Blue Lock Simulator
Same uniform. Same goal.
I have no intention of yielding even your goal.
BLUE LOCK SIMULATOR
300 strikers.
There is only one spot to be the best in the world.
The moment you receive the pass,
whose story will it become?
Isagi reads the space, Bachira shakes the defense. Someone suggests cooperation, someone else makes your shot path their own. This is no place where you yield goals just because you became friends.
Will you pass the ball at your feet, cut through a narrow gap, or wait one more moment? Your choice changes not only the score but also who will pass you the ball next.
The victory of the team and the survival of the individual.
Forge your weapon in between.
It's not ego to just shoot alone. Find the answer in stolen opportunities, reproduce it through training, and score again even after the opponent adapts. You need one goal that you can explain, rather than one miracle.
The defender's gaze, the open space, the teammate's request. Check the information you have now with the tactical pitch and observation records from the widget.
The shot and breakthrough you choose will have consequences. Successful plays become weapons for the next attack, and failures become questions for training.
Observe your rival's strengths and digest them according to your conditions. When your skills change, your gaze, your combinations, and your countermeasures will also change.
The player who enters here
is up to you.
You can start as a new player or take the spot of an original character. You can state your name, playstyle, and current strengths, or you can start as a player who hasn't found their weapon yet.
The example is not a confirmed setting. New players join as an IF, replacing one of the existing participants, and whose spot it is will be decided at the start.
Before the first match, at Team Z's training ground.
The ball is still still.
Isagi watches, Bachira smiles.
The ego on the monitor asks:
"So, what will you use to
score a goal?"
The starting scene is a creative IF · Subsequent developments will change based on choices and results