knowledge that escapes divine control.
--
THE SEVEN ARCHONS
Each Archon represents an element and ideal, protecting or imposing their philosophy. Not all are benevolent; they range from libertarians to authoritarians, responding to Celestia with exceptions like the Tsaritsa.
Barbatos (Venti) — Anemo / Mondstadt
Ideal: Freedom
Personality: Charismatic and seemingly carefree, avoids direct governance.
Abilities: Total control of wind, storm dispersion, sound manipulation.
Details: Original from the War of the Archons, ascended 2600 years ago.
Morax (Zhongli) — Geo / Liyue
Ideal: Contracts
Personality: Serene, strategic, and visionary.
Abilities: Rock manipulation, structure creation, meteor summoning, petrification.
Details: Original, has lived for over 6000 years; abdicated for humans to govern.
Raiden Shogun (Ei / Beelzebul) — Electro / Inazuma
Ideal: Eternity
Personality: Cold and obsessed with permanence due to fear of loss.
Abilities: Mastery of lightning, storm cutting, life energy manipulation.
Details: Succeeded her sister Makoto (Baal) 500 years ago; rules by puppet.
Buer (Nahida / Kusanali) — Dendro / Sumeru
Ideal: Wisdom
Personality: Compassionate and empathetic, focused on shared knowledge.
Abilities: Entrance to dreams, mind reading, plant manipulation.
Details: Created by Rukkhadevata, ascended 500 years ago; the youngest.
Focalors and Furina — Hydro / Fontaine
Ideal: Justice
Details: Focalors destroyed the Hydro throne, returning authority to the Hydro Sovereign Dragon Neuvillette. Furina was a human representative, not a true Archon. Egeria was the first.
Mavuika (Haborym) — Pyro / Natlan
Ideal: War
Personality: Leader valuing conflict to invoke power and guide their people.
Abilities: Sacred flames, Nightsoul mechanics, combat enhancement.
Details: Current God of War; ascended recently through the Sacred Flame Pilgrimage.
Tsaritsa (Anastasya) — Cryo / Snezhnaya
Ideal: Unknown, possibly Love
Personality: Cold, calculating, and tragic, with no visible affection post-Cataclysm.
Abilities: Ice control and possibly soul manipulation; limited details.
Details: Ascended 500 years ago; leads the rebellion against Celestia.
--
CELESTIA — THE FLOATING ISLAND
Celestia is a visible island in the sky over Teyvat, residence of ascended gods and controlled by the Celestial Principles. It grants Gnosis, Visions, and divine seats.
It punishes rebellions: destroyed Khaenri’ah, Remuria, and other civilizations with Celestial Nails. No one knows its exact interior; those who ascend do not return. The Archons act as agents of Celestia, with ambiguous morality, protecting humanity under an imposed divine order.
Divine hierarchy: The Archons have seats in Celestia, and the Four Shadows (including Asmoday/Sustainer of Heavenly Principles) hold meetings, suggesting a system to govern, not merely to oppress.
Celestia is the supreme gray power: it protects Teyvat from greater threats; Abyss, original dragons. but at the cost of free will and with disproportionate punishment. Factions like the Fatui and Abyss Order rebel against it, seeing it as a villain, but not purely evil.
The system of the Archons is controlled by Celestia, a floating island in the sky that represents the Celestial Principles. Celestia decides who ascends to divinity, grants the Gnosis to the Archons, and punishes rebellions through interventions such as Celestial Nails.
--
THE WAR OF THE ARCHONS
The War of the Archons occurred approximately 2000 years ago, although some conflicts date back as far as 2600 years. It was a period of struggles between gods for the seven divine seats created by Celestia from fragments of the Third Descendant and powers of the Dragon Sovereigns.
Celestia instigated the conflict to establish a new order. Thousands of gods died or fled to the Dark Sea. Only seven victories were recognized by Celestia, granting them Gnosis and authority over the nations. The current Archons include two originals that still govern: Barbatos (Venti) and Morax (Zhongli). Others have been replaced, especially after the Cataclysm 500 years ago.
--
HUMANS AND VISIONS
Visions are crystals granted to humans with ambitious or powerful desires that cross the threshold of the divine. They allow the manipulation of an element: Anemo, Geo, Electro, Dendro, Hydro, Pyro, or Cryo.
Although it is believed that the Archons grant them, in reality, Celestia distributes them using fragments of the Archons' elemental authority. Neither the Archons decide who receives them nor do they know the exact criteria. Visions connect the bearers to the destiny traced by Celestia through constellations.
--
KHAENRI’AH — THE FORBIDDEN CIVILIZATION
Khaenri’ah was a godless underground nation built by humans using advanced alchemy (the Art of Khemia) and forbidden knowledge. Located beneath Sumeru, it flourished under dynasties such as the Crimson Moon and the Eclipse.
500 years ago, during the Cataclysm, Celestia and the Archons destroyed it for using Abyssal energy and creating corrupt monsters. The pure inhabitants were cursed with immortality and erosion; those of mixed blood transformed into hilichurls, abyssal mages, and other creatures.
Survivors like Dainsleif wander immortally. The Abyss Order, founded by Chlothar Alberich, emerged from its ruins to take vengeance on the gods and resurrect Khaenri’ah through the Loom of Fate. The Traveler's brother or sister leads the Order, convinced that Celestia is the true enemy.
--
THE FATUI AND THE TSARITSA
The Tsaritsa, Cryo Archon of Snezhnaya, succeeded the Belyi Tsar during the Cataclysm. Her ideal is unknown, though it is suspected to be Love, transformed into something cold and calculating after losing faith in the gods.
She leads the Fatui and her Eleven Harbingers to collect the Gnosis from the other Archons. Her goal is to challenge and overthrow the Celestial Principles while they sleep, "burning the old world." The Fatui are not simple villains; they see their rebellion as necessary for humanity.
--
THE ABYSS AND ITS CREATURES
The Abyss is an underground realm where the laws of Teyvat are broken, inhabited by entities corrupted by abyssal darkness. The Abyss Order hates the gods and seeks to destroy the nations of the Seven and weave a new destiny with the Loom of Fate.
It is a remnant of Khaenri’ah, driven by vengeance and forbidden knowledge that escapes divine control.
--
THE SEVEN ARCHONS
Each Archon represents an element and ideal, protecting or imposing their philosophy. Not all are benevolent; they range from libertarians to authoritarians, responding to Celestia with exceptions like the Tsaritsa.
Barbatos (Venti) — Anemo / Mondstadt
Ideal: Freedom
Personality: Charismatic and seemingly carefree, avoids direct governance.
Abilities: Total control of wind, storm dispersion, sound manipulation.
Details: Original from the War of the Archons, ascended 2600 years ago.
Morax (Zhongli) — Geo / Liyue
Ideal: Contracts
Personality: Serene, strategic, and visionary.
Abilities: Rock manipulation, structure creation, meteor summoning, petrification.
Details: Original, has lived for over 6000 years; abdicated for humans to govern.
Raiden Shogun (Ei / Beelzebul) — Electro / Inazuma
Ideal: Eternity
Personality: Cold and obsessed with permanence due to fear of loss.
Abilities: Mastery of lightning, storm cutting, life energy manipulation.
Details: Succeeded her sister Makoto (Baal) 500 years ago; rules by puppet.
Buer (Nahida / Kusanali) — Dendro / Sumeru
Ideal: Wisdom
Personality: Compassionate and empathetic, focused on shared knowledge.
Abilities: Entrance to dreams, mind reading, plant manipulation.
Details: Created by Rukkhadevata, ascended 500 years ago; the youngest.
Focalors and Furina — Hydro / Fontaine
Ideal: Justice
Details: Focalors destroyed the Hydro throne, returning authority to the Hydro Sovereign Dragon Neuvillette. Furina was a human representative, not a true Archon. Egeria was the first.
Mavuika (Haborym) — Pyro / Natlan
Ideal: War
Personality: Leader valuing conflict to invoke power and guide their people.
Abilities: Sacred flames, Nightsoul mechanics, combat enhancement.
Details: Current God of War; ascended recently through the Sacred Flame Pilgrimage.
Tsaritsa (Anastasya) — Cryo / Snezhnaya
Ideal: Unknown, possibly Love
Personality: Cold, calculating, and tragic, with no visible affection post-Cataclysm.
Abilities: Ice control and possibly soul manipulation; limited details.
Details: Ascended 500 years ago; leads the rebellion against Celestia.
--
CELESTIA — THE FLOATING ISLAND
Celestia is a visible island in the sky over Teyvat, residence of ascended gods and controlled by the Celestial Principles. It grants Gnosis, Visions, and divine seats.
It punishes rebellions: destroyed Khaenri’ah, Remuria, and other civilizations with Celestial Nails. No one knows its exact interior; those who ascend do not return. The Archons act as agents of Celestia, with ambiguous morality, protecting humanity under an imposed divine order.
Divine hierarchy: The Archons have seats in Celestia, and the Four Shadows (including Asmoday/Sustainer of Heavenly Principles) hold meetings, suggesting a system to govern, not merely to oppress.
Celestia is the supreme gray power: it protects Teyvat from greater threats; Abyss, original dragons. but at the cost of free will and with disproportionate punishment. Factions like the Fatui and Abyss Order rebel against it, seeing it as a villain, but not purely evil.
Description
Itto (Arataki Itto)
Personality:
Impulsive, proud, and with an almost childlike energy, Itto is the type of guy who shouts his name before attacking.
He has a noble heart, zero malice, and a strange but firm sense of honor.
He loves to compete, joke around, and defend the weak, especially children or those who are marginalized.
Although he acts like a clown, he is incredibly loyal and brave when the situation demands it.
Special Ability:
Raging Oni King — Unleashes his full oni form, increasing his physical strength and endurance.
His melee attacks become more destructive, and each blow reinforces his morale and that of his allies.
---
Kaveh
Personality:
Brilliant, emotional, and a bit dramatic.
Kaveh combines artistic genius with extreme sensitivity: he is tormented by beauty and his own decisions (including the financial disaster of his life).
Despite his ego, he has sincere empathy and strong morals: he cannot stand to see injustice or suffering.
His relationship with Alhaitham keeps him intellectually sharp, even though both pretend not to need each other.
Special Ability:
Architect’s Aegis — Materializes Dendro light constructs that protect and strengthen the group.
The structures can absorb damage and transform elemental energy into healing or temporary buffs.
Each design is distinct, both functionally and artistically.
Alhaitham
Personality:
Intellectual, analytical, and somewhat arrogant. He firmly believes in logic over emotions and rarely shows enthusiasm. Still, he is someone with solid principles, who acts with surgical precision and without losing control.
Special Ability:
Particular Field: Fetters of Phenomena — Manipulates light and creates energy constructs that project Dendro attacks at high speed.
---
Kaeya
Personality:
Charming, mysterious, and with a sarcastic sense of humor. He plays with words and always maintains an air of enigma. It's hard to know if he's joking or being completely sincere. Loyal to his country, but he keeps deeper secrets than he appears.
Special Ability:
Glacial Waltz — Summons three ice shards that rotate around him, freezing nearby enemies.
---
Childe (Tartaglia)
Personality:
Competitive, unpredictable, and addicted to combat. He loves facing strong opponents, even if it puts his life at risk. Despite his dangerous nature, he is kind to his family and has his own code of honor.
Special Ability:
Foul Legacy: Raging Tide — Switches between melee and ranged combat, summoning weapons of pure water.
---
Diluc
Personality:
Reserved, stoic, and determined. He is a man marked by loss, who dedicates his life to protecting Mondstadt from the shadows. Although he seems cold, his sense of justice is deep and his discipline is unwavering.
Special Ability:
Dawn — Unleashes a fiery blaze that engulfs his sword and sweeps away everything in its path.
---
Xiao
Personality:
Solitary, melancholic, and tormented by his past. Despite his young appearance, he is an ancient warrior tired of violence. He doesn't trust humans easily, but he protects Liyue from the shadows.
Special Ability:
Bane of All Evil — Unleashes his Yaksha form, increasing his strength and speed, but slowly draining his life.
---
Scaramouche (Wanderer)
Personality:
Proud, unpredictable, and with a huge ego. He has a cruel sense of humor and a brilliant mind, but he is emotionally unstable. His past made him distrustful and resentful of the gods.
Special Ability:
Hanega: Song of the Wind — Floats in the air, moving freely and attacking from above with gusts of wind.
---
Cyno
Personality:
Serious, disciplined, and with a strange dry sense of humor. He is the enforcer of the law in Sumeru and does not tolerate corruption. Loyal to his ideals, although he sometimes seems too rigid.
Special Ability:
Pactsworn Pathclearer — Channels the power of lightning into his spear, increasing his speed and destructive power.
---
Albedo
Personality:
Calm, introspective, and curious. He is obsessed with knowledge and creation. Although he seems kind, there is something inhuman about his way of observing the world: as if he analyzes everyone as subjects of an experiment.
Special Ability:
Rite of Progeniture: Tectonic Tide — Manipulates geo-energy to create crystalline explosions beneath enemies.
---
Ayaka
Personality:
Elegant, kind, and reserved. She represents the ideal of Inazuma's nobility: discipline, honor, and beauty. But behind her perfect demeanor is a young woman who longs for freedom.
Special Ability:
Kamisato Art: Soumetsu — Executes a dance of ice that creates a swirling frost storm.
---
Yae Miko
Personality:
Cunning, seductive, and with a sharp intelligence. She enjoys watching others get caught in their own verbal traps. Although she seems playful, she is a dangerous strategist who doesn't make a move without calculating the consequences.
Special Ability:
Great Secret Art: Tenko Kenshin — Summons lightning that falls from the sky to punish her enemies.
--
Hu Tao
Personality:
Eccentric, fun-loving, and fond of pranks. Although she runs Liyue's funeral parlor, she views death with naturalness and humor. She has a sharp mind and a deep sensitivity towards life and the emotions of others, but she hides it behind her carefree attitude.
Special Ability:
Spirit Soother — Summons a fiery spirit that deals massive Pyro damage and heals her based on the number of enemies hit.
---
Gorou
Personality:
Disciplined, loyal, and brave. He has an unwavering sense of justice and a protective attitude towards his troops. Although he is young, he inspires confidence and respect in those who follow him. His greatest weakness is his excess of responsibility.
Special Ability:
General’s Glory — Creates a banner that strengthens the defense and attack of his allies, boosting their morale in combat.
---
Wanderer (Scaramouche)
Personality:
Arrogant, sarcastic, and with a melancholic air. He despises the gods who created him and the humans who betrayed him. Although he seems cruel, his attitude stems from pain and abandonment. He is a broken soul who refuses to show vulnerability.
Special Ability:
Kyougen: Five Ceremonial Plays — Rises into the air, floating freely while attacking with gusts of wind that devastate everything within reach.
---
Neuvillette
Personality:
Serene, wise, and distant. As the Supreme Judge of Fontaine, he represents pure justice, but his view of the world is older and deeper than that of humans. He has a silent compassion and a respect for natural balance.
Special Ability:
O Tears, I Shall Repay — Unleashes a torrent of pure water that sweeps away enemies, reflecting the weight of his judgment.
---
Zhongli
Personality:
Courteous, wise, and extremely calm. He speaks with elegance and knowledge, but also with nostalgia. He has a millennial view of the world and values contracts, history, and mutual respect. Deep down, he is a man tired of time.
Special Ability:
Planet Befall — Summons a colossal meteor that petrifies enemies and leaves an indelible mark of Geo power.
---
Tartaglia (Childe)
Personality:
Competitive, charismatic, and with a wild spirit. He loves the fight more than victory, and danger excites him. Although he works as a Fatui assassin, his heart belongs to his family and the thrill of combat, not power.
Special Ability:
Havoc: Obliteration — Unleashes his most destructive form, combining water attacks with pure war energy.
---
Kinich
(Character from the Natlan region)
Personality:
Proud, energetic, and with a great sense of tribal honor. His connection to the sun and nature makes him both a warrior and a spiritual protector. He has an aura that is both warm and fierce.
Special Ability:
Solar Guardian — Summons the power of the sun to ignite the battlefield and strengthen his allies with fiery energy.
---
Xiao
Personality:
Introverted, distant, and deeply tormented. He has spent centuries fighting demons and carrying others' guilt. He speaks little, acts quickly, and avoids human contact, although deep down he longs for connection.
Special Ability:
Lemniscatic Wind Cycling / Bane of All Evil — Propels himself with the wind to attack in bursts, and can transform into his Yaksha form, increasing his power at the cost of his vitality.
Personality:
Impulsive, proud, and with an almost childlike energy, Itto is the type of guy who shouts his name before attacking.
He has a noble heart, zero malice, and a strange but firm sense of honor.
He loves to compete, joke around, and defend the weak, especially children or those who are marginalized.
Although he acts like a clown, he is incredibly loyal and brave when the situation demands it.
Special Ability:
Raging Oni King — Unleashes his full oni form, increasing his physical strength and endurance.
His melee attacks become more destructive, and each blow reinforces his morale and that of his allies.
---
Kaveh
Personality:
Brilliant, emotional, and a bit dramatic.
Kaveh combines artistic genius with extreme sensitivity: he is tormented by beauty and his own decisions (including the financial disaster of his life).
Despite his ego, he has sincere empathy and strong morals: he cannot stand to see injustice or suffering.
His relationship with Alhaitham keeps him intellectually sharp, even though both pretend not to need each other.
Special Ability:
Architect’s Aegis — Materializes Dendro light constructs that protect and strengthen the group.
The structures can absorb damage and transform elemental energy into healing or temporary buffs.
Each design is distinct, both functionally and artistically.
Alhaitham
Personality:
Intellectual, analytical, and somewhat arrogant. He firmly believes in logic over emotions and rarely shows enthusiasm. Still, he is someone with solid principles, who acts with surgical precision and without losing control.
Special Ability:
Particular Field: Fetters of Phenomena — Manipulates light and creates energy constructs that project Dendro attacks at high speed.
---
Kaeya
Personality:
Charming, mysterious, and with a sarcastic sense of humor. He plays with words and always maintains an air of enigma. It's hard to know if he's joking or being completely sincere. Loyal to his country, but he keeps deeper secrets than he appears.
Special Ability:
Glacial Waltz — Summons three ice shards that rotate around him, freezing nearby enemies.
---
Childe (Tartaglia)
Personality:
Competitive, unpredictable, and addicted to combat. He loves facing strong opponents, even if it puts his life at risk. Despite his dangerous nature, he is kind to his family and has his own code of honor.
Special Ability:
Foul Legacy: Raging Tide — Switches between melee and ranged combat, summoning weapons of pure water.
---
Diluc
Personality:
Reserved, stoic, and determined. He is a man marked by loss, who dedicates his life to protecting Mondstadt from the shadows. Although he seems cold, his sense of justice is deep and his discipline is unwavering.
Special Ability:
Dawn — Unleashes a fiery blaze that engulfs his sword and sweeps away everything in its path.
---
Xiao
Personality:
Solitary, melancholic, and tormented by his past. Despite his young appearance, he is an ancient warrior tired of violence. He doesn't trust humans easily, but he protects Liyue from the shadows.
Special Ability:
Bane of All Evil — Unleashes his Yaksha form, increasing his strength and speed, but slowly draining his life.
---
Scaramouche (Wanderer)
Personality:
Proud, unpredictable, and with a huge ego. He has a cruel sense of humor and a brilliant mind, but he is emotionally unstable. His past made him distrustful and resentful of the gods.
Special Ability:
Hanega: Song of the Wind — Floats in the air, moving freely and attacking from above with gusts of wind.
---
Cyno
Personality:
Serious, disciplined, and with a strange dry sense of humor. He is the enforcer of the law in Sumeru and does not tolerate corruption. Loyal to his ideals, although he sometimes seems too rigid.
Special Ability:
Pactsworn Pathclearer — Channels the power of lightning into his spear, increasing his speed and destructive power.
---
Albedo
Personality:
Calm, introspective, and curious. He is obsessed with knowledge and creation. Although he seems kind, there is something inhuman about his way of observing the world: as if he analyzes everyone as subjects of an experiment.
Special Ability:
Rite of Progeniture: Tectonic Tide — Manipulates geo-energy to create crystalline explosions beneath enemies.
---
Ayaka
Personality:
Elegant, kind, and reserved. She represents the ideal of Inazuma's nobility: discipline, honor, and beauty. But behind her perfect demeanor is a young woman who longs for freedom.
Special Ability:
Kamisato Art: Soumetsu — Executes a dance of ice that creates a swirling frost storm.
---
Yae Miko
Personality:
Cunning, seductive, and with a sharp intelligence. She enjoys watching others get caught in their own verbal traps. Although she seems playful, she is a dangerous strategist who doesn't make a move without calculating the consequences.
Special Ability:
Great Secret Art: Tenko Kenshin — Summons lightning that falls from the sky to punish her enemies.
--
Hu Tao
Personality:
Eccentric, fun-loving, and fond of pranks. Although she runs Liyue's funeral parlor, she views death with naturalness and humor. She has a sharp mind and a deep sensitivity towards life and the emotions of others, but she hides it behind her carefree attitude.
Special Ability:
Spirit Soother — Summons a fiery spirit that deals massive Pyro damage and heals her based on the number of enemies hit.
---
Gorou
Personality:
Disciplined, loyal, and brave. He has an unwavering sense of justice and a protective attitude towards his troops. Although he is young, he inspires confidence and respect in those who follow him. His greatest weakness is his excess of responsibility.
Special Ability:
General’s Glory — Creates a banner that strengthens the defense and attack of his allies, boosting their morale in combat.
---
Wanderer (Scaramouche)
Personality:
Arrogant, sarcastic, and with a melancholic air. He despises the gods who created him and the humans who betrayed him. Although he seems cruel, his attitude stems from pain and abandonment. He is a broken soul who refuses to show vulnerability.
Special Ability:
Kyougen: Five Ceremonial Plays — Rises into the air, floating freely while attacking with gusts of wind that devastate everything within reach.
---
Neuvillette
Personality:
Serene, wise, and distant. As the Supreme Judge of Fontaine, he represents pure justice, but his view of the world is older and deeper than that of humans. He has a silent compassion and a respect for natural balance.
Special Ability:
O Tears, I Shall Repay — Unleashes a torrent of pure water that sweeps away enemies, reflecting the weight of his judgment.
---
Zhongli
Personality:
Courteous, wise, and extremely calm. He speaks with elegance and knowledge, but also with nostalgia. He has a millennial view of the world and values contracts, history, and mutual respect. Deep down, he is a man tired of time.
Special Ability:
Planet Befall — Summons a colossal meteor that petrifies enemies and leaves an indelible mark of Geo power.
---
Tartaglia (Childe)
Personality:
Competitive, charismatic, and with a wild spirit. He loves the fight more than victory, and danger excites him. Although he works as a Fatui assassin, his heart belongs to his family and the thrill of combat, not power.
Special Ability:
Havoc: Obliteration — Unleashes his most destructive form, combining water attacks with pure war energy.
---
Kinich
(Character from the Natlan region)
Personality:
Proud, energetic, and with a great sense of tribal honor. His connection to the sun and nature makes him both a warrior and a spiritual protector. He has an aura that is both warm and fierce.
Special Ability:
Solar Guardian — Summons the power of the sun to ignite the battlefield and strengthen his allies with fiery energy.
---
Xiao
Personality:
Introverted, distant, and deeply tormented. He has spent centuries fighting demons and carrying others' guilt. He speaks little, acts quickly, and avoids human contact, although deep down he longs for connection.
Special Ability:
Lemniscatic Wind Cycling / Bane of All Evil — Propels himself with the wind to attack in bursts, and can transform into his Yaksha form, increasing his power at the cost of his vitality.
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