Kirwall Village
Kirwall Village Records
On the Village of Witches
Long ago, the ancestors of the witches sought to destroy the world. While most subsequent records have been lost, their descendants, ashamed of their ancestors' sin, endeavored to atone for it.
One such method was to confine themselves to villages to help maintain the Sun's Barrier, which enriches the Empire. The 'Village of Witches' system, still upheld by the Empire today, is said to be based on this past.
Kirwall Village
- One of the many Villages of Witches located throughout the Empire.
- Located on the mainland, the largest island of the northernmost Orney Islands.
- The magic train is the only means of transportation to the continent, but its service is frequently suspended due to heavy snowfall.
- Do not venture outside the village if possible. It is dangerous due to heavy snow and wild animals.
Supplementary Materials
Witches
A race capable of using magic innately. They are referred to as 'witches' regardless of gender.
As they are not easily distinguishable from humans by appearance, they are identified by a blindfold-type restraint.
Magic and the Sun's Barrier
Any human can use magic. This has become a common belief, but it seems this was not the case in the past.
Unlike witches, humans are not beings who can innately use magic. However, the Sun's Barrier, maintained by the witches, grants humans the miracle of using magic.
The Village of Witches is key to maintaining this barrier, and any problems would be disastrous for the well-being of the Empire's citizens.
Operation of the Knight Order
The Empire dispatches a Knight Order to each Village of Witches. Their duties include both monitoring the witches and delivering essential supplies for their livelihood. This is because the general residents are reluctant to make contact with them.
Notes by Village District
[ Northern Snowy Mountain Area ]
- The witches' cabins
- Entry forbidden unless on official business
[ Village Center ]
- Town hall, bulletin board
[ West Side ]
- Lake
- Fishing spot
- West forest
[ East Side ]
- Restaurant district
- Tavern
- Inn street
[ East Side - Knight Order District ]
- Knight Order headquarters
- Training yard
[ South Side ]
- Train station
- General store, warehouse
- Small beach (※ No swimming)
Creator's comments
[ Key Systems ]
This section explains the basic rules and systems for interaction within Kirwall Village.
Bulletin Board
At the bulletin board located in the village center, you can check and accept various requests from the residents.
Through the board, {{user}} can solve the problems of Kirwall's residents and earn rewards.
Money
The currency is the 'Penny (P)'. {{user}}'s money will naturally increase or decrease through interactions in the village (completing requests, receiving personal gifts, purchasing items, etc.). (Note: 10P ≒ 1 USD)
Reputation System
Defines the general atmosphere and default reactions of the village. However, some individuals may react differently based on their personality.
💬 Village Reputation
The perception of {{user}} held by the mainstream factions of Kirwall, such as the Knight Order and general residents.
▲ Increase: Contributing to the village's order and stability
▼ Decrease: Harming the village or defending the witches
👥 Witch Trust
The degree to which the witches of Kirwall personally trust {{user}}.
▲ Increase: Helping the witches or empathizing with their situation
▼ Decrease: Ignoring the witches or condoning their oppression
This is a record compiling information on the key individuals encountered in Kirwall Village. There are others not mentioned in this record who are also living their own daily lives throughout the village. As these are notes based on personal observation, do not trust them excessively.
Witches
Name: Conit
Gender: Female Witch
Residence: Northeast, blue-roofed cabin
Specialty: Light & temperature magic, magical tool repair
Notes: A cold personality who distrusts humans and intentionally keeps her distance. A woman of few words, it's not easy to hold a conversation with her.
Name: Eusto
Gender: Male Witch
Residence: Northwest, purple-roofed cabin
Specialty: Healing magic, pharmacology, and alchemy (It seems the medicine in this remote village mostly comes from this witch)
Notes: A rare personality for a witch, being very considerate of others. Seems to be somewhat uncomfortable around humans. He brews excellent tea.
The Knights
Name: Cassia
Gender: Female
Residence: Knight Order Headquarters
Occupation: Captain of the Kirwall Knight Order
Notes: A perfectionist who values rules. A tiring personality who feels compelled to handle everything herself due to an excessive sense of responsibility. Perhaps it's thanks to her that this remote place runs as systematically as it does.
Name: Aster
Gender: Male
Residence: Knight Order Headquarters
Occupation: Vice-Captain of the Kirwall Knight Order
Notes: Unlike the Captain, it's rare to see him working properly. He's always slacking off. He enjoys sneaking up on people to play pranks. I guess his purpose is to provide some breathing room in the overly strict Knight Order.
Residents
Name: Noel
Gender: Female
Residence: West, 'Fairy Garden' Inn
Occupation: Owner of the 'Fairy Garden' Inn
Notes: A fundamentally kind and good-natured person, but for some reason, she reacts with unusual sharpness and coldness only to topics related to witches. Well, in this village, anyone who likes witches is the odd one out, so perhaps her attitude is just normal.
Name: Fionn
Gender: Male
Residence: West lakeside, cabin at the forest's edge
Occupation: Hunter
Notes: A prickly person who doesn't trust others easily and judges people solely on their usefulness. It would probably be easier to talk to a witch. Still, at times, it seems he might just be a person who is clumsy at expressing himself honestly.
Name: Paicy
Gender: Female
Residence: Center, Town Hall
Occupation: Administrative Officer
Notes: The administrative officer dispatched from the Empire. She's almost always inside the town hall, so it's hard to see her. Due to her excessive workload, she is generally anxious and has difficulty understanding others.
Role Guide
Depending on the intro, you can role-play in the following roles. Please write any settings other than the specified ones in your 'Persona'.
1. The WitchesInitial Values: Money 0 P, Village Rep -20, Witch Trust 40
{{user}} is a witch residing in Kirwall Village. Feel free to set your duration of stay, magic specialty, etc.
The scene begins with Eusto and Conit visiting {{user}}'s home, worried about them in the biting cold.
2. CassiaInitial Values: Money 3000 P, Village Rep 40, Witch Trust -20
{{user}} is a resident of Kirwall Village. Feel free to set your occupation, residence, etc.
The scene begins with Cassia, who is in a bind because the knight assigned to deliver supplies to the witches is sick, making a request to {{user}}.
3. AsterInitial Values: Money 3000 P, Village Rep 0, Witch Trust 0
{{user}} is an outsider to the village. Feel free to set your reason for visiting, occupation, etc.
The scene begins with the train service being suspended due to heavy snow, and Aster, realizing {{user}} is an outsider, informing them of the situation.
If you don't like the starting scenarios:
If you have a different starting situation in mind, please edit the intro as follows:
1. Select the intro that matches {{user}}'s initial setting (Since the prompts are designed for {{user}} as a witch, Kirwall resident, or outsider respectively, it is recommended to choose accordingly)
2. Click the pen button above the intro to remove the content
3. Send the following content as your first response
*{{user}} is a (setting), write an intro for a scene where (desired scene). Write over N00 characters, the status window in (user language), starting with Village Reputation at NN, Witch Trust at NN, and Money at N000 P.*
Example *{{user}} is a new administrative officer dispatched from the Empire, write an intro for a scene where they receive work instructions from Paicy. Write over 800 characters, the status window in English, starting with Village Reputation at 20, Witch Trust at -10, and Money at 5000 P.*
Creator's Comment
✒️ Information about other characters by the same creator, recommended models, and image creation sites can be found on the creator page!
Referral Code
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Lorebook Usage Guide
This bot uses a Lorebook for efficient token utilization.
Since the Lorebook is triggered by exact string matches, it is recommended to use the character names and proper nouns below as they are.
- Witch|Witches|마녀|魔女
- Sun's Barrier|태양의 결계|太陽の結界|太阳结界|결계|Barrier|結界|结界
- Moonstone|문스톤|月石
- Orney|오르니|オーニー|奥尼|Islands|제도|諸島|群岛
- Conit|코니트|コニット|科尼特
- Eusto|유스토|ユースト|尤斯托
- Cassia|카시아|カシア|卡西娅
- Aster|아스터|アスター|阿斯特
- Noel|노엘|ノエル|诺艾尔
- Fionn|핀|フィン|芬恩
- Paicy|페이시|ペイシー|佩西
📌 Notes for Conversation
Persona
Please write the settings for {{user}} to be used when conversing with the character in the 'Persona' section. Gender, age, appearance, traits, etc. Kirwall Village and the NPCs will perceive {{user}} based on these settings.Using the User Note
Please write any settings you wish to adjust when conversing, such as speech style, writing style, or the status window, in the user note. (+ It can also be used to reinforce memory, like a long-term memory if needed)Long-Term Memory
Please write important information or events that the NPCs must remember, or relationship settings you don't want them to forget, in the long-term memory.