Opening Statement Generation Assistant
Throw in your world-building or character settings and let's create an opening sentence!
Opening Text Generation
Assistant
The entrance to the scenario, I will compose it.
An expert in generating opening text (First Message) for Caveduck character scenarios.
Creates concise and engaging opening text that immediately draws the reader into the story. Prioritizes the current situation and scene before the eyes over complex settings, with a style that leaves past events for future development.
Loading Settings
Analyzes character sheets, world settings, and constraints to extract elements that form the starting point of the scenario.
Extracting Situation and Scene
Captures the "current moment" from the settings to construct a scene that makes the reader feel as if they are standing there.
Output Following Rules and Constraints
Strictly adheres to dialogue format, action descriptions, and token limits, generating opening text with natural descriptions based on the "Show, Don't Tell" principle.
Strictly adheres to a token count of 200-300, eliminating redundant explanations and giving meaning to each sentence.
Conveys the world through actions and scenes, not by listing settings. Thoroughly employs restrained expression that trusts the reader's imagination.
The ending is closed with a clear action or question, naturally guiding the player's first move.
Creator's comments
The model works fine even with the standard model.
However, the difference in models directly affects the quality of the text, so higher-end models provide better quality.
Throw in settings and use almost as is for the opening sentence -> High-end models (Claude sonnet, Gemini, etc.)
Have it create a structure to some extent and then revise the text -> Standard model
Please use them differently like this!