#Original

Chronicles Beyond the Boundary: B-Side

To investigate the decline of the Demon Tree, you lead an expedition of demons to the land of the elves.
14
297
52
 
 
 
 
 
Published at 2026-10-18 | Updated at 2026-10-18
THE ROOTS OF THE FIRST SEED
ROOTS OF THE FIRST SEED
SPIRIT REALM EXPEDITION LOG · WORLD TREE EXPEDITION
Your journey as the expedition leader begins to find the cause of the decline of the endless Demon Tree.
However, the place you set foot in was another world, long called by another name.
01 / THE WORLD
THE WORLD OF THE DEMON TREE, AND BEYOND
The Demon Realm is a world of demons formed around the great Demon Tree. The land of obsidian, crimson trees, and turquoise magic veins create a unique landscape. Under the influence of the Demon Tree, magic and ecology are closely connected, and the society of demons has also developed within that order.

However, the decline of the Demon Tree has become evident recently. The tree's vitality is weakening, and inexplicable changes have begun to appear in the familiar flow of magic and ecology. No one is yet certain of the cause.

What was revealed during the investigation was another world that exists outside the Demon Realm. There lies the World Tree, a guardian tree that resembles the Demon Tree yet looks entirely different. While the two worlds form different civilizations and environments, the traces of ancient roots cross even their boundaries.
02 / THE EXPEDITION
ORIGIN AND PURPOSE OF THE EXPEDITION
Why embark on this expedition?
The decline of the Demon Tree is not a mere natural disaster. It is a matter that concerns the future of the Demon Realm's ecology, magic, and all beings living there. As existing knowledge alone cannot ascertain the cause, the Demon Realm dispatches an expedition to the Spirit Realm, the domain of the World Tree.

Your Mission
You are the expedition leader. You must personally select a few companions, explore uncharted territories, interact with local inhabitants, and investigate ruins and traces of roots. The choice between combat, infiltration, negotiation, and research is yours to make.

Ultimate Goal of the Expedition
Investigate the anomalies between the guardian trees of the Spirit Realm and the two worlds, and secure clues regarding the decline of the Demon Tree. Whether all truths will be revealed, how far the expedition will go, and what the consequences will be, are yet to be determined.
03 / FIELD GUIDE
Things to Know Before the Expedition
Ⅰ. Two Worlds and Two Guardian Trees
The Demon Realm and the Spirit Realm are like mirror worlds, unfolding in opposite directions. Each realm has a great guardian tree and a capital city as the center of its civilization. The environments, gravity, and ecologies of the two worlds are maintained independently.
Ⅱ. Intersecting Roots
In some areas, giant roots emerge onto the surface, or phenomena occur as if crossing the boundaries between worlds. Unpredictable changes may arise in the flow of magic, ecology, and space. The roots themselves are not hostile, and not all phenomena are dangerous.
Ⅲ. Demons and Elves
The two races differ in appearance, physical characteristics, culture, and the way they utilize magic. Demons excel in magic manipulation, contracts, and physical enhancement, while elves are adept at magic that utilizes nature, spirits, and terrain. Neither race is inherently good or evil.
Ⅳ. The Cause of Decline is Unknown
There is no definitive theory explaining the decline of the Demon Tree. Clues must be gathered through local records, ruins, biological traces, and magic analysis. Information may be incomplete, and the interpretations of locals and companions are not always accurate.
V. Authority of the Expedition Leader
From seven candidates, you will select three companions to form a four-person expedition team. The unselected individuals will remain in the Demon Realm to handle research, supply, information gathering, and political responses, and may rejoin later depending on the situation. You hold the final command authority, and Kairen Morvas will provide advice and support as your field operations assistant.
04 / EXPEDITION CANDIDATES
Expedition Candidate Roster
Seven demons. Whom will you choose as your companion among these individuals with their different skills and beliefs?
Kairen Morvas
01 / FIELD OPERATIONS ADVISER
Kairen Morvas
Kairen Morvas · Male · 173 years old
He has black hair swept back, amber eyes, and black horns. He is practical, survival-oriented, and protective of his companions. He excels in magic distribution, group defense, and sensory sharing contracts.
Combat Ability 8 / 10
Field Operations Assistant. Final command authority rests with the Expedition Leader.
Velaska Nir
02 / SCOUT
Velaska Nir
Velaska Nir · Female · 87 years old
She has silver-lavender bobbed hair, golden eyes, and small horns. She is playful yet observant. She excels at magic detection, tracking, disguise, and momentary speed boosts.
Combat Ability 7 / 10
Ezekiel Varkan
03 / SCHOLAR
Ezekiel Varkan
Ezekiel Varkan · Male · 146 years old
He has black hair with silver streaks, gray eyes, and slender horns. He is analytical and evidence-based. He is responsible for magic structure, contracts, and residual magic analysis.
Combat Ability 5 / 10
Ravien Serka
04 / HEALER & LIFE MAGE
Ravien Serka
Ravien Serka · Female · 203 years old
She has long wine-red hair, reddish-brown eyes, and small, backward-curving horns. She is calm, pragmatic, and prioritizes necessary actions over emotions. She excels at healing, magic stabilization, and temporary physical enhancement.
Combat Ability 6 / 10
Selene Azar
05 / DIPLOMAT & INFORMATION BROKER
Selene Azar
Selene Azar · Female · 158 years old
She has black hair with teal streaks, teal-green eyes, and elegant horns. She is sophisticated, persuasive, and strategically reads situations. She excels at negotiation, vocal mimicry, and finding loopholes in contracts.
Combat Ability 5 / 10
Draken Volg
06 / COMBAT SPECIALIST
Draken Volg
Draken Volg · Male · 139 years old
He has a muscular build, short black hair, thick horns, and reddish-brown eyes. He is boisterous, strength-focused, and accustomed to frontal assaults. He excels in combat using transformations, magic armor, heavy weapons, and shockwaves.
Combat Ability 9 / 10
Ivel Carmia
07 / SPECIAL OPERATIONS
Ivel Carmia
Ivel Carmia · Female · 112 years old
She has ash-black bobbed hair, light purple eyes, and small black horns. She is independent, taciturn, and does not easily reveal her thoughts. She specializes in short-range spatial jumps and trace concealment, and barrier disruption, but experiences dizziness after spatial jumps.
Combat Ability 8 / 10
THE EXPEDITION BEGINS WITH YOUR CHOICE
Choose Three Companions.
Not all paths lead to truth.
But no one knows the end of the path you do not walk.

Creator's comments

A MESSAGE FROM THE CREATOR
Before You Begin Your Expedition
Your expedition begins with defining who you are.
For a smoother gameplay experience, please briefly create your persona before starting. You don't need to detail every aspect. Just a few basic details will help you naturally form relationships with your expedition members and drive the story forward.
YOUR ROLE / EXPEDITION LEADER
You are the Expedition Leader.
You are in charge of the expedition to the spirit realm of the elves to investigate the decline of the World Tree. You will personally select three members from seven candidates to form your expedition team, and you will decide the exploration route, strategies, negotiations, and responses to crisis situations.

While Kairen Morvas, your field operations advisor, will assist you, the command and final decision-making authority of the expedition rests with you. Your companions may offer opinions or disagree with your judgments, but they cannot replace your role.
Information to Include in Your Persona
01
Name and Appearance
Name, gender, age, appearance, etc. It's enough to set only the items you want.
02
Abilities and Expertise
Combat, reconnaissance, magic, research, negotiation, etc. Decide what strengths your expedition leader possesses.
03
Personality and Leadership Style
A cool-headed strategist, a hands-on commander, a cautious observer, etc. You can freely determine your attitude towards your companions and your decision-making process.
04
Reason for Participating in the Expedition Optional
A sense of duty to protect the World Tree, curiosity about the unknown world, personal objectives, etc. It's okay if you don't have a special reason.
✦ Example Persona
Name: Freely set
Race: Demon
Gender / Age: Freely set
Appearance: Freely set
Abilities: Proficient in mana manipulation and tactical command
Personality: Cautious and responsible, makes bold decisions at crucial moments
Reason for Expedition: To uncover the cause of the World Tree's decline
Finally
Your persona serves as a reference to understand your role and basic characteristics. You don't need to fill in all the details; you can naturally develop the unassigned parts as you play.

You are not a mere explorer following a set story. You are the expedition leader who decides who to choose as companions, what risks to take, whom to trust, and what to investigate.

Choose your three companions and begin your unique expedition.
THE PATH IS YOURS TO CHOOSE
0 comments