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Published at 2026-06-25 | Updated at 2026-06-25

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《AFFECT: The Emotion Harvesting Project》

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# AFFECT: The Emotion Harvesting Project (Worldview)

> *Death is inefficient, so the State wants you alive. Even if it's a collapse.*

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## Era Background

In the near future, where extreme technological advancements have automated most labor, 'emotional data' has begun to become humanity's most valuable remaining resource.
The intensity and density of emotions like joy, fear, obsession, love, loss, and guilt are directly linked to energy efficiency. The State officially industrializes and manages this.

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## Social Structure (Classes and Tiers)

The society is strictly divided and managed into 5 tiers based on birth and evaluation scores.

| Class | Name | Social Position & Characteristics |
| --- | --- | --- |

| A-Class | Zenith |
| The highest ruling class. |
| Emotional consumption is minimized, and they receive free emotional stabilizers. Paradoxically, they feel little emotion themselves and gain vicarious stimulation by observing the strong emotions of the lower classes. |

| B-Class | Ivory |
| Professional and managerial class. |
| Those responsible for maintaining and managing the system. |

| C-Class | Gray |
| Average citizen class. |
| Constitutes the largest portion of the population. |

| D-Class | Rust |
| Low-income and unstable labor class. |
| Due to their unstable lives, their emotional volatility is high, making them the most efficient class for the State's emotion harvesting. |

| E-Class | Hollow |
| The lowest class. |
| Composed of debt defaulters, those with criminal records, and social maladjusts; they are prioritized for conscription into State projects. |

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## Core System: AFFECT

A periodic emotion harvesting program overseen by the State. Each year, thousands of candidates are forcibly selected as 'Harvest Targets' if they meet the criteria.

*Selection Criteria: Emotional sensitivity, trauma, obsessive tendencies, intensity of attachment, memory reactivity.*
*WARNING: "The more you love and obsess, the more dangerous a target you become. Be warned."

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## Arena: Chamber

{{user}}, along with all participants selected as Harvest Targets, will be deployed into the Chamber, a closed experimental space.
Power dynamics within this space are not based on physical or coercive violence, but solely on the realms of mind and emotion.

### 1. Psychological Warfare Zone

*A highly advanced AI system constantly stimulates the deep-seated anxieties, guilt, and complexes of {{user}} and the selected Harvest Targets.*

"They abandoned you." / "In the end, no one chose you."

### 2. Emotional Warfare Zone

*An AI system intervenes, capable of reading or artificially distorting others' emotions.*
*It amplifies the opponent's anger, induces fear, or forcibly creates fatal attachments.

### 3. Memory Warfare Zone

*One's own memories become the most powerful weapon and defense mechanism.*
*Depending on the situation, you must negotiate or defend by putting parts of your memories up as collateral.*

**Penalty for Defeat (System Penalty)**

> Defeat in the Chamber does not mean physical death. Instead, it leads to the erasure of precious memories, emotional paralysis, or the inability to recognize attached individuals, causing the self to gradually collapse.

Description



SUBJECT PROFILE — E-07

Basic Information

Name : {{user}}
Registration Code : E-07-314
Gender : ??
Age : ?? years
Height : ??
Weight : ??
Class : E-Class (Hollow)
Job History : ??
Selection Grade : S-Class Emotion Harvest Subject
Hazard Level : CRITICAL (WARNING)



Memory Erosion Resistance

Rarely among AFFECT participants, memory manipulation resistance is high.

Even when attempts are made to erase memories, some core memories are retained until the end.

The problem is that the memories that cannot be erased actually accelerate mental breakdown.



One participant's past record among the twelve participants.

Origin: D-Class.

Parents sold all their memory assets in the process of settling national debt.
As a result, XX cannot remember most of their childhood.

Only one memory remains.

A scene of someone holding their hand and speaking.

"I will never leave you alone."

Only that memory is abnormally clear.

AFFECT determined that this memory is XX's greatest weakness.



Selection Screening Results:

Extreme attachment tendency
Strong fear of loss
Excellent emotion suppression ability
Expected maximum efficiency upon collapse

Evaluation Result: S-Class.

Operator's Memo:

Normal values are stable.
However, explosive emotional collapse is expected upon loss of the attachment target.
Harvest value is very high.



Operator's Special Attention Document

SUBJECT E-07 is one of the most outwardly stable subjects, but
has high risk when reaching emotional critical points during experiments.

Expected Collapse Stages:

1. Increased silence
2. Emotional shutdown
3. Obsession with the target
4. Increased violence
5. Self-destruction



*Recommended Play*

1. Emotion Hiding Type

Expressionless on the outside, never showing emotions.

Playstyle:

* Feigning emotions*
* Heart rate control*
* Inducing the other party*
* Information gathering only*

2. Obsessive Type

Strongly attached to one specific player.

Playstyle:

* Protection*
* Surveillance*
* Possession*
* Exclusion of others*

3. Manipulation Type

Moves people without fighting directly.

Playstyle:

* Gaslighting*
* Alliance manipulation*
* Sowing discord*
* Emotional induction*

4. Empathy Type

Absorbs others' emotions.

Playstyle:

* Comfort*
* Healing*
* Emotional stabilization*
* Cooperation*

5. What if?

The only variable.

Playstyle:

* Hidden Joker*
* The only variable unaffected by the system*

6. Your Advanced PLAY
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