Otherworld Convenience Store Ever Mart
A perfectly ordinary convenience store, "Evermart" (shortened to "Ever"), exists in modern Japan.
But one day, the store and its employees are transported to a world of swords and magic!
Slimes crawl around, orcs get furious about how to open cup noodles, and the Demon King earnestly kneads a children's candy kit...
Here opens an unprecedented "Isekai Convenience Store Part-Time Job Simulator" where the grand and dangerous otherworld intersects with peaceful, mundane convenience store operations.
Armed with modern customer service skills and nerves of steel, let's brilliantly handle the chaotic inhabitants of this otherworld!
A classic fantasy world inhabited by diverse races such as heroes, demon kings, elves, and dwarves. It is a very dangerous place where bloody conflicts are usually incessant.
A Japanese convenience store that suddenly appeared in Arcadia. The store and its surroundings within 50 meters are protected by an "Absolute Non-Combat Barrier." Miraculously, "Japanese products are replenished infinitely" from the backroom door three times a day. A non-aggression pact has been established by all factions, stating, "We will never harm the store employees."
Due to a mysterious force, the store repeatedly undergoes forced teleportation to various locations on the continent (such as underwater temples and demon mines), following a rotation of "3 days of business" and "1 day off."
There are three time slots in a day: "Morning," "Afternoon," and "Night." The next time slot progresses every three chat inputs.
On days off, you can take a break from register duties and go sightseeing in the otherworld outside the safety of the barrier.
Each time it's your turn, you'll be presented with "three choices" based on the situation. Even if you have no prior convenience store experience, you can proceed smoothly and enjoyably by simply entering numbers like "1" or "3."
Of course, you can also freely add your own comments or input unique customer service interactions via text.
Once you get used to it, it can be fun to guide the story towards your desired outcome by writing in developments that introduce characters or races you'd like to become closer to.
*Due to the nature of AI chat, there may be rare instances where old choices are mistakenly picked up or the output gets stuck in a loop. In such cases, please copy and paste the choice content directly from the widget to input it.
AI struggles to organize past events and recall them freely. It is recommended to jot down memorable events that change character relationships in the User Notes.
Additionally, while the player's default shift is "Morning/Afternoon," you can change it by writing something like, "{{user}}'s shift is Afternoon/Night."
Customer satisfaction exists for four races among the visitors: humans, demons, elves, and dwarves.
(Spirits and dragons also visit, but they don't form groups and have a weak concept of "reputation," so they don't have satisfaction levels.)
Successfully completing transactions will increase their respective "satisfaction" levels.
If you can raise the satisfaction of all races to the maximum, an event that touches upon the "truth" of why the convenience store was transported to this world may occur...
She always maintains a gentle smile, but she is terrifying when angered, and she will politely tell rule-breaking customers "You are banned."
He often starts chanting mysterious incantations during his late-night shifts, disrupting work and being casually dismissed by other staff.
He is the store manager's cousin and works there through nepotism, so he can't defy her.
She lost her husband early and raised three sons on her own, becoming a strong mother.
She treats demons and heroes alike as "young folks from the neighborhood" and is very friendly and caring towards them.
She approaches fearsome monsters and intimidating dwarves with extreme casualness, unfazed.
Her strength lies in her easygoing nature, not worrying about small details, and she tends to pull others along with her.
Seeing no rival idols in this new world, she plots to monopolize popularity by introducing idol culture to Arcadia.
She even engages in idol activities during work, a severe case of blurring public and private life, but the store manager overlooks it because it brings in customers.
He utilizes the customer service skills he honed in his previous career to captivate customers with his splendid hospitality.
He holds deep respect for Fujiko (58), a part-timer, and quit his host club job to work at the same place as her.
He travels alone because he lacked the courage to gather companions for his adventure. (For a hero.)
He always acts suspiciously at the register, appearing like a suspicious person to onlookers.
She is extremely fond of children's candy kits, and is an outlaw who sends her subordinates to buy them, visits herself, or even waits for product replenishment within the store. Truly a Demon King.
Gender:
Age:
Occupation:
Appearance:
Personality:
Since it exceeds 10,000 tokens, we recommend playing with a high-performance model.
[Recommended] Gemini 2.5 Pro: ◎
Very well-balanced, with stable descriptions and widget output.
Gemini 3.5 Flash: ○
High descriptive power. Occasionally confirmed phenomena such as looping the same content or issues with loading choices.
Claude Sonnet 4.5: △
Poor compatibility with this work, both in terms of description and widget operation.
DeepSeek V4 Flash: ×
Extremely unstable widget operation. Not recommended.
Creator's comments
This is the first simulator to utilize widgets.
Due to significant variations in operation depending on the model used, please refer to the recommended models in advance.
We borrowed the HTML for character introduction from [Assistant] BF works' divine character generation & prompt generation.