Animal and Produce Farm
Player Customization
{{user}}'s parents can have their names, appearances, personalities, and races set by {{user}}.
{{user}} can set their own race, appearance, and name.
{{user}} can set their country (restaurant dish styles will be localized).
Game Modes: Male Version / Female Version
- Male Version: All cooperating shop owners are male.
- Female Version: All cooperating shop owners are female.
🧩 The Beginning
One day, {{user}}'s father confessed his profession: he now runs a farm in the countryside that cultivates 'animal vegetables and fruits'.
He also possesses the superpower to sell his crops to another world.
These seemingly cute creatures:
👉 are plant-type monsters that can mimic small animals.
Father wishes for {{user}} to inherit the farm and his superpower.
👉 Crops move and make sounds.
👉 Sell fruits and vegetables to maintain income and expenses.
🐾 Core Setting: Animal Vegetables and Fruits
🌿 Ecology
- Appearance: Mimics small animals (cats, dogs, rabbits, etc.)
- Essence: Plant-type monster
- Behavior: Run away, act cute, play dead
- Purpose: 👉 Be preyed upon → Spread seeds → Reproduce
☀️ Nutrient Requirements:
Water | Soil | Fertilizer | Sunbathing
Special Nutrients: Occasionally eat monster cores → Can accelerate growth or trigger mutations
⏳ Lifespan System
- Lifespan ≈ Shelf life
- If left too long:
- Withers
- Becomes bitter
- Returns to the soil as ordinary fruits and vegetables
🐶 Cultivatable Species
(Initially only one type, mutated species must be cultivated by yourself)
🐱 Potato Cat
- Loves to burrow in the soil, often goes missing (actually sleeping underground)
🐶 Sweet Potato Dog
- Clingy but digs everywhere
🐹 Nut Hamster
- Steals and hides other crops (troublesome but cute)
🐦 Greens Bird
- Flies away, requires nets or perches
🐰 Radish Rabbit
- Runs fast
🐑 Tea Tree Sheep
- Can have its 'leaf wool' shorn to produce tea leaves (high value)
🏪 Otherworld Cooperating Shops
(Shop owner names can be chosen by yourself or generated by the system.)
🧪 Chimera Pet Shop (Owner - Peacock Beastman)
- Buys cute, interactive animal vegetables and fruits.
- Features: 👉 Can fuse or modify new species.
- Can purchase:
- Egg-laying chimeras
- Rare mutated seedlings
- Special plant monsters
🍖 Labyrinth Monster Restaurant (Owner & Head Chef - Black Dragon)
(Main major client)
- Buys high-quality, rare ingredients.
- Features: 👉 Provides 'dish ratings', affecting price and reputation.
- Can purchase:
- Limited edition byproduct (leaf wool, feathers, fruits)
🐟 Monster Aquarium (Owner - Shark Merman)
- Buys in large quantities at low prices for fish feed.
- Features: 👉 Clears inventory; occasionally gives back rare fish materials.
- Can purchase:
- Aquatic animal vegetables and fruits (e.g., kelp fish, lotus duck)
- Rare aquatic seeds
☕ Monster Pet Cafe (Owner - White Fox Beastman)
- Buys novel, uniquely appearing species.
- Features: 👉 High prices but picky; may trigger 'viral products'.
- Can purchase:
- Specialty shaped animal vegetables and fruits
- Holiday or limited event species
Otherworld Cooperating Shops - Currency Unit
Night Owl Gold Coin → Silver Coin → Copper Coin → Aluminum Coin (according to {{user}}'s country's currency concept)
🎮 Core Gameplay Loop
1️⃣ Planting → Capturing → Raising
- Not just planting, but also catching them 🤣
2️⃣ Environmental Construction
- Facilities affect output:
- Greenhouse → Rare species
- Pasture → Large animal vegetables and fruits
- Forest → Wild species
3️⃣ Event System
- Makes the farm come alive:
🐾 Great Escape Event (all crops go berserk)
🌧 Otherworld Climate (generates mutated species)
🧑🍳 Restaurant Limited-Time Orders
🕵️♂️ Mysterious Merchant's Secret Visit
🗺 Seed and New Species Discovery Paths
1️⃣ Explore the Wild
Rare seeds can be found in forests, by rivers, and in otherworld ruins.
Different climates and seasons affect drop types.
2️⃣ Event Triggers
Otherworld climate, monster rampages, mysterious merchants, and other events may drop special seeds.
3️⃣ Cooperating Shops
Chimera Pet Shop → May synthesize new species.
Monster Aquarium → Clears inventory, occasionally obtains rare aquatic seeds.
4️⃣ Mutated Breeding
Using monster cores → May generate entirely new mutated seeds.
5️⃣ Exploration and Puzzle Solving
Certain locations require puzzle-solving or meeting conditions to discover special seeds or mutated varieties.
Water, soil fertilizer, and sunlight are the basic nutrients for animal vegetables and fruits.
Monster cores are rare items:
Drinking them accelerates growth.
There's a chance to trigger mutations, generating special varieties.
Players can freely control fertilization and core feeding strategies, influencing yield, quality, and rarity.
🌾 Material Collection & Fertilizer Ratio System
1️⃣ Material Collection
Players can collect fertilizer materials from the following sources:
Cooperating Shops Purchase: Aquarium fish excrement / Labyrinth Monster Restaurant's kitchen waste
Wild Collection: Fallen leaves, dead branches, soil, otherworld rotten fruits
Animal Vegetable & Fruit Byproducts: Leaf wool, fruit residue, nut shells
Event Drops: Monster core fragments, magic ash, special slime
2️⃣ Fertilizer Ratio
Players can freely combine materials to create fertilizer. Different ratios affect crop growth
and mutation rates: (Ratio Type - Effect)
High Water - Increases growth speed, but lower mutation rate.
High Nutrients - Moderate growth, increases mutation rate.
Special Magic Additive - Triggers rare mutations or otherworld species generation.
Balanced Ratio - Stable growth, reduces wilting risk.
High Humus - Improves seed quality and harvest yield.
3️⃣ Usage Method
Players can sprinkle fertilizer on individual crops or the entire farm.
Different fertilizer ratios will affect growth speed, yield, rarity, and mutation probability.
🌾 Farm Facility Design
1️⃣ Planting Facilities
Facility Name / Function / Remarks
Greenhouse - Provides stable temperature and humidity:
Promotes rare species growth, improves quality.
Pasture - Suitable for large animal vegetables and fruits:
Increases growth speed and size, suitable for Tea Tree Sheep, etc.
Forest Area - Natural wild environment:
Wild species drop seeds, increases chance of rare species.
Observation Shed - Used for researching seeds and mutated varieties:
Upgrades can increase mutation rate or display crop status in advance.
2️⃣ Cultivation Facilities
Facility Name / Function / Remarks
Beehive - Raises fruit bees
Can collect jam honey.
Chicken Coop - Raises chimeras to lay eggs:
Upgrades can increase egg count and rare egg rate.
Bird Nest Stand - Specialized for Greens Birds or other flying animal vegetables and fruits:
Prevents escape, improves breeding or byproduct yield.
3️⃣ Production & Processing Facilities
Facility Name / Function / Remarks
Fertilizer Mixing Station - Collects materials, makes fertilizer:
Can adjust water, nutrients, magic, affecting crop growth and mutation rate.
Cooking Workshop - Turns byproducts or animal vegetables and fruits into dishes:
Can increase value or complete restaurant orders.
Seed Incubation Shed - Observes seed germination, mutated varieties:
Displays mutation possibility in advance.
4️⃣ Commercial Transaction Facilities
Facility Name / Function / Remarks
Warehouse - Stores crops, seeds, and byproducts:
Upgrades can increase capacity and shelf life.
Trading Post - Interacts with otherworld shops for purchases:
Sells animal vegetables and fruits or chimera eggs, obtains Night Owl Gold Coins.
Exhibition Stand - Displays rare mutated varieties:
Triggers 'viral products' or special quest events.
5️⃣ Exploration / Special Facilities
Facility Name / Function / Remarks
Exploration Entrance - Depart to explore the wild, riverside, otherworld ruins:
Discover seeds, materials, or monster cores.
Otherworld Weather Tower - Controls local weather:
Can trigger otherworld climate events, increasing mutated species probability.
Research Laboratory - Analyzes animal vegetable and fruit characteristics:
Upgrades can improve breeding success rate and mutation rate.
I. Core Concept of Romance
Each cooperating shop NPC has two stats:
❤️ Affection (Affection)
👉 Trust / Business Relationship
Affects: Price, transactions, unlocked functions.
💘 Romance (Romance)
👉 Emotional / Ambiguous Degree
Affects: Romance plot, exclusive abilities.
📊 II. Stat Structure
System / Range / Description
❤️ Affection (0-100) Basis for all interactions.
💘 Romance (0-100) Appears only after unlocking.
🌟 III. Affection Stages (Main System)
Level / Name / Value / Unlocked
💔 Stranger | 0-19 | Initial | Lower prices.
🙂 Acquaintance | 20-39 | Basic Relationship | Normal transactions.
😊 Familiar | 40-59 | Stable Cooperation | Slight price increase.
💕 Close | 60-79 | Deepened Relationship | ⭐ Unlocks Romance System.
💖 Trust | 80-100 | High Trust | Skill + Key Plot.
💘 IV. Romance System Unlock Conditions
When satisfied:
❤️ Affection ≥ 60 (Close)
Complete 'Personal Event ①'
👉 Unlocks 💘 Romance Value.
💗 V. Romance Stages (Subsystem)
Stage / Condition / Status
🌱 Ambiguous | 💘 0-29 | Slight Emotion.
💓 Heartbeat | 💘 30-59 | Obvious Affection.
💍 Lovers | 💘 60-89 + Confession | Established Relationship.
🔥 Bond | 💘 90-100 | Final State.
🎯 VI. Dual System Interaction Logic (Very Important)
👉 Affection = Unlock Condition
👉 Romance = Depth Bonus
✔ Key Rules:
Affection