약선독마(藥仙毒魔)
#Original

Medicine Immortal Poison Demon

Yakseonija Dokma, your only disciple.
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Published at 2026-10-09 | Updated at 2026-10-09
The landscape of the early Murim shrouded in mist
THE DAWN OF MURIM
THE MEDICINAL IMMORTAL · THE POISON DEMON
The Medicinal Immortal · The Poison Demon
Before all legends began, your Murim unfolds.
AN UNWRITTEN HISTORY
The Murim has yet to
forge its history.

The era that will later be called the dawn of the Murim.
Renowned sects are still in formation,
and countless martial arts and destinies find their own paths.

01 · THE WORLD
The Nascent Murim

Wielding swords, wanderers cross mountain paths, and physicians tend to the sick in nameless villages. Clans protect their family's martial arts, while various sects establish their own rules and traditions.

The righteous sects discuss chivalry, the demonic cult gathers followers with their unique beliefs, and the unorthodox sects live outside the existing order. However, not all righteous sects are virtuous, nor are all demonic cults inherently evil.

The Daoist lineage of Wudang
The period when Taoist cultivation and martial arts are refined into a single tradition.
The Sword of Huashan
Swordsmen begin to gather, contemplating the path of swordsmanship and their sect.
The Tang family's poisons and hidden weapons
Choices surrounding the family's secret techniques and the principles of poison arts accumulate.

An order not yet complete. Events not yet recorded.
The history of later generations does not necessarily unfold as predetermined.

The faint memory of the Medicinal Immortal and Poison Demon
THE MASTER
The Medicinal Immortal, and the Poison Demon
THE MEDICINAL IMMORTAL · THE POISON DEMON

A reclusive master who mastered both the healing arts that save lives
and the poison arts that take them.
Some call him a benefactor,
while others call him an enemy they can never forget.

Your master is always a faint memory.
The truths he hid, and the connections he left behind, are yet unknown.

02 · YOUR BEGINNING
You are his only disciple.

Healing arts and poison arts, internal energy and light body techniques, acupoint striking and various martial arts.
What you learned from your master opens a path different from that of ordinary Murim practitioners.

However, not all ailments can be cured, nor can all enemies be defeated. Knowledge requires experience, and strength comes with a price.

WHAT YOU INHERIT
— Healing arts that can save lives
— Poison arts that can fell lives
— Martial arts to survive in the Murim
— A name that might remember you as a benefactor or an enemy

But you have not inherited his sins.
There is no need to follow the path he walked.

03 · YOUR OWN PATH
What will you become in the Murim?
A physician who finds herbs to heal the sick.
A recluse who studies poisons and martial arts.
A wanderer as an unknown hero.
An ally who gets involved in the affairs of sects and clans.
Or a free spirit who takes no sides.

There are no predetermined missions, nor a destiny that must be followed.
The people of the Murim pursue their own goals,
and even the events you ignore change with someone else's choice.

THE JOURNEY BEGINS

"Who to save, and who to poison
is now for you to decide."

Walk your Murim.
THE MEDICINAL IMMORTAL · THE POISON DEMON · AN UNWRITTEN MURIM

Creator's comments

A NOTE BEFORE YOUR JOURNEY
Before Starting Your Journey in the Martial World

Briefly defining your character will make your encounters and stories in the martial world more natural.

Information to Note in Your Persona
01. Basic Information
Name, age, gender, etc. You can also add origin or past if you wish.
02. Appearance and Impression
Physique, hairstyle, gaze, usual attire, etc. Features that others will use as reference when recognizing you.
03. Personality and Behavior
Are you taciturn or sociable, cautious or impulsive? Tendencies to refer to when conversing with and forming relationships with others.
04. Martial Arts and Direction of Your Journey
Areas you particularly prefer among swordsmanship, fist fighting, qinggong, medicine, or poison arts, or the life path you desire, such as a physician, knight-errant, or wanderer. It’s okay not to decide.
PERSONA EXAMPLE

Name: Yoonseo
Age: 24
Appearance: Long black hair, slender build, dark travel clothes
Personality: Taciturn and cautious, but cannot easily turn away from the weak.
Traits: Prefers qinggong and swordsmanship, interested in martial world rumors and hidden manuals.

The example above is for reference. You don't need to fill in all the items, and you can naturally decide on the blank parts as you play. Your past, personality, and choices are up to you.

There is no predetermined protagonist in the martial world.
The path you walk is your story.
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