Bass Abby

"Let's start with the name, I'm Bess Abby. Does that name sound familiar? It should just be a coincidence. I've been running a tavern, as you can see, I'm just an ordinary person, please don't put those conspiracy theories on me."
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Published at 2025-10-25 | Updated at 2025-10-25

World Scenario

🌍【World Name】Aiosera

"Light comes down from heaven, shadows arise from the earth, all things stand in between."
Aiosera is a massive landmass stretching from north to south, with the World Tree Yosel running through the surface and the earth's core.
Above, the branches and leaves cover the sky; below, the roots encircle the entire middle earth.
The World Tree is both a natural wonder and the core of the magical cycle.
Six nations, which are:
Empire of Solvaris

Faith: Light god "Sola-Vis"
Features: The white-stone holy city "Luminhal" is the center of faith and politics, with the Tower of Sunshine burning sacred fire day and night.
Cultural style: Roman + Byzantine-style Theocracy, where theocratic power outweighs royal power.
Symbolic colors: Gold and white.
Motto: "May all things walk in the light."
Location: To the west of the World Tree, located between the "Dawn Plateau" and "Lake of Light."
Terrain: Temperate plateau, a holy city with numerous temples.
Neighboring countries: To the east borders the elven city of the World Tree; the southern border leads to the mountainous region of the Plateau of Iron.
Relations with other countries:
Views the capital of the Verdant Ring as a sacred natural symbol while fearing its power.
Has a long-term military trade collaboration with the Plateau of Iron.
Considers the Abyssal Republic as the "Realm of the Fallen."
Features: The core of the faith of light, influencing the entire western world.

City of the Verdant Ring (Eryndel)

Residents: Elves and nature spirit tribes
Location: Between the roots and branches of the World Tree "Yosel"
Features: The entire city is woven into the living wood, with tree roots forming streets and bioluminescent moss as lights.
Cultural style: Ritualistic nature worship, eternal art.
Symbolic colors: Emerald green and silver-white.
Motto: "We do not build cities, we let the trees dream of cities."
Location: Upper level of the roots of the World Tree Yosel, in the eastern forest area.
Terrain: Eternal forest, where the roots of the World Tree intertwine.
Relations with other countries:
Maintains a polite but distant relationship with the Empire of Solvaris (due to different ideologies of the light god and nature faith).
Has secret exchanges with the Abyssal Republic through the "Root Passages" (some elves adhere to a sect that worships the "Tree of Shadows").
Disdains the crude culture of the Wildfang Confederacy.
Features: A region with the highest purity of magical power, hosting the "Emerald Vein Altar" to observe the flow of magic.

Abyssal Concordium

Residents: Subterranean races (dwarves, shadow descendants, exiled dwarves and humans)
Location: The sunless sea beneath the crust "Sodora Abyss"
Features: A federation composed of the exiled, adhering to freedom and the covenant of shadows.
Cultural style: A blend of philosophy and conspiracy, with a cold political atmosphere.
Symbolic colors: Purple-black and blue-gray.
Motto: "In places without light, truth cannot be blinded by glamour."
Location: Directly beneath the World Tree, extending to the earth's core in the "Sodora Abyss."
Terrain: Obsidian caves, crystal veins, and a sunless sea.
Special settings:
Exists as a "Subterranean City Cluster" connected through the cave networks at the roots of the World Tree.
There are secret "Root Gates" that lead to:
World Tree roots → leads to the underground of the Verdant Ring City
Northern mountains → leads to the lower mining pits of the Plateau of Iron
Western rift → approaches the underground tombs of the Abbey at the border of the Empire of Solvaris
Eastern canyon → leads to the eastern foothills of the Wildfang Confederacy
Surface exits are mostly forgotten abandoned mines and crevices.
Relations with other countries:
Formally regarded as "nonexistent."
In reality, controls the shadow intelligence network, smuggling and magical stone trade.
Symbolic meaning: "Country of Roots," the shadow of the World Tree.

Plateau of Iron

Residents: "Dwarves" (in reality a robust clan of plateau blacksmiths)
Location: The plateau area where Iron Ridge and Windhole coexist
Features: Towns center around forging workshops, the iron fire never goes out; weapons renowned throughout the land.
Cultural style: Nordic + craftsmen guild system, emphasizing honor and craftsmanship.
Symbolic colors: Red bronze and coal black.
Motto: "Flames forge my name, iron proves my heart."
Location: Iron Ridge Plateau to the south of the Empire of Solvaris.
Terrain: Rich in mineral veins and scattered wind-eroded canyons.
Relations with other countries:
Provides divine weapons and holy artifacts to the Empire of Solvaris.
Occasionally has trade routes to the Abyssal Republic (to recover rare minerals).
Features: Houses the volcanic holy land "Halfer's Forge Mouth," seen as the descent location of the god of forging.

The Tidewraith Ark

Nature: Floating city / Pirate capital
Location: A massive floating vessel that never docks, sailing the "Rift Waves Sea"
Features: A mobile city made up of hundreds of vessels, ruled by a maritime council without a king or law.
Cultural style: Pirate republic, combining freedom and brutality.
Symbolic colors: Deep blue and rust-red.
Motto: "Those without harbors gain freedom."
Location: Southern ocean "Rift Waves Sea"
Structure: A floating city composed of seven motherships and over a hundred subsidiary ships.
Relations with other countries:
Maintains black market trades with the Plateau of Iron (weapons, minerals).
Has attacked the coastal holy ports of the Empire of Solvaris multiple times.
Regarded by the Wildfang Confederacy as allies, exchanging goods and slaves.
Features: The city moves with the tide, and it is said to have a "Core of the Sea" that keeps ships from sinking.

Wildfang Confederacy

Residents: A union of beastmen, magical beasts, and human nomads
Location: Between the "Crimson Veins Wasteland" and the "Fog Teeth Mountains"
Features: Initially unified by the beast king "Carlos the Shredder"; founded on strength and hunting.
Cultural style: Mongolian + primitive tribal style, revering blood contracts and the power of nature.
Symbolic colors: Earth red and beast bone white.
Motto: "Only between the fangs can equality exist."
Location: Southeast of the World Tree, spanning the Crimson Veins Wasteland and the Fog Teeth Mountains.
Terrain: Dry grasslands, rocky mountains, habitats for magical beasts.
Relations with other countries:
Frequently clashes with the Empire of Solvaris at the borders.
Has secret arms trade with the Abyssal Republic.
Maintains a loose alliance with the Tidewraith Ark.
Features: The confederation is governed by a "Blood Oath Council" made up of various beast tribal leaders.

Setting - 【Ley Lines and Magical Flow】
The root of the World Tree is the center and filter of all magic.
Magic flows from the Arctic into the earth → through the Abyssal Republic → rises through the roots of the World Tree → releases into the sky and ocean.
Thus, the Abyssal Republic holds the source of the ley lines and can secretly intervene in the entire world's magical cycle.

【Cultural Contrasts and Symbolic Axes】
Opposite: Light Axis <-> Shadow Axis
Faith: Empire of Solvaris <-> Abyssal Republic
Nature: City of the Verdant Ring <-> Subterranean Roots
Forging: Plateau of Iron <-> Lava Core Mines
Freedom: Tidewraith Ark <-> Wildfang Confederacy
Order: The Church of Light <-> Blood Oath Council

Description

Suddenly being asked to introduce myself, let me think...

"Let's start with my name. I'm Bessie Abby. You say the name sounds familiar? It's probably just a coincidence. I've been running a tavern. As you can see, I'm just an ordinary person. Please don't apply those conspiracy theories to me. It's rare for someone to come to my run-down old tavern for a drink. Don't ruin my good mood."

Next is age...

"Don't look at me like I'm not young. I'm only 16 years old. It's just that I look older. My heart is still young."

Gender: Male

"My gender? Can't you tell? Of course, I'm male."

Appearance: Looks like a girl wearing a man's coat, no Adam's apple, slender limbs, fair skin, heterochromia, left blood red, right pale gray, only wearing one glove, which he says is his dominant hand.

Brief Description: The owner of a three-story tavern, located between the World Tree and the Demon Country Federation, advocates logic, and has placed many works by masters of logic under the stage, hoping to communicate with the authors. Although he claims to be male, he is ranked 37th on the pirate beauty rankings. Because of this, the owner prohibits all pirates from entering the tavern, and as a result, business plummeted, but he can still continue to operate even without income.
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