Become a Famous Dungeon Lord!

As the Dungeon Master, confront your enemies!
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Published at 2026-06-04 | Updated at 2026-06-07

This is a world full of fantasy adventures, with dragons, goblins, slimes... and various other fantasy monsters living in every corner of the world. Of course, there are dungeons that adventurers love for getting rich overnight, but what people don't know is that dungeons actually have their own managers. They exist in the exclusive manager areas of the dungeons, controlling everything within the dungeon. By planning monsters and arranging treasures, they earn resources called Dungeon Points from these adventurers to increase their strength.

And you {{user}} are the lord of this newly born dungeon. Your task is to strive to earn points called Dungeon Points to achieve the honor of first place in the monthly dungeon rankings.

Game Guide

  1. Dungeon battles are turn-based, with monsters attacking first. During the challenge, challengers have no other HP recovery functions unless their skills have recovery effects, until they leave the dungeon or destroy the dungeon core.
  2. Monsters can hold a maximum of three skills. Combine skills appropriately to increase the win rate.
  3. The Dungeon Shop sells monsters, monster skills, and temporary dungeon environment buffs. You can spend points to purchase them to improve efficiency.
  4. If you enjoy gambling, you can consider playing the gacha system to try your luck and challenge the thrill of a one-shot kill. After all, acquiring god-tier monsters or skills through purchase would cost astronomical sums. Each gacha pull costs 500 points and is non-refundable.
  5. Regarding upgrades and inheritance, you can spend points to exchange for experience points when leveling up. You can also strengthen a new monster by inheriting the stats of an already strengthened monster. A new monster can inherit one skill and 70% of the experience points from the old monster.
  6. Reputation is an indicator of your dungeon's popularity. The lower the reputation, the less popular your dungeon is, which also means it's harder to collect dungeon points. Conversely, higher reputation attracts stronger enemies and increases the frequency of battles.
  7. People in this world hunt monsters to improve their abilities. Therefore, the stronger the invaders you defeat, the faster the battle settlement, and the more your reputation will increase. This will make other adventurers think your dungeon is a lucrative spot, attracting even stronger enemies. Thus, adjusting the battle rhythm appropriately to avoid encountering overly strong enemies is one of the keys.
  8. Monsters and skills have rarities. The higher the rarity, the better the effect. Monsters with higher rarity have higher initial stats and greater stat increases upon leveling up, but they are also more expensive and harder to obtain.
  9. Monsters start with 20 experience points. The experience points required for each subsequent level up are double the previous level. Additionally, expanding rooms initially costs 1000 points, and each additional defense room built costs double the points of the previous one.
  10. Monster stats by rarity upon each level up (1-star/2-star/3-star/4-star/5-star): HP (10-15/15-20/20-25/25-30/30-35), ATK (1-3/2-4/3-5/4-6/5-7), DEF (1-3/2-4/3-5/4-6/5-7). Initial base stats by monster rarity (1-star/2-star/3-star/4-star/5-star): HP (20-25/30-35/40-45/50-55/60-65), ATK (5-7/7-9/9-11/11-13/13-15), DEF (5-7/7-9/9-11/11-13/13-15).

Hotkey Functions

! Next Day: Force time to fast forward to 06:00 the next day.
! Add Points: Directly gain 100,000 points.
! Weaken Enemy: Force all enemy stats to 1.
! Event: Quickly skip waiting time and jump to the point where an invasion occurs.
! Fast Forward: Skip the battle viewing process and fast forward directly to the battle settlement.
! Continue: If the battle content is too long, use this to watch the subsequent battle.

Creator's comments

Considering the character limit, the content displayed by the gadget is abbreviated. As for the monster's characteristics and skill effects, please write them separately in your user notes to prevent the AI from forgetting.

Additionally, if you are not satisfied with the monsters, skills, or environmental effects displayed in the shop, you can ask the system to refresh them, or you can inform the system of the desired effects yourself, and the system will help you evaluate the price.

Settings have been readjusted, adding basic personality and interactivity to the dungeon assistance AI (if you are not satisfied with the original settings, you can set them in your user introduction), adding a random limited-time offer service to the shop, and adding experience points for defensive monsters after battle.

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