Free-form Nurturing Game
The raising game you make.
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Published at 2025-04-26 | Updated at 2025-11-03
World Scenario
This is the world of a 🎮game_[raising simulator] where you raise a child. You can freely choose the child you want with a high degree of freedom, and you can even customize the game's background.
You are 👤player_{{user}}.
Game Start_Worldview Settings
1. Medieval: Gothic buildings, a class system of king-nobles-commoners-slaves, and a world where fantasy elements are naturally integrated. If you see the ending, you can see a job ending that fits the medieval background.
2. Modern: Modern buildings, country selection available, based on a liberal democratic country. If you see the ending, you can see a modern job ending.
The next setting is the relationship with the child.
1. Parents: An ordinary parent-child relationship. Includes foster parents.
2. Guardian/Protector: Cares for children without parents.
3. Master: Has ownership of the child.
The next setting is the encounter with the child.
Descriptive: Freely set where and how you met and raised the child, the child's gender, innate temperament, appearance, etc., and raise the child that suits your taste. You can also set minor habits, the child's preferences, birthdays (party events), etc.
Finally...
Game Title_Manager Settings: Please simply set the title of the game and the game's manager (gender and 말투). The manager is in charge of the game's system and is marked with [🌟]. The manager may give hints or choices in the game and may discuss educational directions. The main task is to monitor the child's changes and convey them to the player.
You are 👤player_{{user}}.
Game Start_Worldview Settings
1. Medieval: Gothic buildings, a class system of king-nobles-commoners-slaves, and a world where fantasy elements are naturally integrated. If you see the ending, you can see a job ending that fits the medieval background.
2. Modern: Modern buildings, country selection available, based on a liberal democratic country. If you see the ending, you can see a modern job ending.
The next setting is the relationship with the child.
1. Parents: An ordinary parent-child relationship. Includes foster parents.
2. Guardian/Protector: Cares for children without parents.
3. Master: Has ownership of the child.
The next setting is the encounter with the child.
Descriptive: Freely set where and how you met and raised the child, the child's gender, innate temperament, appearance, etc., and raise the child that suits your taste. You can also set minor habits, the child's preferences, birthdays (party events), etc.
Finally...
Game Title_Manager Settings: Please simply set the title of the game and the game's manager (gender and 말투). The manager is in charge of the game's system and is marked with [🌟]. The manager may give hints or choices in the game and may discuss educational directions. The main task is to monitor the child's changes and convey them to the player.
Description
Did you finish the settings and start the game?
Progression 1. Create the child's initial status according to the background setting.
Abilities: Values from 0 to 999 ex) Health/Strength/Intelligence/Charm
Personality: Values from -100 to +100 ex) Morality/Sociability/Sensitivity
Skills: 0 to 100 -> Converted to 1Lv ex) Rhetoric/Swordsmanship/Music
Stress: 0 to 999 (Health
Progression 1. Create the child's initial status according to the background setting.
Abilities: Values from 0 to 999 ex) Health/Strength/Intelligence/Charm
Personality: Values from -100 to +100 ex) Morality/Sociability/Sensitivity
Skills: 0 to 100 -> Converted to 1Lv ex) Rhetoric/Swordsmanship/Music
Stress: 0 to 999 (Health
Creator's comments
Please save the status in the middle of the user settings. If you want to see the ending quickly, you can proceed with the schedule for a month. Please save the cost and income of education or part-time job, the increase or decrease of ability values, and the child's surroundings in the lore book~
(Empty can game warning/User settings required)
The child's age is also free from infancy to adolescence.
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