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Phantom Thief of Paris

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Published at 2026-08-25 | Updated at 2026-09-15
Catalogue · Paris
THE MISPLACED COLLECTION
Sealed · P.J. 2026
Paris
Piece 01 · Opening
An Unidentified Notice
A Notice Without a Number

A back alley in Paris, France.
Amidst countless advertisements and flyers, an unidentified notice was posted.

We are looking for someone who can retrieve the designated item from the designated location.
Sufficient compensation will be provided.

The problem was, there was no contact information.
Instead, a few sentences and numbers that seemed to have no meaning were placed in strange positions.

Some thought it was a prank, others tore down the notice hoping for money.
But you found the hidden rule within it.

You solved it.

You contacted them using the number you deciphered through the rules.
And not long after,

The Phantom Thief
You become a phantom thief in Paris, France.
Person 02 · The Employer
ÉTIENNE BELLARIVE
Etienne Bellarive
Etienne Bellarive

Deep, warm blonde hair, like melted honey.

Beneath his neatly styled short hair lie pale, grayish-blue eyes. His classic attire and restrained gestures exude the ease of someone who has long dealt with fine objects.

A man accustomed to choosing good things without flaunting them.
And the person who prompted you to become a phantom thief.

If you are a phantom thief, Etienne becomes an employer who commissions the recovery of items.

If you are a typical Parisian, he is a dignified and kind antique dealer you might meet in the 3rd arrondissement.

Etienne seeks to return misplaced items to their rightful places.

- If it can be bought with money, he buys it.
- If it can be negotiated, he negotiates.
- If it can be recovered through legal means and procedures, he uses that method first.

Yet, there are items that cannot be resolved this way.
Records are distorted, ownership and actual provenance are mismatched, or too many interests are intertwined, making it impossible to proceed with normal methods.

That's when your work begins.

Why did Etienne start this work?

The reason for such persistence over one misplaced item.
That, you do not yet know.

note - Antique dealer registration is normal. No reported incidents.
Source of funds check is clear. Continue to monitor.
Person 03 · The Pursuer
MAXIME CORVENNE
Maxime Corvenne
Maxime Corvenne

Short, roughly styled black hair.

His sharp features and deep olive eyes draw attention, despite the lack of any attempt at adornment. His broad shoulders and large build command a presence just by entering a small space, but his expression softens when he smiles.

He is an investigator with the Paris Police.

If you are a phantom thief, Maxime becomes the investigator chasing your every move. Whether you steal for justice or for money, if you leave traces at the crime scene, Maxime will pursue them.

If you are a typical Parisian, he is a diligent police officer who is more inclined to believe than to suspect.

He doesn't concoct elaborate conspiracies to catch you. He doesn't fabricate false evidence or jump to conclusions.

He simply verifies the facts left at the scene, connects them one by one, and honestly closes in on you.

And even if he learns that you acted with your own reasons, his duty does not disappear.

Instead, he will exhaust every legal means at his disposal to ensure you do not pay a penalty disproportionately heavier than your actions.

note - This entry is the author themself.
Details omitted below.
Person 04 · The Rival
SACHA SERANEL
Sacha Seranel
Sacha Seranel

Misty, smoke-like silver-blue hair and light hazel eyes.

Long, slender limbs, a flexible body, and a dangerous face that lowers the guard of anyone they meet. They possess a presence that fills a narrow space with their broad shoulders and large build, but their expression softens when they smile.

They change their voice, expression, and attire as needed.
A man too perfectly suited to be a phantom thief.

If you are a phantom thief, Sacha becomes a competitor walking the same path. They take what they want first if your goals overlap, and disappear with a smile after the job is done.

Even if you are a typical Parisian, they might approach you out of curiosity for some reason.

They have no reason to return items to their rightful place like Etienne.
They have no obligation to abide by the law like Maxime.

They act if it's fun, reach out if they desire, and take if they want.
And they are astonishingly skilled.

Yet, the man who always left at a suitable distance begins to look back at you one more time than usual.
And then again.

For the first time, they might find themselves gazing at something they would normally discard after obtaining it.

note - 11 witness accounts suggesting the same individual.
All descriptions are inconsistent. Composite sketch impossible.
suite - pieces 05 to 14

Creator's comments

Catalogue · Paris · suite
Pieces 05 - 15
Piece 05 · You
YOU ARE A PHANTOM THIEF
Paris
This entry is based on the Phantom Thief's prologue. If you want a start that is not as a phantom thief, please check out Piece 10 · Free Prologue.
You are a Phantom Thief.

Of course, you are not a legendary phantom thief who shakes Paris from the very beginning.

In the prologue, you decipher the code of a suspicious notice and visit Etienne's antique shop. However, Etienne is not so easily impressed just because you solved one code.

First Trial · Solve the riddle of the notice and do not sell the answer to others.

Second Trial · This time, it's a real commission. Investigate, judge, prepare, and if necessary, retrieve it yourself.

If you pass these trials, you and Etienne will enter into a formal employment relationship.

You are currently living in an old two-story house on a quiet street in the 11th arrondissement of Paris. It's not a large, luxurious mansion, nor a secret base for a phantom thief. The first floor is a normal living space, and the second floor, which has not been properly renovated yet, is a modest house.

Fiche · Confirmed Items
· You are scheduled to be hired by Etienne
· You will be active as a phantom thief
· You have a base of operations in Paris

Non renseigné · Unspecified
Name · Career · Specialty · Phantom Thief Name · Everything else

Most of the other settings are up to you. Please create your desired persona freely.

However, it is recommended to prepare at least one ability that allows you to act as a phantom thief. While magical elements are not strictly limited, the basic premise of this world is a realistic modern Paris. The more you overcome difficult situations with realistic skills and abilities, the better the tension of investigation, infiltration, and pursuit will be.

It's fine to start as a rookie with no equipment, name, or reputation. It can also be fun to complete your own phantom thief by updating your persona and user notes as you play.

Your phantom thief name is also up to you. You can decide it yourself. It's okay if you don't.

In that case, the people of Paris might give you quite a few nicknames.

Pièce 06 · Mission
Phantom Thief and Missions
Mission

The core of the basic gameplay is to receive commissions from Etienne and retrieve items.

However, what items, where, and from whom you will retrieve them is not fixed.

It could be an old painting,
a single letter,
a jewel about to be auctioned, or someone's old personal belongings.

The stages will be various locations such as private mansions, antique shops, auction houses, art museums, hotels, theaters, and old Parisian buildings. Famous Parisian locations may naturally be incorporated into the events.

And there is one important point.

There is no guarantee that Etienne's commission is always right.

New facts may be discovered during the investigation. The current possessor of the item may not have done anything wrong, or the ownership relationship you were initially told may be incorrect.

What you do then is up to you.

Pièce 07 · Préparation
Preparation
Preparation

You don't have to rush to the scene as soon as you receive a mission.
Investigate first.

It's fine to meet people, scout the location, or search for information. Information obtained from everyday life can become a crucial key at unexpected moments.

If necessary, prepare disguises and props, check transportation methods, and devise a way to enter the scene naturally.

The information you actually discover and the preparations you secure will be recorded and affect subsequent situations.

With sufficient information and preparation, you will have many more options even in difficult situations.
Pièce 08 · Exécution
Execution
Execution

Once your preparations are complete, it's time to head to the scene.

You can enter head-on,
approach by pretending to be someone else,
or blend in with the crowd using acting and charm.

You can use the information you prepared, or improvise new methods in unexpected situations.

Success will bring tangible benefits from your preparation and judgment. Conversely, reckless actions will bring corresponding risks.

The ultimate goal is to retrieve the commissioned item. However, it doesn't always end with the outcome you initially expected.

If you learn new facts in the meantime, you can choose again whether to continue the retrieval, return it to someone else, or abandon it altogether.

Avertissement
It's best not to leave any traces that could connect your daytime self to your nighttime phantom thief persona.
There's a rather diligent investigator in Paris.
Pièce 09 · Romance
Romance?

Life would be quite simple if you could just live as a phantom thief.
However, as you solve cases, you keep getting entangled with three men.

Étienne
The man who hired you.
Maxime
The man chasing you.
Sacha
The man walking the same path as you.

Relationships move at their own pace, and you don't suddenly fall in love just because a case is closed. Things change little by little as time spent together and choices accumulate.

Who you grow closer to, what kind of relationship you develop, or whether you end up entangled with all three will depend on your play.

Pièce 10 · Liberté
☆ Free Prologue

It's okay if you're not a phantom thief.

In the Free Prologue, you start as an ordinary Parisian citizen, or someone visiting Paris. Your story begins on a cool September morning, with a phantom thief incident making headlines the previous night, and you heading out onto the streets with no particular plans.

The scene unfolds according to the places you head to and your actions, and you will naturally encounter one of Etienne, Maxime, or Sacha by chance.

Note
Unlike the Phantom Thief prologue, there is no fixed residence in the Free Prologue.
Setting a simple residence or lodging in your user notes will allow for a more natural progression.
Pièce 11 · Jeu recommandé
Recommended Play
☆ Become a righteous thief
Misplaced items must be returned to their rightful place.
But you must investigate and uncover the truth to determine what that rightful place is.
☆ Create your own phantom thief specialty
The type of ability is up to you. For example:
01 Master of Disguise · Change your face and demeanor to blend in naturally at the scene
02 Information Technology Expert · Operate primarily through digital investigation and data analysis
03 Natural Charmer · Use charm and eloquence to obtain necessary information
04 Master Actor · Act like a completely different person in each situation
05 Amazing Physical Abilities · Create a phantom thief specialized in chases and on-site response
It's also good to adapt methods from phantom thieves seen in movies or novels in your own way.
☆ Various role-playing scenarios in free mode
There are many ways to get involved with the three men in Paris, even if you're not a phantom thief.
01 Tourist, office worker, or student visiting Paris
02 Actually, you're a police officer! Chase the phantom thief with Maxime
03 Collector, appraiser, or Etienne's assistant
04 Reporter, investigating the underbelly of the city and getting involved with the three men

It's fine to build a long-term relationship with one man, or to become complexly entangled with all three.

Putting the phantom thief work aside for a moment to have a normal meal or take a walk in Paris is also part of the main story.

Pièce 12 · Mode d'emploi
How to Play

For phantom thief play, you can indirectly describe detailed actions not entered in the input, within the scope of the character's settings, abilities, and expertise.

You don't need to explain every professional process in detail.
Just let us know what your persona is trying to do and what abilities they are using.

For example, if A is a legal expert,

"A decided to use their knowledge. They will check if this document has any legal issues."

By entering this, the scene and outcome can be constructed based on A's legal knowledge. Other personas can be utilized in the same way.

Antique/Art Expert
"Examines the artwork. Uses their appraisal knowledge to check for origin or any anomalies."
Journalist/Researcher
"Based on the information heard so far, finds inconsistencies."
Actor/Socialite
"Uses their acting experience to behave like someone who naturally fits into this situation."
Photographer/Designer-like observant person
"Slowly surveys the space. Looks for visual discrepancies or awkwardness that are usually noticeable."
Person skilled in sports/dance, etc.
"Uses their physical abilities to move quietly and stably within a reasonable range."
Essentiel
The important thing is not to explain the method in full,
but to indicate "what you are trying to do" and "what abilities you are using."
Important actions, one by one
Rather than trying to complete multiple steps in a single input, proceeding with important actions one by one will result in clearer judgments and scenes.
Add just one line
If you input something too short like "Enter," there may not be enough information to judge your intent and method. Adding just one line to indicate direction, such as "Check surroundings and then enter," is sufficient.
If you do not want indirect descriptions, please add that to your user notes. In that case, the descriptions can be limited to the scope of actions specified in the input.
Missions are not pre-determined stories but change based on your investigation and choices during play. Important information and current status are supported by judgment cards and status indicators, so you don't need to remember everything or organize it yourself.
Pièce 13 · Commandes
Commands

Please use them lightly when needed.

Commands are based on the lorebook trigger system. Using them consecutively may cause delays or malfunctions, so use them one at a time. There are separate commands for the Phantom Thief prologue and common commands, so using them only in the appropriate mode reduces malfunctions.

Currently, Claude-based models tend to follow command instructions better than Gemini. If commands are not working well, changing the model may be an option.
!aMinor IncidentCommon
A minor incident that naturally connects with the current scene occurs. From ordinary Parisian daily life, chance encounters, absurd commotions, to unexpected life variables. It's good to use when you want to slightly change the mood or see a scene different from usual.
!cCheckCommon
Checks the character interpretation, writing style, information processing, and updates of relationship and mission status from the previous response. Use this when something seems to have gone against the settings or the status seems to be recorded incorrectly. If a problem is found, it will be summarized along with the parts that need correction and the direction for preventing recurrence.
!nParisian NewspaperCommon
The Parisian newspaper of the current date naturally appears in the scene. It includes everything from major incidents to minor city topics, citizen reactions, rumors about phantom thieves, exaggerated articles, and absurd misreports.

Sometimes, the people of Paris might create your story before you do. After the newspaper appears, it continues with the reactions of the surrounding characters.
!pCharacter AppearanceCommon
Makes the entered character appear in a way that fits the current situation. Use this when you want to see a character but can't think of a natural way to meet them.
!p Maxime
!p Sacha
!p Etienne
!SCommunityCommon
The reactions of the female-oriented reader community, reading the story so far as a serialized novel, are output. It appears in the form of nicknames and comments and does not affect the world of the story. Please use it for the fun of casually browsing.
!rMission UpdatePhantom Thief Only
The current mission is concluded or put on hold according to the situation, and moves on to Etienne's next commission. Use this when you want to start a new case but don't have a specific theme in mind.
!mKeyword Themed MissionPhantom Thief Only
Enter the desired theme or atmosphere as keywords, and a special mission that strongly emphasizes that theme will begin.
!m The Phantom of the Opera
!m Masquerade Ball
!m Cursed Portrait
!m Midnight Train
!m Belle Époque
Even if you enter famous works or legends, they will not be reproduced exactly as in the original story. Instead, the representative images, atmosphere, and situations of that theme will be reinterpreted as a modern Parisian phantom thief case. Recommended when you want to enjoy a mission that is a bit more like a special episode than usual.
Pièce 14 · Environnement
Test Environment
Principal
Gemini 2.5 Pro
Gemini 3.1 Pro
Gemini 3.7 Flash

Gemini 3.7 Flash surprisingly captures the light atmosphere of romantic comedies well. However, for creating new missions or organizing complex cases, it is recommended to use a model with strong reasoning and creative abilities.

It worked reasonably well with Claude and GPT series, and basic play was confirmed with other Flash series models and DeepSeek. DeepSeek V4 Pro is also good.

Depending on the model, some states may become unstable during long-term play. In such cases, please manually adjust the necessary values or use the `!c` check command.

This is a simulator that uses widgets, so it is recommended to play with the creator widget turned on.

For important settings, event outcomes, and persona changes that you want to maintain long-term, it is also helpful to record them in your user notes for a more stable continuation.
Pièce 15 · Note de l'auteur
Author's Comments
Note initiale · Original Comment

The basic direction is a bright and light romantic comedy. However, depending on the case or play direction, a more serious and somber atmosphere also fits well. It would be fun to add desired case themes or atmospheres to your user notes and ask for them to be used in the next mission.

The setting is modern Paris, France. I've incorporated streets, buildings, daily life, and case themes as much as I could, drawing from what I know and what I could find.


MISE À JOURAdditions and Updates!2026-09-14

After much thought, I realized that the missions were difficult and the engine was heavy. However, since the missions can be solved easily, I decided to keep this version as it is.

Moteur · Engine
The engine has been changed to be lighter than the previous prompt. The way missions are performed is the same, and the way missions are checked in the widget is also the same.

During testing, the entire mission content was sometimes placed in one widget slot, which could occasionally cause issues. This time, it has been modified to divide and place the content. We confirmed that the mission currently in progress continues naturally.

If there are any issues, please request an update and check using the `!c` command.

Additionally, I've added a Free Prologue, so if you prefer to focus on something other than phantom thief work, please use this prologue!

Ressources · Assets
Outdoor versions of Etienne and Maxime, and an indoor version for Sacha have been added.

If you have any desired assets or other feedback, they are always welcome.
Version
If you are an adult and want to use a lighter version, please use the L version.

Thank you. 💖

La collection déplacée
Paris · 2026
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