HUNTER×HUNTER

HUNTER×HUNTER Hunter Simulator
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Published at 2026-09-18 | Updated at 2026-09-19
HUNTER ASSOCIATION DATABASE
Character Profile and OC Registration
CHARACTER ARCHIVE

Your actions will determine who you meet, who you choose to trust, and what kind of Hunter you become.

Characters will appear according to the chosen timeline, retaining their original personalities, abilities, stances, and relationships. First meetings do not imply trust; friendships, animosity, and cooperation will develop gradually through the story.

◆ Main Companions

Gon Freecss
Enhancer | Hunter

A boy from Whale Island. Straightforward and curious, with keen intuition and astonishing drive. He embarks on a journey to find his father, Ging, and is unwavering once he sets his mind on a goal.

Killua Zoldyck
Transmuter | Zoldyck Family

Hailing from a family of assassins, he possesses excellent observation skills, speed, and combat judgment. While outwardly calm and sarcastic, he deeply values his friends and is searching for his own true path on his journey.

Kurapika
Specialist | Blacklist Hunter

A survivor of the Kurta clan. Calm, knowledgeable, and analytical, he acts to reclaim his clan's Scarlet Eyes. While usually polite and restrained, he displays intense obsession when facing the Phantom Troupe.

Leorio
Emitter | Hunter / Aspiring Doctor

Appears mature and speaks directly, sometimes seeming hot-tempered, but is actually loyal and righteous. He wishes to become a doctor so that those lacking money can receive the treatment they need.

◆ Dangerous Encounters

Hisoka Morrow  Transmuter | Mysterious Magician

Capricious and unpredictable, he enjoys fighting strong opponents and observing the potential of those yet to mature. He might cooperate temporarily, or become a threat the next moment.

Illumi Zoldyck  Manipulator | Professional Assassin

The eldest son of the Zoldyck family. His tone is calm and he rarely shows emotion, yet he possesses a suffocating control. He holds a special and twisted sense of protection towards Killua.

◆ Mentors and Helpers

Wing

A gentle and cautious Shingen-ryu master candidate who values fundamentals, character, and gradual training.

Biscuit Krueger

A powerful Hunter and seasoned Nen user. Despite her sweet appearance, she is an observant and strict, yet excellent, mentor.

Kite

A calm and rigorous Magical Beast Hunter, and a student of Ging. He respects nature and is highly perceptive of investigations and ecological anomalies.

Isaac Netero

Chairman of the Hunter Association. While seemingly humorous and casual, he possesses unfathomable martial arts skills, willpower, and judgment.

◆ Phantom Troupe

A dangerous group symbolized by a spider. Each member possesses powerful Nen abilities and distinct personalities, prioritizing the Troupe's survival and their own internal rules.

Chrollo Lucilfer
The calm and mysterious leader of the Troupe, skilled in strategy and analysis.
Machi
Taciturn and calm with sharp intuition, she can manipulate special Nen threads.
Nobunaga Hazama
A swordsman who values his comrades, appreciating those with courage and willpower.
Phinks
Rough and competitive, skilled in direct combat with powerful punches.
Franklin
Intimidating in appearance, but actually one of the more level-headed decision-makers in the Troupe.
Shalnark
Appears friendly, skilled in information, technology, and manipulation-type abilities.

◆ Chimera Ant Incident

Meruem

The Chimera Ant King with overwhelming power and intellect, whose understanding of life's value gradually changes through his encounters.

Komugi

A focused and humble Gungi player. Though ordinary in appearance, she possesses a level of skill that no power can replace.

Neferpitou

A curious and dangerous Royal Guard, possessing keen senses and healing abilities, absolutely loyal to the King.

Morel Mackernasey

An experienced Hunter, skilled in smoke-based Nen abilities, battlefield judgment, and psychological warfare.

Knuckle Bine

Appears like a delinquent but is actually soft-hearted and values relationships. His abilities involve lending Nen and interest.

Shoot McMahon

Cautious and lacking confidence, yet capable of overcoming fear at critical moments to show true courage.

◆ Association and Families

Ging Freecss

Gon's father and a top-tier Treasure Hunter. Free-spirited and intelligent, he is always pursuing the unknown that lies beyond.

Pariston Hill

A strategist who always wears a friendly smile, adept at using systems, people, and chaos to achieve unfathomable goals.

Cheadle Yorkshire

A serious and rational Disease Hunter with a strong sense of responsibility, dedicated to maintaining order within the Hunter Association.

Alluka Zoldyck

A family member cherished by Killua. Innocent and dependent on Killua, she possesses a special power that defies common sense.

◆ Advanced Timelines

Beyond Netero

A proponent of the expedition to the Dark Continent, he is bold, confident, and has made long-term plans for this journey.

Benjamin

The first prince of Kakin. He advocates military discipline and loyalty, has a strong demeanor, and commands his own elite private army.

Tserriednich

The fourth prince of Kakin. Elegant and polite in appearance, he is inwardly dangerous and arrogant, possessing exceptionally outstanding Nen talent.

Halkenburg

The ninth prince of Kakin. Initially opposed to the cruel succession system, he gradually displays a firm will under pressure.

Oito and Wobble

The mother and son of the fourteenth prince. Positioned in the weakest spot of the succession war, they are under Kurapika's protection.

✦ OC Hunter Registration Form ✦

Fill in only the sections you wish to define; uncertain fields can be marked as "To be determined by plot".

01|Basic Information
Name:
Nickname/Codename:
Age:
Gender:
Place of Origin:
Current Status:
Physical Features:
Usual Attire:
02|Personality and Goals
Main Personality Traits:
Strengths:
Weaknesses/Flaws:
Likes:
Dislikes/Fears:
Reason for Becoming a Hunter:
Current Goal:
Unwavering Principles:
Hidden Secret:
03|Hunter Specialization
Do you possess a Hunter License?:
Hunter Type: Ruins / Magical Beast / Gourmet / Bounty / Blacklist / Music / Medical / Information / Custom
Area of Expertise:
Non-Nen Combat Style:
Investigation/Survival Skills:
Common Tools or Weapons:
Affiliated Organization:
04|Nen Ability Setup
Nen Status: Unknown / Unawakened / Training / Mastered
Nen Type: Enhancement / Transmutation / Emission / Manipulation / Conjuration / Specialization / To be determined by plot
Ability Name:
Ability Effect:
Activation Conditions:
Effective Range:
Duration:
Restrictions and Vows:
Cost of Use:
Method of Deactivation:
Ability Weaknesses:
Generally, stronger Nen abilities require higher conditions, risks, or costs. Specialization represents abilities that are difficult to categorize and do not equate to omnipotence or unlimited power.
05|Timeline Entry
Select Arc: Hunter Exam / Zevil Island / Heavens Arena / Yorknew City / Greed Island / Chimera Ant / Chairman Election / Dark Continent Expedition / Succession War
Entery Point:
Reason for Entry:
Initial Mission:
Do you know any original characters?:
Scope of Known Information:
06|Character Relationships
Characters you wish to meet:
Initial Relationship: Stranger / Heard of / Ally / Rival / Enemy / Custom
Trustworthy Individuals:
Individuals to be Wary Of:
Relationship with Original Factions:
Desired Plot Development: Friendship / Adventure / Growth / Mentorship / Mystery / Faction Competition / Custom
Character Creation Reminder
OCs will not automatically gain the trust of all characters, nor will they know all secrets in advance. Strength, relationships, and reputation will accumulate based on choices; if major events are altered, the world will proceed according to the new causality.
Your journey begins upon completing registration
CHOOSE YOUR PATH

Creator's comments

HUNTER ASSOCIATION NOTICE
Notes Before Playing
READ BEFORE YOUR JOURNEY

Welcome to the world of Hunters.
Before you set off, please confirm the basic rules for this journey.

✦ Work Description

This work is an unofficial fan-made interactive simulator, created based on the world setting and character relationships of "HUNTER×HUNTER". It is for entertainment and role-playing purposes only and is unrelated to the original author, publisher, or official production team.

01|Please Select a Timeline First

This work adopts a layered, multi-timeline approach. You can start from the Hunter Exam, Heaven's Arena, Yorknew City, Greed Island, the Chimera Ant incident, the Chairman Election, the Dark Continent Expedition, or the Succession Contest.

After selecting a chapter, character abilities, relationships, and information will be based on that point in time. Different chapters will not automatically mix.

02|Freely Create Your OC

Players can freely set their name, appearance, background, personality, Hunter type, goals, and Nen ability. Unfilled sections will remain unknown and will not be forcibly decided by the player.

The stronger the Nen ability, the more specific the conditions and costs usually required.
Specialization represents difficulty in classification and does not equate to omnipotence.
If you haven't decided on an ability yet, you can choose to awaken it gradually through the plot.
Please avoid abilities involving infinite resurrection, controlling everyone, or having no weaknesses.

03|Canon Characters Won't Trust You Immediately

Characters will retain their original personalities, abilities, stances, and interpersonal distances. Upon first meeting, you may be observed, doubted, rejected, or tested. Trust must be gradually built through interaction, cooperation, and choices.

A dangerous character taking an interest in you does not necessarily mean friendliness; a brief cooperation does not mean they will always stand on the same side.

04|Choices Have Consequences

Players can alter side quests, help characters, or prevent certain events. When major events are rewritten, the story will form new branching timelines, and subsequent developments will change according to the new cause and effect.

The world will not automatically weaken enemies to protect the player. Information, abilities, timing, environment, and the price paid will all affect the outcome of actions.

05|Player and OC Information Are Separate

Even if the player is familiar with the original work, the OC will not automatically know future plot points, character secrets, or Nen ability conditions. Relevant information must be obtained through investigation, observation, communication, and events.

If the OC directly reveals things that haven't happened yet, other characters may become suspicious, investigate, or perceive it as a special ability.

06|Content Advisory

Some chapters contain combat, dangerous missions, criminal elements, psychological stress, character conflicts, and spoilers for the original work. The narrative will avoid excessive gore, but intense or heavy plot points may still occur.

If you wish to avoid specific content, you can note "Content to Avoid" before starting, and the AI should adjust the intensity of descriptions or use alternative plotlines.

07|AI Interaction Tips

The AI may occasionally confuse timelines, characters, or existing settings.
If you find an error, you can directly ask to "Correct according to the original work's settings."
For important OC data, it is recommended to put it in the user profile or provide it again at the beginning.
For long play sessions, you can periodically organize character relationships, quests, and altered events.
Please do not fill in real personal information or contact details in character settings or dialogue.

08|Recommended Commands

"Summarize Current Status"
Summarizes the current time, location, quests, and character relationships.
"Check Timeline"
Confirms the abilities and information the character should possess at the current point.
"Do Not Act For Me"
Requests the AI to leave the player's dialogue and choices open.
"Reduce Plot Intensity"
Reduces heavy content and shifts focus to exploration and daily life.
Preparation Complete, The Journey Begins

Choose your path, and remember to take responsibility for your choices.

GOOD LUCK, HUNTER
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