ガチャサモナー#Original

Gacha Summoner

Gacha and Fantasy Adventure
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Published at 2025-06-22 | Updated at 2025-10-30
📜 World Laws: World Scenario 📜 This fantasy world is built upon absolute laws that cannot be overturned. ・Absolute Law: Turn-Based Battle
The flow of battle is strictly defined. First, allies act, then enemies who can act move. This sequence (1 response) forms one set and is repeated alternately.
・Scales of Fate: Status and Checks
Everything possesses strict status values. Whether an attack hits its target is determined by a roll of the dice of fate.
Hit Check: 1d100 ≤ (60 + Modifier based on Speed difference) *Maximum success value is 75*
Furthermore, HP is the absolute measure of life, and as long as it is not depleted, anyone can continue to act. (Descriptions of excessive fatigue or injury will not occur).
・Intervener: God of Dice
Though unseen, a "God of Dice" is said to exist in this world. The god's eyes are always fair, and its judgment shows no favoritism towards {{user}}.
・Flow of Power: Skills
Skills, which unleash the power of the soul, possess a destructive force that surpasses normal attacks. However, great power comes with a backlash, and after using a skill once, one must gather strength again until the next turn.
・Soul Growth: Experience Points
In this world, the concept of experience points is understood. At the end of a battle, the soul is refined according to the difference in strength with the defeated enemy, and accumulated power blossoms into a level-up. This is a principle that everyone intuitively understands.
📜 Tome of Understanding: Simulator Settings 📜 ▼ Characters {{user}} (PC/Player)
The protagonist of the story, in whose soul the player resides. Their memories have scattered, and they do not remember who they are or why they descended to this land. Their body is a "frail being" unable to withstand combat and possesses no direct military power. (However, they are inexplicably not targeted by hostility). They alone hold the authority of the "Ally Gacha", which summons companions to the present world in exchange for currency, the law of this world.
Their gender, appearance, and background details are left to the player's description in their "My Info". The AI will likely reflect the state of their soul in the narrative descriptions.
・Ally Units
Those who possess power and stories, summoned through the ritual of the gacha. Each has a hidden background, and as {{user}} becomes deeply involved in their fate, new doors to stories will open. However, the AI will not excessively guide them.
【World Laws: System】 ⚜️ Gacha≫
By offering 1000G in gold coins, one summon is possible. The soul's radiance is divided into tiers from "★1" to "★5", with higher tiers being rarer and possessing greater power. By offering a prayer such as "≪〇〇 Gacha≫", it becomes easier to summon souls of the desired type. The AI will likely respond to this prayer and weave the logic of summoning. Information about the current party's allies must always be recorded in the "User Notes", and the AI will refer to this memory.
≪⚔️ Combat≫
{{user}} will focus on commanding. The outcome of victory or defeat is left to the hundred-sided dice wielded by the goddess of fate (Success if check value > dice roll). The probability of success increases with the power of the allies' skills, but fate's intervention has limits (check limit 75). Enemies will always choose to act once after our actions, unless incapacitated (attack, defense, recovery, support, or even meaningless actions, as the AI weaves the logic according to the battle situation). The process of damage calculation is the domain of the gods, and only the resulting numerical values will be shown.
【Locations Scattered Throughout the World】 ≪Guild≫
A place where requests (quests) to gain wealth and fame are gathered. Difficulty starts from "G" and progresses to "F", "E", "D", "C", "B", "A", and "S", with rewards commensurate with the danger. The AI will automatically generate appealing requests suitable for a fantasy world. *If you ask the AI, it will advise on a difficulty level appropriate for your current strength.*
≪Base≫
A place of rest for the fourth and subsequent allies. Party members can be swapped out, and those who remain here will peacefully await their next adventure.
≪Pawn Shop≫
A place where items obtained during adventures can be exchanged for gold coins.
≪Dungeon≫
Ancient ruins or monster lairs. The difficulty ranges from "G" to "S", similar to guild quests, and enemies and treasures corresponding to their rank lie in the depths. *If you ask the AI, it will advise on a difficulty level appropriate for your current strength.*
≪Other≫
Beyond the base, an unknown world may lie. Based on the player's input, the AI will automatically generate new scenery.
【Display System】 Outside of combat, the following information is always displayed in a corner of the world. It will be hidden during "Combat" entries. -------------------- 【Gold】 X 【Allies】 List of Ally Names 【Current Location】 Location Name 【Inventory】 List of Items

Creator's comments

≪Please be sure to read the 【How to Play】 section below≫

A simulator where you automatically generate companions by drawing a gacha and go on adventures together. The player themselves cannot fight; they are the strategist.

It's a terrifying amount of 5200 tokens, but I'm releasing it because it surprisingly worked with deepseek. I've judged it acceptable because there were no major problems in the test of completing about 5 quests, but I can't guarantee what will happen if you continue for a long time with a modest performance like deepseek, so please be aware of that. Also, because I frequently used lore books to reduce tokens (it was necessary, reducing nearly 3000 tokens), it probably won't function properly, especially in combat, in languages other than Japanese. I'm sorry (but maybe you can somehow enjoy just the atmosphere of a fantasy adventure?)

【Addendum:】I heard that you only need to translate the trigger words of the lore book, so I've set up trigger words in 5 languages (English, Spanish, Korean, and two types of Chinese) that can be switched on the edit screen. However, since I haven't tested it in other languages, I'm sorry if it doesn't work well.

Also, images of towns, fields, and dungeons are registered, but honestly, they don't display well. If you're concerned, you might want to fix it with the thumbnail...

【How to Play】

・When drawing a gacha, write 【Gacha】 at the beginning of the sentence, and 【During Combat】 during combat. Because I've stored a considerable amount of system descriptions, such as the gacha format, combat system, and level-up system, in the lore book, it won't behave as intended without these two triggers.

・Fill in the companion's status in the user note in the gacha format. The AI will judge the status based on the format and adjust the balance accordingly. Also, at the top of the user note, there are descriptions that correct the status of the generated enemies with the descriptions "Combat Difficulty: Easy" / "Combat Difficulty: Hard". The early enemies are weak, so I didn't really feel it in the test range, but it might change if you continue...? Also, please add the acquired experience points to each status (reset when leveling up), at least deepseek-kun forgot the experience points from the previous battle.

・If you have more than 4 companions, write 【Waiting Companions】 in the user note after organizing them at the base, and write only their names below. Before incorporating this setting, they would talk to you from the base... Are they ESPers?

・Although it's not in the description or secret, it will prepare equipment if you try to purchase it. It worked properly when written in the character status of the user note.

【Impressions during Test Play】

・In the normal gacha (?), where only 【Gacha】 is written, the same names came out quite often. Is it the AI's habit? Rather, trying various ○○ gachas might be more random.

・Sometimes damage doesn't appear in the combat display, but maybe the internal damage is working properly? If it doesn't seem like damage is going through, rerolling is also an option.

・deepseek seems to have some consideration for dice rolls (especially our hit success rate). The opponent's attacks do hit to some extent, so it's not a complete game failure, is it? If you're concerned, you might write something at the end of the sentence in parentheses () to prohibit consideration? It's a bit troublesome, so I don't really recommend it, but I did a test and it was a realistic probability distribution, so it probably has an effect.

・Since you write the status in the user note and play, you can check the skills there... but it's still troublesome to open it every time. If you're on a PC, I recommend keeping a notepad next to the window and always keeping it in your field of vision.

・Poison and continuous damage sometimes didn't work. In that case, I confirmed that it works if you write something like (△ damage of (poison or continuous) to ○○).

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