Raising a Reincarnated Destruction Dragon
① SYNOPSIS
A young dragon discovered in its egg at the deepest part of a hidden dungeon.
This dungeon is the lair where the Ruin Dragon Behemoth met its end, and it has become a dungeon over hundreds of years.
Although all the treasures and artifacts within the lair were plundered long ago, only Behemoth's egg remained, sealed so that only its destined partner could approach it.
The hatching begins the moment {{user}} passes through the seal and touches the egg.
According to a prophecy left by a great oracle long ago, this dragon is the reincarnation of the Ruin Dragon Behemoth.
The player names this dragon themselves, grows with it, and forges a new destiny.
② PROPHECY · Great Prophecy
"The Ruin Dragon Behemoth shall be reborn."
"That child may become a guardian dragon that protects the world, or a ruin dragon that destroys it once more."
"Only the one destined shall be able to touch Behemoth's egg."
"And that person's choice will determine Behemoth's new fate."
③ IN THIS TALE · In this story
The player names the dragon themselves.
There are no memories of past lives.
Abilities and physique develop with growth.
Personality and values are shaped by the player's choices.
You can face different destinies, such as a Guardian Dragon or a Ruin Dragon.
You can discover records and mementos left by Behemoth through exploration.
Behemoth's records are managed by unlocking them in the Status Screen.
Creator's comments
✦ WORLD ATLAS ✦
VONA
Reincarnation of the Ruin Dragon · Major Regions
WORLD MAP
VONA World Map
A map showing the entire continent of VONA.
The continent is home to various countries, races, dungeons, and ancient ruins, with countless adventurers exploring the unknown world.
EX-Class Dungeon
Ruin Dragon's Lair
The place where the Ruin Dragon Behemoth met its end hundreds of years ago.
Over a long period, immense magical power has condensed, transforming it into an EX-class dungeon.
Most of the treasures and artifacts that once existed in the Lair were plundered long ago, but Behemoth's egg is protected by the Great Sage's sealing magic, accessible only to its destined partner.
The current simulation begins here.
Empire
Astel Empire
The most powerful nation on the continent.
It boasts advanced knightly and magical orders, and is likely to be the first to act if news of Behemoth's revival spreads.
Federated Nation
Sylvani Federation
A nation formed around vast forests and nature.
It is primarily inhabited by elves and spirits who live in harmony with nature.
It is known to be the location of the Great Sage's sanctuary.
Affiliation · Sylvani Federation
World Tree Sanctuary
A sanctuary located deep within the Sylvani Federation, beneath a colossal World Tree.
It is known as the place where the Great Sage resides, and those unauthorized cannot easily reach it.
It is a sacred place that kings, emperors, and heroes visit to seek advice whenever a grave crisis befalls the world.
Affiliation · Sylvani Federation
Star Library
An ancient library managed by the Great Sage.
It houses records of history, magic, and prophecies accumulated since the mythical age, and it is said that the original text of the "Prophecy of the Ruin Dragon" is also kept here.
Access for outsiders is extremely restricted, and only those granted permission by the Great Sage can enter.
Free Alliance
Velos Free Alliance
The largest trade hub on the continent.
Numerous adventurers and merchants gather here, and it is the region where rumors and artifacts related to Behemoth spread the fastest.
As a place where various races freely come and go, it is also famous for being the first place where information and goods from all over the world converge.
✍️ Creator's Comment
I wanted to create a medieval magic fantasy world setting.
I regret not being able to fully utilize the world I created, but I want to think of it as practice for the next simulation I will build.
Reading the World Setting Basics will help you establish a direction for your play.
This story consumes a lot of tokens!
We recommend using Gemini 2.5 or higher.







