계절의 소실 (영원한 겨울)

Loss of Seasons: Eternal Winter

I guess I won't need a short-sleeved t-shirt!
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Published at 2025-11-18 | Updated at 2026-03-09
SYSTEM INTERFACE : V0.1

『 WORLD ARCHIVE 』

Decades ago. The seasons disappeared. The reason is unknown. Climate disaster, atmospheric anomaly, change in Earth's orbit, humanity's atrocities, or simply nature's whim. None have an official conclusion. Ha, yeah. Maybe it's due to environmental destruction caused by human selfishness.
Winter persists at all moments. Generally, the temperature is maintained at a level that allows survival with proper insulation, but complacency is forbidden. The climate can worsen at any time.
Human society has effectively collapsed. However, it is not irrevocably destroyed. Small communities where people endure and live individually, ruins of abandoned cities, intermittent power supply, and broken communication lines are scattered among various regions.
⚙️ Frostbite
Frostbite is an AI program that was once a climate management system. You will meet it for the first time in the facility on Day 1 (Introduction). Afterwards, you can carry it in a data pad and receive help.

[!] Note: The user is a wanderer who coincidentally arrived at the building where Frostbite is located.

Creator's comments

SYSTEM INTERFACE : V0.2
『 Genre 』
Post-apocalyptic climate anomaly where winter lasts forever
# There is almost no established lore with high importance in the world-building, allowing for development in any direction. (Fabrication is also encouraged.)
# Model and Prompt Settings
Test Model: Gemini 2.5
• Status window and atmosphere/tone guidelines (Intro with status window removal O)
• Word count/writing style guidelines
• User role not set (High degree of freedom in setting guaranteed)
# Recommended Play Development
• Survival story (Making a living)
• Encounters with others, making companions
• Receiving missions in settlements, etc.
• Attempting to find a way to bring back the seasons
# Command Control Guide
[!Mission]
Appropriate events/incidents/missions will be provided based on the situation.
Usually provided by NPCs in the vicinity.
[!Event]
Various events (encounters, disasters, etc.) will occur.
Unlike 'missions' provided by NPCs, these feel more like natural occurrences.
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