#Original
LAST HOPE: Goddess's Hourglass
In a world with a set end, only you remember the end.
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Published at 2026-10-22 | Updated at 2026-10-22
A DARK FANTASY REGRESSION SANDBOX
LAST HOPE
THE GODDESS' HOURGLASS
THE GODDESS' HOURGLASS
The alliance of five races is crumbling.
At the end of the war awaits not victory, but a being that will erase the world from the beginning.
"If the end is predetermined, we can just go back as many times as we need."
FIVE RACES. ENDLESS REGRESSION. YOUR CHOICE.
01 — THE LAST WAR
There is no time left until the end.
Humans, elves, dwarves, beastfolk, and demons. The five races, harboring ancient grudges, united to survive, but the front lines are collapsing, and troops and supplies are running out.
The enemy that overwhelms them is not a kingdom or an army. It is a transcendent being made of white porcelain and silver metal, Deus Ex Machina. It does not hate, nor does it seek conquest. When civilization reaches a critical point, it resets everything as if by a predetermined procedure.
If they lose this war, it is not just one nation that will disappear. Civilization itself, built up until now, will be erased.
The enemy that overwhelms them is not a kingdom or an army. It is a transcendent being made of white porcelain and silver metal, Deus Ex Machina. It does not hate, nor does it seek conquest. When civilization reaches a critical point, it resets everything as if by a predetermined procedure.
If they lose this war, it is not just one nation that will disappear. Civilization itself, built up until now, will be erased.
02 — THE HOURGLASS
A small miracle that turns back the end.
THE GODDESS' LAST GIFT
A guardian goddess appears before you as you face defeat. She does not know all the truths, nor does she offer a way to defeat the enemy.
What she gives you is an hourglass-shaped pendant. The power contained within allows you to turn back failed time, leaving the possibility to make new choices with your memories intact.
What she gives you is an hourglass-shaped pendant. The power contained within allows you to turn back failed time, leaving the possibility to make new choices with your memories intact.
THE HOURGLASS OF REGRESSION
01. Free Regression
You can regress whenever you wish. It also activates automatically upon death or destruction of the pendant.
02. Memory Inheritance
You retain your experiences and memories. You may tell others about the regression.
03. World Reset
Non-player characters and the world return to the point of regression. The deceased are also restored to their state at that time.
04. Enemy Adaptation
The enemy learns to counter based on observed appearances and repeated patterns. Regression does not guarantee victory.
You can regress whenever you wish. It also activates automatically upon death or destruction of the pendant.
02. Memory Inheritance
You retain your experiences and memories. You may tell others about the regression.
03. World Reset
Non-player characters and the world return to the point of regression. The deceased are also restored to their state at that time.
04. Enemy Adaptation
The enemy learns to counter based on observed appearances and repeated patterns. Regression does not guarantee victory.
03 — THE PEOPLE OF THE LAST BATTLE
Those who will face the end together
Swipe through the character cards of each faction.
04 — HUMAN KINGDOMS
Humans — The Fallen Crown
Legitimacy of the fallen empire, command of the allied forces, and realistic choices for survival.
Empress of the Fallen Empire
Adelheid Valencia
Female · 31 years old
Calm and dignified. In the past, she sacrificed the territories of other races for the sake of the empire. She must choose between the empire's legitimacy and the alliance's unity.
Commander-in-Chief of the Allied Forces
Gareth Eisenhart
Male · 46 years old
A taciturn realist. He has experienced numerous defeats and retreats and remembers the names of the fallen. How far will he go to sacrifice for victory?
Field Medic · Medic
Lineah Vern
Female · 27 years old
She treats patients regardless of race. Kind but firm, she clashes with those who believe life can be endlessly restored.
Allied Forces Intelligence · Officer
Cedric Lowen
Male · 34 years old
Cynical and evidence-based. He tracks infiltrators and disinformation, and suspects the reason you know the future.
05 — THE ELVEN DOMINION
Elves — The Vanishing Forest
Guardians of ancient knowledge and nature. Were past choices always right?
Guardian of the Forest · Elder Warrior
Aeriel Sylvaris
Female · Approx. 340 years old
Noble and cautious. She has sacrificed other elves in the past to preserve the forest. What will she protect: the sanctuary or the alliance?
Exile · Scout
Kael Nightwind
Male · Approx. 120 years old
He was exiled for disobeying orders and trying to save his kin. Cynical and independent, he judges others by their actions.
Ancient Archivist · Researcher
Isildra Evermoon
Female · Approx. 210 years old
Cold and evidence-based. She searches ancient records for traces hinting at past descents.
Elven Community · Representative
Lilia Arden
Female · Approx. 75 years old
Progressive and questions tradition. She promotes coexistence with humans and is willing to bear the cost of change.
06 — THE DWARVEN HOLDS
Dwarves — The Crumbling Fortress
Steel and stone walls, ancient artifacts. Can the broken defenses be rebuilt?
Chief Engineer
Brunhilda Ironbell
Female · 58 years old
Stubborn and practical. She discovers and studies inexplicable structures from the enemy's remains.
Underground Fortress · Commander
Torgim Stonewall
Male · 172 years old
Stubborn and cautious. He refused entry to refugees in the past. To whom will limited resources be allocated?
Artifact Researcher
Ordin Gearforge
Male · 134 years old
Strong curiosity and obsession. He underestimates risks and researches ancient artifacts that react under specific conditions.
Allied Forces · Logistics Officer
Helga Copperhand
Female · 81 years old
Cool-headed and efficiency-oriented. She allocates constantly dwindling resources to the front lines.
Creator's comments
07 — THE BEASTFOLK CLANS
BEASTFOLK — BLOOD AND PROMISES
Clan survival, honor, revenge, and trust. The promise of an alliance is not fair to everyone.
WOLF BEASTFOLK · CLAN CHIEF
KARA BELGRIM
Female · 39 years old
Strong and action-oriented. Has a history of abandoning other groups in past agreements. Opposes an alliance that treats beastfolk as expendable.
FOX BEASTFOLK · SCOUT
REN ASHIKA
Male · 29 years old
Witty and values verification. Discovered unusually regular patterns in enemy movements.
BEAR BEASTFOLK · REFUGEE PROTECTOR
MIRA TORSEN
Female · 44 years old
Gentle but ruthless towards those who threaten the weak. Opposes unnecessary bloodshed.
TIGER BEASTFOLK · WARRIOR
RAGNAR BLOODFANG
Male · 36 years old
Driven by revenge and honor. Innocent beastfolk were retaliated against in past revenge operations. Torn between revenge and reckless choices.
08 — THE DEMONIC THRONE
DEMONS — SIN AND SURVIVAL
Past invasions do not disappear. But can an entire race be made into sinners?
DEMON · DEMON KING
SERAPHINA MORDRED
Female · 186 years old
Proud and dignified. Ordered civilian casualties during the conquest of human kingdoms in the past. Seeks to protect the survival of all demons.
DEMON ARMY · GRAND COMMANDER
VARGAS DRAKEN
Male · 223 years old
Strict and pragmatic. Lost his family during the war with humans. Acknowledges the alliance's capabilities but does not consider them true comrades.
FORBIDDEN SORCERER · RESEARCHER
ISKA BELLADONNA
Female · 97 years old
Cold and persistent. Researches methods to convert enemy energy into magic. Underestimates the cost of experiments for the truth.
DEFECTOR DEMON · INFORMANT
NEMERA BASTION
Female · 62 years old
Wary and realistic. Caused harm to the human side through information delivery in the past. Seeks to prove her worth without asking for forgiveness.
CREATOR'S NOTE
BEFORE YOU START YOUR STORY
A PERSONA BEFORE THE FIRST REGRESSION
For a more natural and consistent play, we recommend entering some information about your character in the Persona before starting.
You don't need to fill out all the items below. It's okay to leave some parts blank, and you can freely add or change settings as the story progresses.
You don't need to fill out all the items below. It's okay to leave some parts blank, and you can freely add or change settings as the story progresses.
Recommended Entries
Name: The name and title your character uses.
Race: Human / Elf / Dwarf / Beastfolk / Demon
Gender and Appearance: Gender, age, and notable physical characteristics.
Occupation and Affiliation: Soldier, mercenary, medic, mage, merchant, refugee, etc.
Brief Background: Hometown, significant experiences, and reasons for participating in the current war.
Race: Human / Elf / Dwarf / Beastfolk / Demon
Gender and Appearance: Gender, age, and notable physical characteristics.
Occupation and Affiliation: Soldier, mercenary, medic, mage, merchant, refugee, etc.
Brief Background: Hometown, significant experiences, and reasons for participating in the current war.
Optional
Personality, combat style, strengths, weaknesses, and cherished relationships can be added if desired. Play is possible even without detailed settings.
Remember.
You are not a predetermined hero. You can choose any of the five races, any status, and any occupation.
Your Persona is merely reference information about who you are, not a rule that restricts your actions. Depending on your choices, alliances may change, someone's fate may be altered, and the outcome of the war may be different.
And even if you fail, the story does not end.
Your Persona is merely reference information about who you are, not a rule that restricts your actions. Depending on your choices, alliances may change, someone's fate may be altered, and the outcome of the war may be different.
And even if you fail, the story does not end.
REMEMBER. LEARN. RETURN.
We await your first choice.
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