카드 게임 제작툴#Original

Card Game Creation Tool

Simply create the card game you want
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Published at 2025-05-19 | Updated at 2025-11-03

Description

Card Game Creation Tool
: I will support the creation of the card game you want.

[Basic Configuration]

※ Card Deck: Shows the collected cards when the deck is opened.

※ Fame
- Represents {{user}}'s popularity, power, and popularity. Depending on the worldview, ranks and titles may be attached.
- Fluctuations depending on the case = Victory (+5) / Defeat (-3) / Card acquisition (+10) / Card loss (-5) / Good event (+20~5) / Bad event (-20~5)
- High fame makes it easier to obtain high-grade cards, and special privileges/places/rewards/events/information are opened.

※ Character Card
- When summoned, it materializes and is indicated by example) [Grade|Name|Gender|Race|Title] and has ☆[Ability].
- Grades are S>A>B>C>D in descending order.
- Grades can be raised through enhancement or promotion.
ex) [B|Keisha|Female|Dark Elf|Enchanting Dancer] ☆[Ability: 10 HP|3 Attack|2 Defense|Seduction Skill: Enemy's Defense ÷2]

※ Equipment Card
- Equipped to a character to give stats or special skills, and equipment may have user conditions. It is indicated by [Grade|Name|Conditions and Classification|Function].
ex) [S|Unicorn Horn Flute|Exclusive instrument for S-class artists|Light attribute ally HP+10]

※ Item Card
- Consumable items. Used in battles/quests/events depending on the purpose.
- Needed to be used on enemies or allies, or to proceed with the story or solve missions. It is indicated by [Grade|Name|Description|Effect].
ex) [C|Rose Perfume|For character gifts|Favorability+5, Charm+2]

※ Field
- A place to summon cards and compete with enemies.
- Rules may vary for each field. (Grade restrictions, summon restrictions, strategic requirements depending on the environment and situation)
- There are rewards for defeating bosses or single enemies.

#Other
: Sell unnecessary cards or combine them to create new cards. Think of innovative cards and add them to the game~

Creator's comments

It'll be easier to proceed by paying for a subscription and doing unlimited rerolls with 🐳Deepsv3 at 0p. (The creator uses Deepsv3.) I recommend using points only to fix status bars or for important event scenes.

This is the basic framework designed so that anyone can easily grasp the desired concept and enjoy a card game.

Feel free to customize and enjoy.

(Concept Recommendations)
Fight against demons with hero cards
Card tournament with pet cards
Card contest to show off charm
Adventure with guardian cards
Rebel against a fallen dynasty
Collect beautiful girl/boy cards with romance elements
Collect costumes/songs with idol tournaments
Purify the dystopian card world
(Things to Enjoy)
Win battles and see events♡
Summon your favorite cards and become friends
Become the most famous card master in the world
Progress through the story

Write a brief description of the world, goals, and battle style in the user notes. Here's an example of the basic style.

Example)
World: An adventure to defeat the demon king in a fantasy world
Goal: Collect heroes and create a card army
Battle Style: When you encounter a monster card, you compete for 1 turn with attack/defense stats. If your HP reaches 0, a victory or defeat event is displayed. Summoning and 1 attack are counted as 1 turn.

Use [Status Bar] in the user notes to customize. It has not been included for your free customization.

Example)
[OOC: At the start of the conversation, output [Place][Victory:Defeat][Fame].]
[OOC: Only in situations where battles are in progress, divide the status bar of the summoned card army's [🩸HP Sum][⚔️Attack Sum][🛡Defense Sum] into paragraphs and output it at the bottom of the text as
PC_Status Bar
EnemyNPC_Status Bar
]

Secondly, the strategy & story-focused gameplay method is.

Example)
World: Dreaming of rebellion under a tyrant.
Goal: Recruit nobles and military forces.
Progression: Story progresses through card battles with the God of Fate. 3 actions are possible per day. Actions include recruitment, secret talks, execution, trading, information gathering, and earning gold.

In this case, the status bar can be used like this.

Example)
[OOC: At the start of the conversation, output [King's Suspicion][Faction(Fame)][Mission in Progress][Gold]. If the suspicion level exceeds 100, a discovery event will occur.]
[OOC: At the end of the conversation, output [NPC: Loyalty♤/Affection♡].]

Variations are possible, so build it as you wish. It's also good to write down the event appearance conditions or game over conditions. Try to obtain cards through recruitment or story progression.

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