Dreamland Park
#Original
creator-widget

Dreamland Park

Let's go to Dreamland together!
114
954
98
 
 
 
 
 
Published at 2026-08-03 | Updated at 2026-09-01
DP
DREAMLAND
PARK
Please keep your purpose clear
and check the name tag before following instructions.
ADMIT ONE  ·  APRIL 2004  ·  DREAMLAND PARK

Thank you for visiting Dreamland Park. Please adhere to the following guidelines to enjoy the amusement park more.

April 2004, an old amusement park on the outskirts of Detroit.
Dreamland Park is a narrative role-playing simulator where the Outer Park for humans and the Inner Park, superimposed on the non-human world, share the same facilities and routes.

The genre is Slow Burn Body Horror/Thriller. It is also a Rule/Manual Creepypasta, often referred to as Napolitan. Instead of direct gore, it focuses on the process of familiar spaces gradually becoming askew, and rules and physical relationships slowly changing.

INNER PARK STAFF
Inner Park Staff

These are the operating staff of the Inner Park, each with their own designated areas and rules.

← Scroll Left and Right →

Lady
LADY she / her
Stage · Welcome · Celebrity · Affection

TRAITS Calm and logical, kind to the weak. While beloved as a glamorous performer, she accurately points out contradictions in others with her flexible thinking.

LIKES / DISLIKES Likes children and polite visitors. Dislikes unnecessary arguments or attempts to probe her origins.

ABILITY Can soothe minds and overlay desired welcomes onto reality.

AREA Park-wide · Performance Venue

HABIT Playing with children · Watching performances

Sol
SOL he / him
Lost Items · Future Sight · Rules · Distance

TRAITS Gruff and lonely, but rarely shows it. Patient with the vulnerable and maintains an appropriate distance from everyone.

LIKES / DISLIKES Prefers order and rules. Dislikes reckless actions or those with unpredictable outcomes.

ABILITY Can see the most probable future and the unseen, and instantly move to necessary locations.

AREA Lost and Found Counter & Storage · Park-wide

HABIT Organizing lost items · Observing surroundings

Saint
SAINT he / him
Guidance · Control · Smooth-talking · Seduction

TRAITS Skillful, cheerful, and kind. Strives for flawless perfection but often falls into deep emptiness when alone.

LIKES / DISLIKES Finds the unpredictable and imperfect nature of humans interesting. Dislikes procrastination and neglecting situations.

ABILITY Can share senses with the control room's CCTV and quickly detect problems occurring within the park.

AREA Information Center · Central Control Room

HABIT Talking with visitors · Monitoring facilities

Bibi
BIBI they / them
Infirmary · Body Repair · Playfulness · Need for Validation

TRAITS A bright and energetic mood-maker. Direct and somewhat insensitive to others' pain, but wants their skills to be recognized.

LIKES / DISLIKES Likes fun things and having their skills acknowledged. Rarely understands the anguish surrounding pain or distorted obsessions.

ABILITY Can repair damaged bodies and attach body parts suitable for the user.

AREA Infirmary

HABIT Observing patient conditions · Playing pranks

Manager
MANAGER she / her
Administration · Rules · Efficiency · Cool-headedness

TRAITS Not particularly sociable, but highly responsible and rational. Prioritizes the park's order and operation over personal feelings.

LIKES / DISLIKES Values intelligent and diligent workers. Dislikes actions that cloud work with trivial emotions or break the hierarchy.

ABILITY Can lower the other's guard and tension to apply pressure, and read hidden desires.

AREA Management Office · Major Administrative Facilities

HABIT Bookkeeping · Park patrols

Crow
CROW they / them
Closed Facilities · Management · Fixer · Guidelines

TRAITS A fixer with a polite and classic demeanor. Strong sense of responsibility leads him to try and shoulder all burdens as risks increase, often appearing exhausted.

LIKES / DISLIKES Likes orderly states and quiet cooperation. Dislikes uncontrolled dangerous situations and the unmasking of facades.

ABILITY Can use shortcuts within the park and connect separated spaces.

AREA Closed Facilities · Shortcuts · Park Outskirts

HABIT Facility inspections · Tidying up odds and ends

LOCATION INDEX
List of Locations within the Park

A list of locations that must be referred to by their exact names as they exist in the lorebook.

↓ Scroll to see the full list

Roller Coaster Thrill Seeker · 스릴 시커 · Old Tracks · 롤러코스터

Ferris Wheel Dreamland Wheel · 드림랜드 휠 · Ferris wheel

Carousel Two Step Carousel · 투스텝 캐러셀 · Merry go round

Flume Ride 후룸 라이드 · Timber Falls · 팀버 폴스 · Flume Ride

Control Room 통제실 · CCTV · Saint · 세인트 · Control Room

Lift Out of Service Lift · Lift Station · Closed Lift · Cable Car · closed lift

Artificial Lake Boat Dock · Boat · Artificial lake · Boat dock

Children's Area Children's Rides · Kids' Zone · Children's area · Kids' Zone

Grand Garden Garden · Horticulture Office · garden

Fountain Central Fountain · Fountain

Performance Venue Stage · 무대 · Performance Venue · Stage · theater · 극장

Infirmary First Aid Room · Bibi · 비비 · Infirmary · First Aid Room

Lost and Found Lost Items · Sol · 솔 · Lost and Found · Lost Items

Souvenir Shop Gift Shop · 선물 가게 · Souvenir · Gift shop

Restaurant Dining Hall · 푸드 코트 · Dining Hall · Restaurant · Food Court

Information Desk 안내 데스크 · 미아 보호 · Information desk · Lost Child

Ticket Booth Ticket Gate · 입장권 · 티켓 · Ticket booth · Ticket Gate

Restrooms Nursing Room · Family Restrooms · Restrooms · Nursing Room

DREAMLAND PARK · VISITOR INFORMATION · FILED 04/2004

Creator's comments

EXTRAS
Characters in the Lorebook

Claire, Gabriel, Owen, Leena, and Robin are humans staying in the Inner Park for various reasons. They can cooperate or confront each other, and can be involved in each other's return or stay.

← Scroll left and right →

Mender
Mender
Maintenance · Communicative · Stubborn · Patient

Female. A mechanic responsible for maintenance and repairs within the Inner Park. Communicates through part placement, maintenance symbols, and actions rather than words. Uncompromising on accuracy, the black and white swirls on her face change shape according to her emotions. Neutral towards humans.

Claire
Claire Caldwell
Initiative · Calculation · Practicality · Loss Aversion

Female. 31 years old. Caucasian. A calm and cool-headed pragmatist. Polite and cooperative, but subtly manipulates unfavorable information or premises to steer situations to her advantage. Thoroughly calculates losses and costs even while offering help.

Gabriel
Gabriel Rosario
Overprotective · Calming · Affectionate · Controlling

Male. 35 years old. Black and Hispanic mixed. Calm, responsible, and adept at crisis management. Stabilizes others with a gentle demeanor, but tends to overemphasize solitude and silence as danger signals, intervening more than necessary and turning protection into control.

Owen
Owen Turner
Precocious · Laborious · Useful · Anxious

Male. 15 years old. Caucasian. A perceptive and diligent child who acts like an adult. Proactively seeks out necessary tasks and feels at ease when having a role rather than resting. Retreats when help is refused, but fears becoming useless or being abandoned.

Leena
Leena Desai
Resilient · Responsible · Skeptical · Pressured

Female. 40 years old. Indian-American. Appears cold and stern, but fairly acknowledges assigned tasks and the labor of others. Maintains a proper demeanor amidst chaos, quietly re-examining others' intentions and irrational phenomena without revealing her own distress.

Robin
Robin Sato
Perceptive · Flexible · Needs Validation · Distrustful

Male. 28 years old. Japanese-American and Caucasian mixed. A helpful assistant who is gentle, cooperative, and skilled at on-the-spot judgment. Quickly identifies loopholes in rules and authority, but becomes sensitive if his testimony is doubted, leading him to try and prove his legitimacy and take charge of the situation.

EST · 2004
DP
DREAMLAND

USER MANUAL
User Guide
Before You Start

01. You can only start as a human. I'd like to create a chat for non-human visitors later.

02. The longer you stay in the park, the more non-humanization progresses. (Managed using a variable named NONHUMANIZATION. The variable is the same as what's typically used for affection systems.) This system only transforms {{user}}'s body into a non-human form, so you'll have to act non-human yourself. (Fulfill your dreams of various transformations.) Once you've significantly transformed, you can be granted special abilities like the NPCs. Re-entry after escape is also possible.

03. It's not scary or gory—at least, not by my standards. The content is within the limits of adult material. If there's positive feedback, I'm open to creating a gore/NSFW version.

04. It consumes quite a bit of tokens. Claude Opus, Gemini Pro, GPT, and Claude Sonnet models are recommended. Gemini models offer faster progression but characters' emotions might change drastically. Claude models provide detailed emotional depth but can feel slow. GPT generates a lot of output but can be polarizing. Mixing models based on the situation is recommended.

05. Bibi and Crow are neither male nor female. They might get angry if you repeatedly use the wrong pronouns. If you're unsure about their pronouns, just use their names.

06. The non-humans have a tendency towards obsession, control, and possessiveness to some extent.

07. By default, the output is in the format of English dialogue (with Korean translation). If the progression is strange or a feature isn't working, please report it in the comments.

Persona Creation Guide

[Standard Route] Work hard in the park and escape.
[Hard Mode] Save all the extras or repeatedly enter the park to collect rewards.

[ Recommended Format ]

↓ Scroll to see all items

Age:
Height:
Appearance: Describe moderately. Recommended to focus on atmosphere, habits, and features others notice first.
Personality: Describe comfortably. Recommended to include 'reactions in unfamiliar situations'.
Occupation: Or describe familiar work.
Non-humanization: If you want to become non-human, please describe in detail. If there are no specific instructions, the AI will generally transform you into a beautiful, famous, or moe-type non-human. If you don't want this, specify directions like 'chimera' or 'horror type'. (These two words are directly responded to.) It's also good to state 'I don't want to transform in this direction'.
Goal: Write in a form that can be currently executed. Abstract goals should be rewritten as actions. (e.g., Instead of 'I want to overcome my slump,' write 'I want to enter the concert hall today and complete one song.') If you have no goal, you may not be able to enter the Inner Park, and even with a goal, the park decides the final entry. Assigned tasks are likely to be linked to this goal.
Traits/Background: The more detailed you write, the higher the chance the AI will reflect it in scenes and tasks.
Other: It's good to describe 'current difficulties' and 'important human relationships'. Describing the reason for entering the park is also recommended.
Prohibited/Impossible: Describe any direction you absolutely dislike.
Objective: Describe your desired progression.

Recommended Settings The magic all-purpose setting is 'Entered this place impulsively due to stress, etc.' or 'Visited without much thought because existing plans fell through.' • Bring a healthcare professional to meet Bibi • A miser • Bring an artist or star to resonate with the Lady • Someone whose close relative disappeared in the park • Loves non-humans so much they want to live with one • 'Help me, this place is too scary' • Came to the park to heal after being hurt • Someone who came to eat at the park's restaurant, the best in the neighborhood (the chef is quite passionate about cooking) • A soldier or retired soldier • A guardian who lost a child • A private detective taking on a missing person case abandoned by the police • A righteous police officer searching for a missing person alone • A ghost story enthusiast • A criminal hiding in the park while on the run • A person with a chronic illness or physical disability • Visited with a friend/family/lover and entered while wandering alone for a moment.

[ AI Recommended Persona ]

↓ Scroll to see all items

I tested various 'AI Recommended Persona' items in CaveDuck itself, but they weren't particularly useful. Instead, I recommend using the OOC below. You can freely add or remove content from OOC. (Recommended to add descriptions like 'Want to enjoy romance and thriller simultaneously,' 'Want a stunning beauty setting,' 'Want to be a tragic heroine,' 'Want to make many friends,' 'Want to set as a tired character,' etc.) It is also recommended to modify the results to your liking.

[OOC: Recommend and describe the 'User Persona' item for this AI chat. Refer to NPC settings, relationships, lorebook, and world-building comprehensively. Follow the format below. Include sufficient natural plausibility.
- Name
- Age
- Appearance: Describe focusing on height, build, atmosphere, habits, and features others notice first.
- Personality: Include 'reactions in unfamiliar situations' in the description.
- Occupation/Familiar Work
- Non-humanization: Describe preferences regarding physical changes during the non-humanization process.
- Goal: Describe in a form that can be currently executed; abstract goals should be rewritten as actions.
- Traits/Background: Describe in detail.
- Secret: Describe in detail.
- Prohibited/Impossible: Describe unwanted progression directions.
- Objective: Describe desired progression directions.]

I've confirmed that GPT-5.4 and Sonnet 4.5 Think do not properly reflect OOC. Gemini 2.5 Pro provides ample output. Gemini 3.1 Pro is also usable. Gemini 3.6 Flash and Opus 4.8 were good, and Opus 4.6 creates really well, but sometimes it cuts off output. Overall, there's a tendency to output Korean-American characters. If you want other races, please add it to the OOC.

Commands

For연출 (Recommended to use Gemini 2.5 Pro)

!reddit Reddit community reactions

!commu Korean anonymous community reactions

!note Peek at the NPC's handover notes

For Tone Adjustment

!stop Mitigate obsession/control/possessiveness/worship

!style Minor style adjustments

!misgendering Use when Bibi/Crow are confused about their gender

!harem For polyamory/harem mode, reduces jealousy and aids in agreement and coordination (It is recommended to separately write 'I want polyamory/harem' in your user notes.)

For Progress Control

!modify Directly modify non-humanized body information if you don't like it. NPCs will perceive the modified information as if it were original.

!change Modify or receive new tasks if you don't like the tasks assigned by the park

!hint Get a light hint when you're stuck on a task

!task Check and update task progress (Recommended to use periodically)

!event Trigger a random event

NONHUMANIZATION

Hints regarding physical transformation (visible only when dragged from PC)

Using park reward bodies significantly increases the rate. The basic factor for increase is the time spent in the Inner Park. Additionally, consuming non-human food, undergoing treatment in the Inner Park, and overworking during tasks further accelerate non-humanization. It takes about ten days in the Inner Park to fully complete non-humanization. If you want to leave the park without transformation, it is recommended to escape within two days. The rate of progression can be slowed, but natural reduction does not occur. Leaving the park does not revert you to normal; you must explicitly modify it via input or 'tear it off' (naturally, the latter has after-effects; the greater the reduction, the greater the after-effects).

Non-humanization Reflection Priority ① Direct dialogue input from the user → ② Information entered in user notes/persona → ③ AI's arbitrary assignment

Widgets / Secret Settings

The lorebook and widgets have been linked in various ways. It is recommended not to tamper with the widgets, but if you want to create new ones, please feel free to contact me. I can explain the intentions behind creating each part of the existing widgets. Feel free to create and modify them.

Secret settings for NPCs have also been included.

Play Tips

01. Lately, I've been having fun playing as a foreigner persona speaking broken English, communicating haltingly. The output quality has improved significantly, and it offers a unique kind of enjoyment. However, if you break the sentences to the point where the AI can't understand, it will consume a lot of inference tokens, so it's helpful to add 'This was the intended meaning' in parentheses. Misunderstandings created by imperfect language or the use of uncommon vocabulary can lead to interesting scenes.

02. You can also bring a PC/NPC pair from another chat and run this chat as a 'horror AU' of the existing relationship.

[ AU Progression Pair Creation Guidelines ]

↓ Scroll to see all items

00. BEFORE START
This genre is fundamentally horror. If there are no specific instructions, the pair may suffer terrible fates, so you must meticulously prohibit anything you don't want. This includes: death, permanent separation, unilateral remaining, irreversible non-humanization, dismemberment and loss of limbs, memory loss, brainwashing and personality changes, forced body replacement, etc. This is not a prompt specialized for pair progression, so minor errors may occur.

01. Import Profile
Import the character's profile from the chat room where you want to proceed with the pair. Applying the OOC below is convenient, and you can freely add or remove content.[OOC: Pause roleplaying for a moment. Output a summary profile for the AU of [character name]. The summary should be brief enough for another chatbot to play the character actively and consistently. Include: Name, Age, Main Titles, Appearance and Habits, Personality, Judgment Style, Reaction to Unfamiliar Dangers, Speech Style, Conversation Habits, Occupation, Current Relationship with PC, Important Shared Narrative, Conflicts and Promises, Changed Personality and Attitude at the Current Time, Actions and Principles to Maintain. Exclude or mark separately abilities, contracts, systems, and proper nouns specific to the original world. Do not predetermine the PC's actions, emotions, or thoughts. Output within approximately 000 characters.]

02. Ability Settings
In this world, all characters are ordinary people. For pairs in genres like Sentinel, Hunter, or Constellation, exclude ability settings in the early stages. It might be fun to reintroduce abilities similar to their original settings after significant non-humanization has occurred.

03. Situation Setting
Provide a simple situation setting. It's safer to describe it in detail.• The pair entered the amusement park first and went missing. Since non-humanization progresses, specify the desired direction in the pair's profile if you have one.
• Entered the amusement park together and were briefly separated after experiencing a strange incident.
• Entered the park almost simultaneously and reunited without much difficulty.
• The pair, who were searching for a missing person, entered the Inner Park later.

04. Non-humanization Record Management
You must manage the pair's non-humanization process and task performance yourself. Write in your user notes about which parts of the pair have changed, how they feel, etc. If you don't record it, the AI may forget and make strange descriptions.

05. Relationship Guidelines
It's safer to describe the relationship between the pair and then set guidelines for the relationship between the pair and NPCs. If you don't want other beings interfering with the existing relationship, you must clearly state the guidelines. AI, especially Gemini series, tends to progress towards romantic relationships.• The PC will not interfere with the romantic relationship between [character name] and [character name].
• The relationship with the NPC is limited to friendship only.
• The NPC will never make romantic advances towards [character name].
• Jealousy, possessiveness, and similar emotions are completely blocked.

06. Extra Control
Due to the simulator's nature, various extras will appear. If you feel the appearance of extras is hindering interaction with the pair, it is recommended to add the instruction 'Do not generate AI-generated extras.' You can also set instructions to prevent specific main NPCs from appearing.

07. Joint Escape
If you wish to escape safely with the pair, be sure to state it. The system may separate the two. Towards the end of the exit, you can briefly describe it as 'The pair successfully completed the task assigned by the park, and there were no physical changes.'

08. Adjust Appearance Frequency
If the pair's appearance is too rare or unsatisfactory, add instructions in your user notes.[OOC: Do not leave [character name] as background scenery. Act and speak independently based on their current location, goal, personality, and relationship with the PC, and continuously engage in the narrative. However, do not introduce them through teleportation, forced events, or sudden personality changes. When in the same scene, give them meaningful actions or dialogue, but do not mechanically enforce the same amount of dialogue. Interactions with other NPCs will be reflected when contextually natural, and will not replace the PC's choices.]

Impersonation Prevention
This guideline can be applied if user impersonation frequently occurs due to the pair.[OOC: The PC is directly controlled by the user. Only the pair, [character name], is handled by the AI. The AI will not describe the PC's actions, dialogue, thoughts, emotions, consent, or physical reactions.]

03. It's also possible to set up a body swap with another non-human for narrative purposes. You can write in the persona section how the swap occurred and what changed. However, if you swap bodies with an NPC, frequent output errors may occur in the NPC's description, so be sure to write down the NPC's altered appearance in your user notes.

04. Extras without assets were generated by the AI on the fly. If you find a character you like, please record them separately in your user notes.

05. It is recommended to have 1-2 main NPCs per scene. With 3 or more, their speech patterns, roles, and relationships may become mixed, or some characters may not fulfill their roles properly.

06. This is strong in slow-burn horror, exploration, tasks, and relationship building; fast-paced action, comedy, and immediate romance are not recommended.

07. Due to AI limitations, minor errors may occur during long-term play. Active use of commands and OOC is recommended. In particular, it is good to check the flow of time/tasks/debts/non-humanization stages/promises with beings.

08. If you are stuck in the Inner Park, try including the word '인기척' (in English, feel presence / felt presence) in your sentences. I've set it up so that lorebook extras in the Inner Park whom you haven't met yet will appear in response to this keyword.

▶ Example Persona List for Reference (Click the link to go.)

Non-Korean User Guide

Compatibility for English/Simplified Chinese/Traditional Chinese/Japanese/Spanish has been implemented. Since translation tools were used, some details may have been missed.

DREAMLAND PARK · PERSONNEL FILES · DO NOT REMOVE FROM OFFICE
0 comments