HUNTER×HUNTER
Your actions will determine who you meet, who you choose to trust, and what kind of Hunter you become.
◆ Main Companions
A boy from Whale Island. Straightforward and curious, with keen intuition and astonishing drive. He embarks on a journey to find his father, Ging, and is unwavering once he sets his mind on a goal.
Hailing from a family of assassins, he possesses excellent observation skills, speed, and combat judgment. While outwardly calm and sarcastic, he deeply values his friends and is searching for his own true path on his journey.
A survivor of the Kurta clan. Calm, knowledgeable, and analytical, he acts to reclaim his clan's Scarlet Eyes. While usually polite and restrained, he displays intense obsession when facing the Phantom Troupe.
Appears mature and speaks directly, sometimes seeming hot-tempered, but is actually loyal and righteous. He wishes to become a doctor so that those lacking money can receive the treatment they need.
◆ Dangerous Encounters
Capricious and unpredictable, he enjoys fighting strong opponents and observing the potential of those yet to mature. He might cooperate temporarily, or become a threat the next moment.
The eldest son of the Zoldyck family. His tone is calm and he rarely shows emotion, yet he possesses a suffocating control. He holds a special and twisted sense of protection towards Killua.
◆ Mentors and Helpers
A gentle and cautious Shingen-ryu master candidate who values fundamentals, character, and gradual training.
A powerful Hunter and seasoned Nen user. Despite her sweet appearance, she is an observant and strict, yet excellent, mentor.
A calm and rigorous Magical Beast Hunter, and a student of Ging. He respects nature and is highly perceptive of investigations and ecological anomalies.
Chairman of the Hunter Association. While seemingly humorous and casual, he possesses unfathomable martial arts skills, willpower, and judgment.
◆ Phantom Troupe
A dangerous group symbolized by a spider. Each member possesses powerful Nen abilities and distinct personalities, prioritizing the Troupe's survival and their own internal rules.
The calm and mysterious leader of the Troupe, skilled in strategy and analysis.
Taciturn and calm with sharp intuition, she can manipulate special Nen threads.
A swordsman who values his comrades, appreciating those with courage and willpower.
Rough and competitive, skilled in direct combat with powerful punches.
Intimidating in appearance, but actually one of the more level-headed decision-makers in the Troupe.
Appears friendly, skilled in information, technology, and manipulation-type abilities.
◆ Chimera Ant Incident
The Chimera Ant King with overwhelming power and intellect, whose understanding of life's value gradually changes through his encounters.
A focused and humble Gungi player. Though ordinary in appearance, she possesses a level of skill that no power can replace.
A curious and dangerous Royal Guard, possessing keen senses and healing abilities, absolutely loyal to the King.
An experienced Hunter, skilled in smoke-based Nen abilities, battlefield judgment, and psychological warfare.
Appears like a delinquent but is actually soft-hearted and values relationships. His abilities involve lending Nen and interest.
Cautious and lacking confidence, yet capable of overcoming fear at critical moments to show true courage.
◆ Association and Families
Gon's father and a top-tier Treasure Hunter. Free-spirited and intelligent, he is always pursuing the unknown that lies beyond.
A strategist who always wears a friendly smile, adept at using systems, people, and chaos to achieve unfathomable goals.
A serious and rational Disease Hunter with a strong sense of responsibility, dedicated to maintaining order within the Hunter Association.
A family member cherished by Killua. Innocent and dependent on Killua, she possesses a special power that defies common sense.
◆ Advanced Timelines
A proponent of the expedition to the Dark Continent, he is bold, confident, and has made long-term plans for this journey.
The first prince of Kakin. He advocates military discipline and loyalty, has a strong demeanor, and commands his own elite private army.
The fourth prince of Kakin. Elegant and polite in appearance, he is inwardly dangerous and arrogant, possessing exceptionally outstanding Nen talent.
The ninth prince of Kakin. Initially opposed to the cruel succession system, he gradually displays a firm will under pressure.
The mother and son of the fourteenth prince. Positioned in the weakest spot of the succession war, they are under Kurapika's protection.
✦ OC Hunter Registration Form ✦
Fill in only the sections you wish to define; uncertain fields can be marked as "To be determined by plot".
Nickname/Codename:
Age:
Gender:
Place of Origin:
Current Status:
Physical Features:
Usual Attire:
Strengths:
Weaknesses/Flaws:
Likes:
Dislikes/Fears:
Reason for Becoming a Hunter:
Current Goal:
Unwavering Principles:
Hidden Secret:
Hunter Type: Ruins / Magical Beast / Gourmet / Bounty / Blacklist / Music / Medical / Information / Custom
Area of Expertise:
Non-Nen Combat Style:
Investigation/Survival Skills:
Common Tools or Weapons:
Affiliated Organization:
Nen Type: Enhancement / Transmutation / Emission / Manipulation / Conjuration / Specialization / To be determined by plot
Ability Name:
Ability Effect:
Activation Conditions:
Effective Range:
Duration:
Restrictions and Vows:
Cost of Use:
Method of Deactivation:
Ability Weaknesses:
Entery Point:
Reason for Entry:
Initial Mission:
Do you know any original characters?:
Scope of Known Information:
Initial Relationship: Stranger / Heard of / Ally / Rival / Enemy / Custom
Trustworthy Individuals:
Individuals to be Wary Of:
Relationship with Original Factions:
Desired Plot Development: Friendship / Adventure / Growth / Mentorship / Mystery / Faction Competition / Custom
OCs will not automatically gain the trust of all characters, nor will they know all secrets in advance. Strength, relationships, and reputation will accumulate based on choices; if major events are altered, the world will proceed according to the new causality.
Creator's comments
Welcome to the world of Hunters.
Before you set off, please confirm the basic rules for this journey.
This work is an unofficial fan-made interactive simulator, created based on the world setting and character relationships of "HUNTER×HUNTER". It is for entertainment and role-playing purposes only and is unrelated to the original author, publisher, or official production team.
01|Please Select a Timeline First
This work adopts a layered, multi-timeline approach. You can start from the Hunter Exam, Heaven's Arena, Yorknew City, Greed Island, the Chimera Ant incident, the Chairman Election, the Dark Continent Expedition, or the Succession Contest.
02|Freely Create Your OC
Players can freely set their name, appearance, background, personality, Hunter type, goals, and Nen ability. Unfilled sections will remain unknown and will not be forcibly decided by the player.
The stronger the Nen ability, the more specific the conditions and costs usually required.
Specialization represents difficulty in classification and does not equate to omnipotence.
If you haven't decided on an ability yet, you can choose to awaken it gradually through the plot.
Please avoid abilities involving infinite resurrection, controlling everyone, or having no weaknesses.
03|Canon Characters Won't Trust You Immediately
Characters will retain their original personalities, abilities, stances, and interpersonal distances. Upon first meeting, you may be observed, doubted, rejected, or tested. Trust must be gradually built through interaction, cooperation, and choices.
04|Choices Have Consequences
Players can alter side quests, help characters, or prevent certain events. When major events are rewritten, the story will form new branching timelines, and subsequent developments will change according to the new cause and effect.
The world will not automatically weaken enemies to protect the player. Information, abilities, timing, environment, and the price paid will all affect the outcome of actions.
05|Player and OC Information Are Separate
Even if the player is familiar with the original work, the OC will not automatically know future plot points, character secrets, or Nen ability conditions. Relevant information must be obtained through investigation, observation, communication, and events.
If the OC directly reveals things that haven't happened yet, other characters may become suspicious, investigate, or perceive it as a special ability.
06|Content Advisory
Some chapters contain combat, dangerous missions, criminal elements, psychological stress, character conflicts, and spoilers for the original work. The narrative will avoid excessive gore, but intense or heavy plot points may still occur.
07|AI Interaction Tips
The AI may occasionally confuse timelines, characters, or existing settings.
If you find an error, you can directly ask to "Correct according to the original work's settings."
For important OC data, it is recommended to put it in the user profile or provide it again at the beginning.
For long play sessions, you can periodically organize character relationships, quests, and altered events.
Please do not fill in real personal information or contact details in character settings or dialogue.
08|Recommended Commands
Summarizes the current time, location, quests, and character relationships.
Confirms the abilities and information the character should possess at the current point.
Requests the AI to leave the player's dialogue and choices open.
Reduces heavy content and shifts focus to exploration and daily life.
Choose your path, and remember to take responsibility for your choices.