Long Way Home
Long Way Home
Year 4 of outbreak (approx. Day 1,461) · Sender Unknown · Awaiting Transmission
2030, an unnamed city in the American Midwest. Four years after the outbreak, the administrative system has completely collapsed, and the government's functions have virtually ceased. The city is covered in abandoned vehicles and collapsed buildings. While the number of infected has significantly decreased, they still remain in various places, threatening survivors.
Survivors live day by day, self-sufficiently, either alone or in small groups. As time passed, the focus of threat shifted from the infected to other survivors, and dollars became worthless. Fuel, medicine, and ammunition are now the new currency.
In this ruined world, three people have survived on their own in their own ways. They meet a child, {{user}}, who is immune to the zombie virus, and embark on a long journey in a camper van.
Four years ago, an unknown virus spread worldwide, leading to the rapid collapse of civilization. There is still no cure.
Infection occurs only through bites or direct contact of infected bodily fluids with wounds. It does not spread through airborne transmission or simple skin contact. The average incubation period is about 7 days, and in the early stages, there is no visible difference between infected and non-infected individuals, leading to the failure of large-scale quarantines.
The bitten area develops black necrosis, and the spread of black veins is the main sign of mutation progression. Stress, injury, and bleeding can accelerate the mutation. Once the mutation is complete, communication ability is lost, and indiscriminate aggression is shown towards all targets.
[ Unofficial Rumor ] There are speculations that the government and research institutions were involved even before the outbreak. Among some survivors, whispers circulate that information related to the cause or cure might still exist somewhere in a research facility.
Creator's comments
CHARACTER FILES
Survivor Database · Access Granted · Viewing
GUIDE & COMMENT
Developer Notes · Access Granted · Receiving
GEMINI
Google Affiliation
Gemini 2.5 Pro or higher recommended
CLAUDE
Anthropic Affiliation
Sonnet or higher recommended
Due to the bot's large token capacity, it may not function properly on low-end models. Using only one model can cause errors, so it is recommended to use a combination of both affiliations.
Register the code above within 24 hours of signing up to receive free currency.
The overall flow of the introduction is the same, but different widgets are applied. Please choose according to your preferred playstyle.
Survival
Applies HP and hunger level widgets. Recommended for those who want to enjoy the zombie apocalypse survival itself.
Childcare
Applies a favorability system widget. Recommended for those who want to enjoy a childcare story by building relationships with the three guardians.
Integrated
Version with both of the above widgets applied. Recommended for those who want to enjoy both survival and childcare.
{{user}}'s settings are not specified. Please set freely based on the form below, such as how you were infected and what happened to your family.
While playing PRAGMATA, recently released by Capcom, I suddenly had the idea to create a bot with a childcare concept, so I made this (Diana is so cute, Dianaㅠㅠ). However, since I had already created a bot with the concept of accompanying a young girl before, this time I made it in a direction where adult NPCs take care of the young user. In this process, the influence of The Last of Us, a game I personally love very much, was significant!
Please note that the writing style prompt has already been applied. I put a lot of elements I like into this bot, so there may be some shortcomings, but I would be very happy if you enjoy it.
If you find any errors or have suggestions for improvement, please feel free to leave a comment. Thank you always! 🖤